Character:Alice

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Alice Collodi
Real name: Amarantha

Alice is a plain looking girl, seemingly barely fourteen, with dark brown eyes, short black hair in small, sharp ringlets and smooth, olive-brown brown skin. All and all, she appears to be a generic young woman of Italian descent, dressed in simple shirts and jeans, always wearing a baseball cap and a bright copper pendant around her neck. She is always carrying a very fine bisque doll that's dressed far better than Alice herself, with blond hair and glass blue eyes. Most people do notice Alice seems distinctively uncomfortable in new settings, like a frightened animal, with her voice a quiet squeak and glancing all around. When she is in a secure place, she still clings to the doll in her arms, but her voice becomes a soft purr and she sets into one place.

Alice's Nimbus appears fallow when it starts to show itself, her skin seeming rough and unpolished out of the corner of someone's eye. As she uses greater magic, misty white flowers begin to blossom before turning into a vibrant red and unveiling their true appearance as the unfading amaranth and filling the air with a heavy smell of crushed grain.

Traits[edit]

Path: Thyrsus
Order: Free Council
Legacy: None
Virtue: Fortitude
Vice: Greed

Attributes[edit]

MENTAL: Intelligence 2, Wits 3, Resolve 2

PHYSICAL: Strength 1, Dexterity 2, Stamina 3

SOCIAL: Presence 2, Manipulation 3, Composure 4

Skills[edit]

MENTAL: Academics 1, Crafts 2 (Dolls), Medicine 1, Occult 2 (Seers), Science 2

PHYSICAL: Athletics 2, Brawl 1, Larceny 2 (Lock-Picking), Stealth 3, Survival 3

SOCIAL: Animal Ken 1, Persuasion 2, Subterfuge 2

Advantages[edit]

Willpower: 6/6
Wisdom: 5

Initiative: 6
Defense: 2
Speed: 8
Health: 8

Merits[edit]

  • High Speech 1
  • Familiar 4 (Crestfallen, a doll)
  • Sanctum 2 (4)
  • Order Status (Free Council) 1
  • Dream 1
  • Resources 1

Magic[edit]

Gnosis: 2
Mana: 5/12, max 2/turn

Arcana: Life 3, Spirit 2, Time 1

Dedicated Magical Tool: A copper pocket-watch on a necklace.

Rotes: Metronome (Perfect Timing, Wits + Composure + Time)
Alter Ego (Two Faces, Subterfuge + Composure + Life)
Unbreakable (Organic Resistance, Stamina + Athletics + Life)

History[edit]

  • Is the daughter of a Seer who makes a profession out of turning Sleepers into perfect servants and dolls, destroying their minds and rebuilding them to the requests of the highest bidder. Amarantha herself was named after the unfading flower, and isn't quite sure how old she really is. Her mother has kept celebrating the same birthday for her over the last several years.
  • On the days her mother was out, Amarantha would try to figure out the boundaries of her cage, until finally, she actually picked the lock to the backyard garden. She explored it for a few hours before finding a rabbit hole her size... and didn't enter that day. It took a few days before the girl felt comfortable enough to crawl on her hands and knees in her fancy clothes, ruining them as she scrambled into the soft soil, deeper and deeper.
  • It felt like days as she climbed though, hunger and curiosity driving her on as she kept digging, ignoring how much it drained her as it made her feel truly alive, an adventure, until she climbed upward, out until the moon in a vast grove covered with dolls, some broken, others whole, but all abandoned. She looked about and found a stone book carved into the tallest tree. Without a tool to write with, Amarantha picked up a broken doll's porcelain arm and used it as chalk.
  • With a sense of accomplishment, Amarantha started to walk back to the rabbithole before something caught her eye, a doll with a missing arm hobbling towards her. Even as she was filled with an animal's fear, Amarantha stood her ground, walking forward with the arm she had written with, kneeling down to help reattach the arm to it and picking the toy up before going home under the empty night sky.
  • However, as she came home, Amarantha could feel danger screaming in her mind, her nerves reacting to an unseen menace. She stood in the garden for a moment, before fleeing, mindlessly running with her new Familar in her arms. It was sure fortune that had the Pentacle discover her first, two Masters with their students at a diner, talking about a strange dream involving the two students and a smaller third. To the Masters' shock, the third, Amarantha, came rushing by.
  • The Mysterium and the Guardians of the Veil both tried to convince the young girl to join, only to fail after she met a member of the Free Council creating an ornate gyroscope, the young mage falling in love with Creating things. (Though she prefers making dolls and has been trying to create a way to make vessels for spirits.)
  • Amarantha even picked a new name and identity for herself, the name Alice Collodi after her Awakening and another meaning she hasn't explained, but there are still problems. Alice is not exactly the most humble of mages, being accustomed to a horror-inflicting Seer of the Throne for a mother and not really having interaction with other kids. Oh, she's learning, but being 14, even with Life magic, doesn't exactly help the whole concept of not being immortal (or close to it).

Goals and Motivations[edit]

  • Avoid Mother.
  • Create proper vessels for spirits.
  • Understand the odd Dreams she has had.
  • Help the cabal.
  • Step out of her comfort zones and live.
  • ...

Ties to NPCs[edit]

  • Mother (to be expanded)
  • Master
  • Friends?

XP[edit]

XP gained: 37
Arcane XP gained: 8
Spent: 24
Unspent: 7
Expenditures: Sanctum 2 (6 XP), Order Status (Free Council) (2 xp), Dream 1 (2 xp), Occult 2 (6 xp), Resources 1 (2 xp), Subterfuge 2 (6 xp)

Earmarked Merits: More Dream.