Gods and Monsters Chargen

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You're a street level super. The cops call you a menace, the media calls you a vigilante, and the city's big name supers and villains have probably never even heard of you. Til now, you've kept your eye on your neighborhood and the petty crooks that trouble it. Then everything changed

The Event is what the media calls it, an undefined moment that swept the globe, disrupting electronic infrastructure in every city and every nation. Nobody knows what caused it, and all but the poorest nations recovered quickly, but nothing has been the same since.

The supers that once watched over the whole city, mostly don't now, and the villains who once strove to take the whole thing over have grown bolder.

Source Material

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We will be using the Savage Worlds Adventure Edition Core Book and the Savage Worlds Adventure Edition Super Powers Companion for this game.

Setting Rules

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Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).

Fanatics: Henchmen/Sidekicks may take the hit for Wild Card NPCs as appropriate.

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).

More Trait Points: PCs begin with 6 attribute points instead of 5 and 15 skill points instead of 12. Additionally, Focus is treated as a Core Skill, starting at d4 instead of Untrained. This skill is required to activate certain super powers.

Racial Template

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PCs use the Human racial template.

Campaign Requirements

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PCs start play with the Super Powers edge at power level 2 [30pts] and have Secret Identity as a drawback outside their normal elected hindrances.

Secret Identity should be fleshed out with your character's civilian identity, their occupation when not hero-ing, and three close associates that might be used against them if their identity is ever discovered.

Secret Identity does not generate points to spend in chargen.

Hindrances

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Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take.

Young is also off the table, because, though things are not likely to escalate beyond PG-13, I don't want to run minors in an adult game.

Rank and Advances

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PCs start play as Novices, but they have two Advances under their belts to spend during chargen.