GURPS Weapons 40

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Vehicle Mounted Heavy Weapons of World War III

Artillery (Guided Missile)

TLWeaponDamageAccRangeWeightRoFShotsSTBulkRclCostLCNotes
89K112 Kobra ATGM (125mm Tank Round)5dx15(10) cr ex3250/4000--/45.311(6)----182001[1, 4]
89K116 Bastion ATGM (100mm Tank Round)6dx6 (10) cr ex6330/5000--/3911(5)----1134001[1, 3]
89K120 Refleks ATGM (125mm Tank Round)5dx12(10) cr ex7330/5000--/46.411(6)----1138001[1, 3]
89M119 Svir ATGM (125mm Tank Round)5dx12(10) cr ex8340/4100--/41.411(6)----1134001[1, 3]
89M1114 Kokon ATGM6dx13(10) cr ex3450/5000--/132.512(20)----164001[1, 2, 4]
89P135M Konkurs-M ATGM6dx13(10) cr ex4200/4000--/5111(20)----157001[1, 2, 4]
8AGM-114K Hellfire ATGM6dx20(10) cr ex8450/8500--/40014(20)----1352001[1, 2, 3]
follow-up6dx20(10) cr ex
8AGM-114L Hellfire ATGM6dx20(10) cr ex10450/8500--/43014(20)----1932001[1, 2, 3]
follow-up6dx20(10) cr ex
8AGM-114M Hellfire Longbow ATGM6dx20(10) cr ex8450/8500--/43014(20)----1933001[1, 2, 3]
follow-up6dx20(10) cr ex
8BGM-71D TOW2 ATGM6dx25(10) cr ex3300/5400--/5011(20)----163001[1, 2, 4]
8BGM-71E TOW2A ATGM6dx17(10) cr ex3300/5700--/5011(20)----167001[1, 2, 4]
follow-up6dx17(10) cr ex
8BGM-71F TOW2B ATGM6dx17(10) cr ex3300/5700--/5011(20)----171001[1, 2, 4, 5]
8SA-19 SAM6dx50 cr ex [12d]6600/8000--/8911(20)----1125001[1, 2, 3]

NOTES:

  1. Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
  2. Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
  3. Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. Cost is for one missile.
  4. Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. Cost is for one missile.
  5. Pop-up terminal guidance option, can be set to attack the top armor.


Artillery (Cannon)

