Badlands Chargen

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You're a Duster, born outside the domes, at home in the badlands that softer folk simply cannot survive. You look human, but you're really not. Life in the wilds has changed you on a fundamental level. You help where you can, because you can, standing for those that can't stand for themselves, and standing against those that would cause harm just because they can.

Source Books

We will be using SWADE and the SWADE Super Powers Companion. Note: This is not a 4-color supers game, or really any kind of costumed hero game. PCs are rugged frontier folk who have been changed by their environment into something . . . more.

Setting Rules

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card villains get similar benefit.

More Skill Points: PCs begin with 15 skill points instead of 12. Additionally, Focus will be treated as a Core Skill, starting at d4 instead of Untrained.

Super Powers Edge: PC's start play the Super Powers Edge for free, Power Level 1 [15/pts].

Species Template

PCs appear human on the surface - mostly - but civilized folk can sense something is off' with Dusters.

Outsider (minor) - All Dusters have this negative racial trait. Dusters subtract 2 from persuasion rolls vs non-Dusters.
Adaptable - Dusters begin play with any Novice Edge of their choosing. They must meet its Requirements as usual.
Low Light Vision - All Dusters have Low Light Vision.
Environmental Resistance (Dust) - All Dusters get +4 to resist the negative effects of Dust (the atmosphere outside the Domes).

Skills

Inapplicable Skills: Driving, Language, and Piloting won't see use in this game. Similarly, the Power skills Faith, Psionics, Spellcasting and Weird Science are irrelevant.

Altered Skills: Electronics, where you come across it at all, will be a weird crystal-based thing rather than wires and such. Similarly, Hacking will be more about bypassing systems than information mining. Shooting will only very, very rarely involve guns.

Bonus Core Skill: PCs start with Focus as a core skill ranked at d4 instead of Untrained.

Powers

For setting reasons,, the powers Construct, Flight, Vehicle, and Undead are off the menu. Melee Attack and Ranged Attack, if they are tied to a weapon, should be tied to pre-modern weapons.

If you attach negative modifiers to a power that would reduce the cost of that power to zero or less, it still costs at least one point.

Hindrances

Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take. Young is off the table because I'm not willing to run kids as PCs in a game like this one.

For setting reasons, the following Hindrances from the Super Powers Companion are off limits: Alien Form, Secret Identity, and Transformation. Similarly, the super-villain facing hindrances, Megalomaniac and Monologue are off the table.

Edges

The following Edges are not available: Arcane Background and all Power Edges .

Take care selecting Edges that amplify ranged weapon use or hinge directly on guns. Same with those that tie to vehicles.

Rank and Advancement

PCs start play as Novices, but they have two Advances under their belts to spend .