Biographical Info
- Name: Gregoire Delacroix
- Gender: Male
- Date of Birth: Unknown
- Age: Perhaps 20
- Alignment: Lawful Good
- Description: A strapping lad of average height, but uncommonly broad shoulder. He is armed head to toe in mail, and his tabard bears a sign of Heironeous. The sword strapped to his side seems as out of place on him as it would on a kindly farm boy, so strongly does it contrast his broad grin and mirthful brown eyes.
- History and Personality: Gregoire is a True Believer in Heironeous, with the full measure of both advantage and disadvantage that absolute certainty provides in a world governed by uncertainty. He is outgoing, kind, and selfless to a fault. His capacity for wrath is such that someone who met him on the street would not recognize him on the battlefield, but fortunately his wrath is reserved for Evil. He was terribly wounded in battle three years ago, and though the wounds have healed Gregoire remembers nothing from before that day save only his first name, his paladin training, and his faith in Heironeous.
- Class: Paladin
- Kit: None
- Level: 1
- XP: 3771
- CPs: 4
- Next Level XP: 4500
- Height: 5'8"
- Weight: 210 lbs
- Hair: light brown, shaved short (hidden under arming cap and coif)
- Eyes: brown
- Skin: fair
|STR||18||Stamina||18||Weight Allowance: 110 lbs.||Bend Bars/Lift Gates: 16%|
|Muscle||18||Attack Adjustment: +1||Damage Adjustment: +2||Max Press: 255 pounds||Open Doors: 11|
|DEX||14||Aim||12||Missile Adjustment: +0||Pick Pockets +0%||Open Locks: +0%|
|Balance||16||Reaction Adjustment: +1||Armor Class: -2||Move Silently: +0%||Climb Walls: +0%|
|CON||16||Health||16||System Shock: 95%||Poison Save: +0|
|Fitness||16||HP Adjustment: +2||Resurrection: 96%|
|INT||11||Reason||11||Illusion Immunity: None|
|Knowledge||11||Bonus Proficiencies: 2|
|WIS||13||Intuition||13||Bonus Cleric Spells: 1,0,0,0,0,0,0||Spell Fail Chance: 0%|
|Willpower||13||Magical Defensive Adjustment: +0||Spell Immunity: None|
|CHA||17||Leadership||17||Loyalty Base: +6||Max Henchmen: 10|
|Appearance||17||Initial Reaction Adjustment: +6|
 Combat Stats
- AC: 10 - 5 (Chain) - 2 (Balance) -1 (Helm) = 2
- HP: 12 Total, 12 Currently (To Do: Gregoire's HP rolls)
- Move: 14 (0-110 lbs), 10 (111-149 lbs), 7 (150-188 lbs), 3 (189-227 lbs), 1 (228-255 lbs)
 Saving Throws
|Paralyzation: 12||Poison: 12||Death Magic: 12||Petrification: 13||Polymorph: 13|
|Rod: 14||Staff: 14||Wand: 14||Breath Weapon: 15||Spell: 15|
|Weapon||Melee THAC0||Missile THAC0||Attacks/Round||Speed||Damage (S-M)||Damage (L)|
 Weapon Abilities
 Equipment & Encumbrance
|Sword, broad||1||4||10 g||Worn|
|Sword, 2 handed||1||15||50 g||Wrapped, secured in saddle bag straps|
|Chain mail||1||40||75 g||Worn|
|Helm of Underwater Action||1||*||*||Worn|
|Holy symbol||1||--||25 g||Worn|
|Rations, 1 wk||2||10||10 g||Saddle bags|
|Salt, 1 lb.||1||1||1 s||Saddle bags|
|Waterskin||2||2||16 s||Backpack, Saddle bags|
|Medium Shield||1||10||7 gp||Worn|
|Good cloth cloak||1||--||8 sp||Worn|
|Riding boots||1||--||3 gp||Worn|
|Surcoat||2||--||12 sp||Worn, Backpack|
|Under-tunic||2||--||16 sp||Worn, Backpack|
|Breeches||2||--||4 gp||Worn, Backpack|
|Belt||2||--||3 sp||Worn, Backpack|
|Large belt pouch||1||1||1 gp||Belt|
|Small belt pouch||1||0.5||7 sp||Belt|
|Knife sheath||1||--||3 cp||Belt|
|Flint and steel||1||--||5 sp||Backpack|
|Small sack||4||--||2 sp||Backpack|
|Silk rope||50'||8||10 gp||Backpack|
 Non-Weapon Proficiencies
- Cooking: 7
- Etiquette: 12
- Fishing: 6
- Healing: 9
- Heraldry: 8
- Literacy: 8
- Riding, Land: 11
- Survival: 6
 Traits & Race/Class/Kit Abilities
 Racial Abilities
- Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.
 Class Abilities
- Circle of power – If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
- Curative – Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his ‘cure disease’ ability two times a week (this ability is ineffective against lycanthropy.)
- Detection – By concentrating, may detect evil creatures up to 60 feet away.
- Faithful mount – May summon special steed at 4th level.
- Healing – May heal two hit points per paladin’s level to anyone once per day with a touch.
- Health – Immune to all natural disease.
- Protection from evil – Radiate an aura 10 feet in diameter of Protection from Evil.
- Saving throw bonus – +2 bonus to all saves.
- Turn undead – Turn undead at two levels lower in ability.
- Major Spheres of Magic – Combat, Divination, Healing, Protection
 Kit Abilities
- Not applicable.
- Partial Amnesia - Character has limited knowledge of his past, starting three years ago.
- Common (Speak, Read, Write)
- Old Oeridian (Speak, Read, Write)
- Old Velondi (Speak, Read, Write)
 Magic Items
- Helm of Underwater Action: When this helm is viewed, it is indistinguishable from a normal helmet. However, detection reveals it to be magical, and the possessor is able to see and breathe underwater. Visual properties of the helm are activated when small lenses are drawn across the device from compartments on either side. These allow the wearer to see five times farther than water and light conditions allow for normal human vision. (Note that weeds, obstructions, and the like block vision in the usual manner.) If the command word is spoken, the helm of underwater action creates a globe of air around the wearer's head, and maintains it until the command word is spoken again. Thus, the wearer can breathe freely. The helm provides a +1 to armor class.
- Not applicable at 1st level.