Difference between revisions of "Gods and Monsters Chargen"

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(Setting Rules)
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'''More Trait Points:'''  PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12.  Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained. ''This skill is required to activate certain super powers.''
 
'''More Trait Points:'''  PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12.  Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained. ''This skill is required to activate certain super powers.''
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==Racial Template==
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[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
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PCs use the Human racial template.
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==Campaign Requirements==
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[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
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PCs have '''Secret Identity''' as a drawback outside their normal elected hindrances, and start play with the '''Super Powers''' edge at power level 2 [30pts].
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==Hindrances==
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[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
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Because we will be posting as-available in action scenes, the '''Hesitant''' hindrance is unavailable to take.
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'''Young''' is also off the table, because, though things are not likely to escalate beyondPG-13, I don't want to run minors.
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==Rank and Advances==
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[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
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PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend during chargen.

Revision as of 21:54, 14 May 2024

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Source Material

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We will be using the Savage Worlds Adventure Edition Core Book and the Savage Worlds Adventure Edition Super Powers Companion for this game.

Setting Rules

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Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).

More Trait Points: PCs begin with 6 attribute points instead of 5 and 15 skill points instead of 12. Additionally, Focus is treated as a Core Skill, starting at d4 instead of Untrained. This skill is required to activate certain super powers.

Racial Template

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PCs use the Human racial template.

Campaign Requirements

< < < Back to Main Page

PCs have Secret Identity as a drawback outside their normal elected hindrances, and start play with the Super Powers edge at power level 2 [30pts].

Hindrances

< < < Back to Main Page

Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take.

Young is also off the table, because, though things are not likely to escalate beyondPG-13, I don't want to run minors.

Rank and Advances

< < < Back to Main Page

PCs start play as Novices, but they have two Advances under their belts to spend during chargen.