Difference between revisions of "Gods and Monsters Chargen"

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==Source Material==
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We will be using the '''Savage Worlds Adventure Edition Core Book''' and the '''Savage Worlds Adventure Edition Super Powers Companion''' for this game.
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==Setting Rules==
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'''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).
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'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
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'''High Adventure:''' Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).
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'''More Trait Points:'''  PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12.  Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained. ''This skill is required to activate certain super powers.''

Revision as of 21:40, 14 May 2024

< < < Back to Main Page

Source Material

< < < Back to Main Page

We will be using the Savage Worlds Adventure Edition Core Book and the Savage Worlds Adventure Edition Super Powers Companion for this game.

Setting Rules

< < < Back to Main Page

Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).

More Trait Points: PCs begin with 6 attribute points instead of 5 and 15 skill points instead of 12. Additionally, Focus is treated as a Core Skill, starting at d4 instead of Untrained. This skill is required to activate certain super powers.