Anthony and Cleo
Anthony Corinci grew up on the streets of Detroit. He was born into the last generation of the Detroit mafia. It was not an easy childhood as his family fought a loosing war against encroaching black and Latino gangs. As federal power waned the fighting intensified into full-scale war with military hardware. Large sections of the outer city had been turned into a burnt out no mans land (some longtime residents considered it an improvement) reminiscent of WWII Europe. In the end it they were overwhelmed and all of the Mafioso’s were killed with the encroaching gangs taking over their turf. The victory was short lived as the rise of the megacorps brought the Yakuza and the Triads who quickly took over all the organized crime in old Detroit. At the age of 16 Anthony was on his own in the middle of post-crash United States.
It wasn’t long before young Anthony fell into the life of a solo. Growing up in a crime family he was already well acquainted with the focused application of violence and thanks to the gang wars he had no ties to hold him back. Early in his career he earned a reputation as a cold fish who would take any job. Anthony took pains to distance himself from being too closely associated with any one corporation and that helped him survive the worst of the infighting. By 2014 and the start of the cyberpunk movement Anthony was a hardened veteran of two corporate wars and a bit weary of the world. He had amassed a small fortune from his work but he felt as if he had abandoned the honor that the old families clung to. Now at 34 he was just as amoral as the gangs that had killed his family and taken his cities. He was a man without guidance but something would happen to give him direction.
The Cyberpunk movement called to him and for the first time in a long time Anthony felt like he was part of something. In a way the movement was much like being back with the families. The cyberpunks would work together against a common foe but there was still a feeling of distrust among the members. The person working with you today could be ratting you out tomorrow and he was okay with that. While he never attained the fame of Morgan Blackhand the two did work together on a couple of missions. But just like his family was fighting a losing battle, so were the cyberpunks. By 2022 it was clear that they had failed and most of the survivors either went underground or changed sides. Anthony refused to sell out totally to the corps and made a meager living for himself as an independent man for hire. He was still doing missions for people in the corporations but they were usually so black that they had to be kept totally off the record with full deniability.
In January of 2026 a miniature corporate war was brewing between two of Militech’s subsidiary corps American Dynamics and Millennium Munitions Works. Both companies were vying to be the sole produce of ammunition for the next generation assault rifle Militech was designing for the army. AmDy hired Anthony to kidnap the daughter of MMW’s CEO Tyrus Ramsey. The plan was to ransom the daughter for an exorbitant amount of money and drain MMW’s war chest. Since Militech viewed this kind of rivalry as “good motivation” the parent company turned a blind eye to what was going on. Cleo Ramsey was just your average GoldenGirl who spent most of her time spending daddy’s money and making sure she was setting all the trends in her school. Her father barely registered her existence and the only time they ever saw each other was on holidays and at formal dinners. She was raised by nannies and tutors and lived a life that most in the ISA only dream about. Then one day at the mallplex she was dragged out of a dressing room by a brutish man with a gun and thrown in the trunk of a car.
Anthony took her to an old apartment deep in the burnt out section of Night City where no one was likely to find them. Cleo was locked in a room while he sent the ransom demands and waited for a reply. Days passed and Cleo began to break down. Here she had every single thing that defined her life taken away and she had to wonder every time her captor entered the room was he bringing her food or coming to kill her. She was only fourteen years old and very frightened spending most of her time crying. On the fifth day of her captivity the unthinkable happened, Cleo started her period. In the ultimate humiliation this broken girl had to explain to her captor that she needed feminine hygiene products. What Cleo didn’t know is that this act probably saved her life. Up until this point Anthony had completely disassociated himself from the reality of this mission. It was a standard defense mechanism that allowed him to do his job but now as this sobbing young girl stood before him he was forced recognize that she was a child. She had no part in the war her father was fighting and here she was reduced to no more than a bargaining chip. Before this moment he had been ready to put a bullet in her head if the order had come but now, as if the last shred of his soul had confronted him, he realized that murdering a child was a step he was not willing to make.
After a quick trip to a local convenience store Anthony had gotten what she needed and begun thinking about what he would do if her father wasn’t willing to pay up. In the mean time he began trying to make her a little more comfortable. He got the shower working for her, got some new clothes for her and even slipped her a couple of v-cards with recent movies on them. Cleo started warming up to her captor as well. Here this man was willing to do something her father would most certainly never do and this man was supposed to kill her! She hoped that the fact that Anthony was trying to make her more comfortable meant that her father was going to pay the ransom and she would be home soon. But in the ISA things don’t usually work out the way people want them too. Tyrus Ramsey flat out refused to pay the ransom and even sent a thank you message to the board of AmDy for taking her off his hands. AmDy responded by ordering Anthony to dispose of the girl in a public place so they could use the bad press against MMW.
