IK4e Guns

From RPGnet
Jump to: navigation, search

Guns in the Iron Kingdoms 4th edition conversion[edit]

Gun Basics[edit]

Rogues can use Pistols as Rogue weapons, and rangers may choose to be proficient in rifles rather than bows. Small characters can get rifles that do one die size less damage- and small pistols work as normal (although there is no small handcannon).

Revolvers hold 6 shots and take a move action to reload. Some rifles are revolvers.

You can use your load actions to reload in the middle of your attack action. Note that reloading takes two hands even if you are using a one-handed weapon.

Pistol: This weapon may be used one-handed and synergises with a number of pistol feats. Even if you can use pistols in melee (whether through power, feat, bayonet, or anything else) you never either give or receive flanking bonus.

Rifle: Standard two handed gun.

Sniper: A sniper weapon may be fired from Prone and grants +1 to hit if you do so.

At the start of the IK setting, bullets + powder cost 2GP each.

Pistols[edit]

Holdout Pistol[edit]

A small pistol, designed for a member of the nobility to be able to shoot.

One Handed Simple Ranged

+3 prof. d4 damage. Range: 7/15. Properties: Pistol, Repeater. 150GP

Cheap Pistol[edit]

About all many starting PCs can afford if they want a gun.

One Handed Simple Ranged

+2prof. d6 damage. Range: 5/10 Properties: Pistol, Load Minor. 25GP

Revolver[edit]

A decent pistol, known for its multiple shots.

One Handed Simple Ranged

+3 prof. d6 damage. Range: 10/20 Properties: Pistol, Repeater. 150GP

Pistol[edit]

Most prefer the revolver and its six shots. But some experts can make reloading the pistol into an art.

One Handed Simple Ranged

+3 prof. d8 damage. Range: 10/20 Properties: Pistol, Load Minor. 150GP

Handcannon[edit]

A pistol designed for one shot in combat. It kicks like a mule and reloading is a pain, but that one shot is often sufficient to end a fight.

One handed martial ranged

+3 prof. d12 damage. Range 10/20. Properties: Pistol, Load Standard, Versatile. 90GP

Rifles[edit]

Rifle[edit]

The standard modern military longarm. They are becoming ubiquitous - they may not be as good as Longbows quite yet. But despite the cost of the weapon, training a rifleman is still easier (and hence cheaper) than training a longbowman.

Two handed simple ranged.

+2 Prof. d10 damage. Range 15/30 Properties: Rifle, Load Minor. 75GP

Long Gun[edit]

Cygnaran elite military weapon.

Two handed martial ranged.

+3 Prof. d10 damage. Range 20/40 Properties: Rifle, Repeater. 150GP

Sniper Rifle[edit]

Elite military weapon.

Two handed martial ranged.

+3 Prof. d12 damage. Range 30/60 Properties: Rifle, Load Minor, Sniper. 150GP

Hunting Rifle[edit]

For when you need to stop a rampaging gorax. Note: Alten Ashley carries one of these.

Two handed superior ranged.

+3 Prof. 2d6 damage. Range 30/60 Properties: Rifle, Load Move, Brutal 1. 350GP

Gun Accessories[edit]

Gun Blades[edit]

Gun Blades (5GP) can be added to any pistol and allow the pistol to be used in melee with the statistics of a dagger (note that although it is a light blade it is not actually a dagger so rogues do not get an additional +1 to hit).

Bayonets[edit]

Bayonets (10gp) can be added to any rifle and allow the rifle to be used in melee as a spear.