TLWeaponDamageAccRangeWeightRoFShotsSTBulkRclCostLCNotes
82A38 (30x165mm API)6dx5(2) pi++71800/6900--13100x2(2i)--------1[1]
(30x165mm HE)6dx2 cr ex [2d]
82A42 (30x165mm API)6dx5(2) pi++71800/6900--13100x2(2i)--------1[1]
(30x165mm HE)6dx2 cr ex [2d]
72A46M (T-72) (125mm 2A46M HEAT)6dx8(10) cr ex72100/7600--124(6i)--------1[2]
(125mm 2A46M HE)6dx100 cr ex [10d]
(125mm 2A46M APFSDS)6dx31(2) pi++3200/11400
(125mm 2A46M APFSDSDU)6dx31(3) pi++
72A46M (T-80) (125mm 2A46M HEAT)6dx8(10) cr ex72100/7600--128(6i)--------1[2]
(125mm 2A46M HE)6dx100 cr ex [10d]
(125mm 2A46M APFSDS)6dx31(2) pi++3200/11400
(125mm 2A46M APFSDSDU)6dx31(3) pi++
72A70 (100mm 2A70 HEAT)6dx6(10) cr ex6940/4600--115(8i)--------1
(100mm 2A70 HE)6dx30 cr ex [10d]
82A72 (30x165mm API)6dx5(2) pi++71800/6900--13100x2(2i)--------1[1]
(30x165mm HE)6dx2 cr ex [2d]
72S1 (122mm HE)6dx90 cr ex [10d]82100/19000--11(6)--------1
(122mm CHEM)Spcl (56 yds)
(122mm ICM)8d cr ex [3d] (112 yds)
(122mm HEAT)6dx8(10) cr ex2100/7600
(122mm HE-RAP)6dx90 cr ex [10d]3200/29000
72S3 (152mm HE)6dx176 cr ex [10d]82300/20250--11(12)--------1
(152mm CHEM)Spcl (87 yds)
(152mm ICM)8d cr ex [3d] (173 yds)
(152mm HEAT)6dx9(10) cr ex2300/8100
(152mm HE-RAP)6dx176 cr ex [10d]3500/30500
8M35 Soft Recoil Gun (105mm M68 HEAT)6dx7(10) cr ex71900/7100--121(10i)--------1[2]
(105mm M68 WP)6dx40 cr ex [2d][3]
(105mm M68 APFSDS)6dx24(2) pi++2900/10700
(105mm M68 APFSDSDU)6dx24(3) pi++
7M168 Vulcan (20x102mm HEPF)6d cr ex [2d]101500/9100--501180(2i)--------1
(20x102mm APDS)6dx6(2) pi++2300/9000
7M185 (155mm HE)6dx176 cr ex [10d]82300/20250--11(12)--------1
(155mm CHEM)Spcl (90 yds)
(155mm ICM)8d cr ex [3d] (180 yds)
(155mm FASCAM)(180 yds)[4]
(155mm CLGP-HESH "M712 Copperhead")6dx40 cr ex[5]
(155mm HEAT)6dx9(10) cr ex2300/8100
(155mm HE-RAP)6dx176 cr ex [10d]3500/30500
8M242 (25x137mm API)6dx4(2) pi++71400/5900--16100x2(2i)--------1[1]
(25x137mm HE)6d cr ex [2d]
(25x137mm APSFSDSDU)6dx7(3) pi++2100/8900
8M256 (120mm NATO HEAT)6dx8(10) cr ex72050/7500--11(6)--------1
(120mm NATO HEDP)6dx8(5) cr ex [10d]
(120mm NATO APFSDS)6dx30(2) pi++3100/11250
(120mm NATO APFSDSDU)6dx30(3) pi++
8M256A1 (120mm NATO HEAT)6dx8(10) cr ex72050/7500--140(6i)--------1[2]
(120mm NATO HEDP)6dx8(5) cr ex [10d]
(120mm NATO APFSDS)6dx30(2) pi++3100/11250
(120mm NATO APFSDSDU)6dx30(3) pi++
8M284 (155mm HE)6dx176 cr ex [10d]83000/31000--11(12)--------1
(155mm CHEM)Spcl (90 yds)
(155mm ICM)8d cr ex [3d] (180 yds)
(155mm FASCAM)(180 yds)[4]
(155mm CLGP-HESH "M712 Copperhead")6dx40 cr ex[5]
(155mm HEAT)6dx9(10) cr ex3000/10300
(155mm HE-RAP)6dx176 cr ex [10d]4500/39000
7ZSU-23-4 (23x152mmB APDS)7dx3(2) pi++81300/5600--68400(4i)--------1
(23x152mmB HE)5d cr ex [2d]
(23x152mmB HEPF)5d cr ex [2d]

NOTES:

  1. Dual feed mechanism, can alternate between ammunition sources. Different types of ammunition can be loaded in each source.
  2. Any type of round can be loaded and selected in any order from the magazine.
  3. Anyone hit by a fragment will take an additional 1d of burning damage each second for 20 seconds, or until the fragment is removed. See M-15WP (p. W98)
  4. Scatters mines in the area of effect. Roll SM+3 or less to hit a mine. 300 lb minimum weight to trigger. Mines do 6dx2(10) cr ex damage to the underside of the triggering item.
  5. High Explosive Squash-Head, if blast fails to penetrate armor, 10% of damage rolled bypasses armor and inflicts damage anyway.


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