He had to think fast. His orders were to dispose of Cleo within 24 hours and then send an anonymous report to Net 54 who would take it from there. This was it, the point were he turned his back on everything he had believed before and started to really do the right thing. But, how do you tell a fourteen-year-old girl that her father had essentially ordered her death? Anthony gave her the choice that she could either come with him or take her chances with her father. During the time of her captivity Cleo had gone from fearing this man to admiring him as a father figure and now she was ready to follow him anywhere. They left the apartment for one of Anthony’s safehouses in another section of Night City.
American Dynamics didn’t waste any time sending an assault team to take care of Anthony and Cleo. The ten-man team came loaded for bear determined to eliminate the solo and the girl, but at the same time Anthony was more than up to the challenge and when all was said and done it was Corinci 10/AmDy 0. Fortunately before American Dynamics could recover and send another team hostilities between the two companies degenerated into a traditional shooting war. Now when two subsidiary corps go at it for a contract it usually means a few days of random acts of violence that ends when one side assassinates the others CEO. However, when the two corps in question are producers of military grade munitions things can get pretty ugly, fast. The highlights of this mini-corporate war were Millennium Monition Works leveling an American Dynamic R&D facility with three next generation armored vehicals and American Dynamics firing a guided bunker buster missile into MMW’s world headquarters. In the end MMW was awarded the contract and American Dynamic went bankrupt, leaving Anthony and Cleo safe for the moment.
For the next few months Anthony and Cleo kept moving around on the off chance that someone from American Dynamics was still looking for them. During this time the two of them began having deep feelings for each other (not in any kinda sick way you perverts). Anthony had never had a daughter and she never really a father. They were both filling a desperately empty void in the others life and they became a family. Anthony still had a large amount of cash stashed away to provide for them so he began training Cleo in the ways of the solo. Despite the love she felt for Anthony she still had a deep hatred for her father and looked forward to getting any chance to hurt him as he had hurt her (hell hath no fury as a woman scorned). In 2027 Anthony was a bit surprised when he received a call from the Hammer himself Morgan Blackhand. Blackhand wanted to recruit both Anthony & Cleo into the Eden Cabal and they were more than happy to sign up.
Anthony is now 47 and has the same chiseled in stone face and perpetual five o’clock shadow that many older solos seem to share. He has black hair that is starting to show its first signs of gray and an olive complexion that gives away his Italian heritage. His right eye and arm are both cybernetic and he favors military cargo pants and boots, black long sleeve tee-shirts, and leather trench coats. He smokes cigars, drinks scotch, and lives by his word. Cleo is now fifteen years old and just starting to develop as a woman. A year of training with a solo has toned her body to an athletic build and she walks with a confidence she never had before. She used to have long dirty blonde hair but now she keeps it cropped at shoulder length and traded her couture clothing for a synth-leather combat suit. She is almost totally unrecognizable as a GoldenGirl and has been mistaken as both a MegaViolent and a Guardian. In combat Cleo prefers stealth and pistols, and has started learning a few edgerunner skills to aid her juve skills. Since she was completely cut off from her family she has completely lost her Contacts skill. To make up for this she has started learning the Solo class skill Combat Sense.
|Blend||4||Go Go||2||St. Fight||5|
|Fear. Ldr.||5||Jockstuff||4||St. Smart||5|
|Get a Clue||5||Schoolin||5||Combat Sense||2|
Equipment: Personal V-term, armored jacket (AR 5), personal cellphone, snoopbox (privacy protection device), Combat Jumpsuit with boots, 2 heavy autopistols with sound suppressors, Kendachi Monoknife, Heavy SMG, s frag grenades, 2 smoke grenades.
|Physical Prowess||5||Survival Track.||3||Aero Tech||0|
|Resist Torture||4||Athletics||3||Basic Tech||4|
|Interaction||2||H-t_H Combat||4||First Aid||4|
|Leadership||5||Hvy. Weapons||2||ID Tech||5|
|General Know.||3||Piloting||3||Security Tech||0|
|Info Systems||3||Ranged Weap.||6||Sleight of Hand||2|
Equipment: Interface Node, Cyberoptics, Reflex Booster, Skin Weave, Smartgun Node, Cyberarm Pop-up Genius Gun, Mini Grenade Launcher (Frag, HEP, and Smoke shells), Crystar Falcon Spinnercoupe, Mono-grap claw, D-tech tracker and tracerpins, Smart Decryptor, V-phone, 2 Very Heavy Autopistols, Assault Rifle, Heavy Armored Coat (AR6), Zapman Taser Pistol.
Written by JohnPatrickMCP
Back to CyberGeneration Encounters