Character:Two Shoes

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Two Shoes[edit]

A towering man half again the height of a normal human and broad with muscled bulk. Nut-brown skin with a faint greenish cast to it, blue-black hair and black eyes. The only variation from standard-issue marine gear (including a shortsword that is like a dagger to him) is a long-handled heavy mace.

A recruit from Seven Cities, Two Shoes joined up to escape the grinding poverty of his home city of Urugat. He discovered that life among the hated Mezlas wasn't all that bad; while they were rude they were also honest and respected hard work. There was never any question about what role he would be trained for, he was sent straight to the heavy infantry sergeants. Two Shoes has the temperament of a great herd animal; slow to anger but terrible to behold once he is moved to it. Some mistake that as stupidity, but he prefers to be careful about where he applies his great strength. Once he does, it has a tendency to settle matters. When he speaks it is as though he has considered his words carefully.

Aspects[edit]

  • Half-blooded Tarthenal
    • Two Shoes displays both the massive bulk and great strength of his Thelomen Toblakai heritage.
    • Invoke: When brute strength is called for, scaring people, unusual physiology, magic resistance
    • Compel: Not subtle, often singled out for attack, incredibly heavy
  • I Hail From an Ancient and Terrible Land
    • The Seven Holy Cities of Dryjhna sit on the ruins of much older civilisations, things of power both alive and dead are scattered all around and people walk on the bones and spirits of those who came before them.
    • Invoke: Resist supernatural terror, understanding spirits and their pacts, placing events in the context of the cycle of history
    • Compel: Sensetivity to spirits, superstitions, curiousity about the unknown
  • Not as Stupid as He Looks
    • Two Shoes's size tends to make people assume he's a dull-witted, lumbering oaf, but that is far from the truth.
    • Invoke: Subtle grasp of tactics, surprisingly learned, eloquent
    • Compel: People assuming he's dumb, speaks Malaz very formally,
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Stunts[edit]

  • Medium Infantry Training (Shield Training, Reduces Athletics Penalty By 1).
  • Brawn Over Finesse (Wrestler + Herculean Strength).
  • Heavy Mace Specialist (+2 Stress with heavy mace, Armour-piercing)
  • Tempered (Add 2 Stress boxes to Health track)

Skills[edit]

  • Great (+4): Physicality
  • Good (+3): Athletics, Melee Combat
  • Fair (+2): Empathy, Perception, Persuasion, Resolve
  • Average (+1): Lore, Ranged Combat, Stealth, Survival

Stress & Consequences[edit]

  • Health: 7
  • Composure: 4
  • Consequences: 3

Equipment[edit]

  • Heavy mace (+5 Stress, Armour-piercing)
  • Marine Standard Issue Shortsword (+2 Stress, Close Combat Weapon)
  • Marine Standard Issue Shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
  • Marine Standard Issue Grey Chain Mail (-1 Athletics, absorbs 1 Minor and 1 Major, Hot, Noisy and Heavy.)
  • Marine Standard Issue Crossbow (+2, range 2, Slow Reload, Armor-piercing)
  • Pack, Bedroll, Water Flasks