Difference between revisions of "Ambir"

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(Ambir)
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It has been Finndo's working pattern for thousands of years.   
 
It has been Finndo's working pattern for thousands of years.   
 +
 +
Little is known of the Ambir world above except beside being a 99.5 true shade, much of what colors Amber was never developed. This was the reason first Dworkin, then [Finndo]] used the world
 
===Powers===
 
===Powers===
 
*'''''50 pips Basic Imprint''''': Frame can hold 10 spells of any power level with great power.
 
*'''''50 pips Basic Imprint''''': Frame can hold 10 spells of any power level with great power.
 
*'''''75 pips Advanced Imprint''''':Frame can hold 15 spells of any power level with great power.
 
*'''''75 pips Advanced Imprint''''':Frame can hold 15 spells of any power level with great power.
 
*'''''100 Pips Master's Imprint''''': Frame can hold 20 spells of any power level with great power.
 
*'''''100 Pips Master's Imprint''''': Frame can hold 20 spells of any power level with great power.

Revision as of 13:54, 12 May 2024

Ambir

A 99.5% true shade. Frame can hold 12 spells of any power level with great power but lesser then the Amber Pattern.

It has been Finndo's working pattern for thousands of years.

Little is known of the Ambir world above except beside being a 99.5 true shade, much of what colors Amber was never developed. This was the reason first Dworkin, then [Finndo]] used the world

Powers

  • 50 pips Basic Imprint: Frame can hold 10 spells of any power level with great power.
  • 75 pips Advanced Imprint:Frame can hold 15 spells of any power level with great power.
  • 100 Pips Master's Imprint: Frame can hold 20 spells of any power level with great power.