Caves & Chaos

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A game of B/X D&D, run by Julius Sleazer.

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Characters[edit]

  • Toshi, Cleric 1, 7/7 HP, AC 2
  • Hesig the Hirsute, Magic-user 1, 6/6 HP, AC 8
  • Honest Holman, Cleric 1, 5/5 HP, AC 2
  • Blank Character Sheet (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the Caves & Chaos page)

Encumbrance Ape[edit]

  • Honest Holman
    • Adventuring Gear: 620 cn
    • Treasure: 18 sp plus backpack w/six days rations
    • Total Encumbrance: 638 cn
    • Movement: 60'/20'
  • Toshi
    • Adventuring Gear: 630
    • Treasure: 70cp + 10sp + More Rations
    • Total: 710
    • MR: 60/20
  • Hesig the Hirsute
    • Adventuring Gear: 110
    • Treasure: 6 gp plus backpack w/six days rations
    • Total Encumbrance: 116
    • Move: 120'

Marching Order[edit]

Holman/Toshi

Hesig

Watch Order[edit]

[1] Hesig

[2] Holman

[3] Toshi

Maps[edit]

Inside the Caves Map

Caves of chaos player map 800w.png

CoCshrunk.jpg

Equipment[edit]


Deceased Player Characters[edit]

Non-Player Characters[edit]

  • Corporal Cei, who inducted the characters to the Keep
  • Posten Milberd, a scribe in the Keep
  • Pazanar the Provisioner, who sells gear
  • Twazamanius the Trader, sells weapons and bulk goods
  • Shembo the Swivel-Eyed, Innkeeper
  • Ralt the Steady, Smith at the Keep
  • Fulque of the Mountains, Acolyte of Crom, at the temple at the Keep
  • Kraho of the East, who runs the warehouse
  • Pal Bes Nu, a merchant in town
  • Mezron the Wise, a outlander priest of Crom
  • The Guildmaster
  • The Jewel Merchant
  • The Jewel Merchant's Wife


Rumours[edit]

  • The Caves of Chaos:
    • I can't imagine the Caves of Chaos are anywhere in the marshes. (IC 57)
    • Yes, adventurers have spoken obliquely of the location of the Caves, saying that much searching was required to find them. I gather they can't lie in open terrain, if that is the case. I encountered a dwarf here a year or two ago. He claimed to have slain many bugbears in the Caves of Chaos, and his companions claimed that said bugbears now feared dwarves greatly. (IC 67)
    • Heard tell that all of the cave entrances are trapped. Wouldn't surprise me in the least, my friend. Gods-damned Chaos-cowards! You know they'd be too cowardly and craven to met a man on an honest field of battle. That's why they're always lurking about in woods, caves, and swamps, ambushing small patrols, lone travelers, or ill-defended merchant-caravans. You know those skulking, swiving, sneaks haven't got the genitores to fight like a real man, eh?
    • A magic wand lies somewhere in the caves (IC 17)
    • Some say there's a missing merchant, likely now moiling in manacles, a prisoner of foul humanoids in the Caves of Chaos. Believe you me, any one of the merchant-kind would reward a man richly for freeing him from drudgery in service of horrible hobgoblins, oppressive orcs, brutal bugbears, or what have you. (IC 15)
      • Firstly, a merchant is said to have been imprisoned in the Caves of Chaos. I heard this tale straight from an honest trader. Any who were to free this man would surely reap a rich reward.(IC 59)
    • They say there's a powerful magic-user dwelling in those Caves, and he views invaders with an unkind eye. I've heard some say that any who venture therein will be blasted to death with puissant sorcery. (IC 15)
    • Now, as for the caves, I've heard that there are different caves, and different creatures. You see where I'm going? The conventional wisdom is that the creatures segregate themselves by race, each dwelling in its own cave, more or less. Seems kind of orderly for blasted Chaos-spawn, but I'm just repeating what men tell me. (IC 15)
    • I heard an ogre sometimes helps the cave dwellers! (IC 15)
    • Secondly, an itinerant fortune-teller, a peripatetic prognosticator, frequented the Orc's Head last week. He said that a fair maiden was imprisoned within the Caves of Chaos. Who knows whether she is a wife, daughter, or concubine of this same rich merchant, or merely another unfortunate individual? (IC 59)
    • Attend: march south three hundred yards from the Keep, going down the narrow track. Then, follow the road east. Eventually, the road turns slightly, heading northeast or east-northeast. You will come to a bald hill. Keep following the road as it turns sharply, heading north-northeast---almost due north. At this point, you will not fail to notice great wooded hills on either side of the road. The attack should not come from the east, but rather from the west. (IC 89)
    • About a mile north of the bald hill you will notice that the woods to the west darken and become more tangled and terrible in appearance. This is the point from which most of the attacks issue. I can give you no further information. The men who pass through the guildhouse are merchants, traders, and itinerant artisans, not warriors. Some have fought---and died---when humanoids attacked, but none have ventured into the woods on a mission of revenge. (IC 89)
    • There are rumors that a friend of mine has been taken captive and now languishes in the Caves of Chaos. I will reward you if you can return him to me. (IC 89)
    • There we were, headed south down the road, not far from the keep! We were about a mile north of the bald hill---if you've ever been out on the road east, you'll know the one I'm talking about, cleric. It's north of the damn river. Anyway, the woods were tangled and dark...out burst a septet of hobgoblins. (IC 90)
  • A jewel merchant is renting out an apartment in the Keep (IC 11)
  • One more thing, and then that's about it for me. Suppose I should get back to work. Don't even really know what this means, but I've heard that if you go out into the lands of Chaos, you'd best look out for the 'Eater of Men.' Don't even know what that means, but I thought I'd pass it along. (IC 15)
  • Say, have you heard the one about the elf? This isn't a lead-up to a crude punchline, I promise you. You may seen some marshes south of the road. They say an elf went venturing that way a season or two back, to see what he could see or the like. Maybe he was looking for treasure. Anyway, he never returned. (IC 51)
  • Now, as far as troubles, there's said to be a mad hermit in the hills north of the Keep. Real dangerous sort, they say. He's not one to tangle with a full-armed patrol; he'd just go to ground if one came after him. If you're out and about with a small group, though, they say, he'll come after ye. Strangle you with his hands, he will. Sneak up on you in the gloom and end your damned life. (IC 57)
  • If you seek advice, I would recommend speaking with the outland priest who's renting an apartment west of the Guild House and east of the jewel merchant's apartment. The priest is a fine man. He's from some other sect, but he's a loyal servant of Crom, and eager to help any out. Why, I needed a new pair of boots, and he loaned me the money, no interest! Fulque of the Mountains, he's another acolyte. He fell into debt gambling, and would likely have been dismissed from his post if the curate found out. The priest took care of the matter quietly. Fulque doesn't gamble any more, but he certainly is grateful. (IC 68)