Invictus Igni

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Welcome to the Rogue Trader Invictus Igni campaign wiki. This is a repository for all things pertinent to the play-by-post Invictus Igni campaign, including character sheets, ship stats, worlds, systems, adventures, and small works of game-relevant fiction.

Characters[edit]

PCs[edit]

NPCs[edit]

Vessels[edit]

Worlds[edit]

Koan (Deathworld)

Adventures[edit]

Hunting the Hunter (Completed)[edit]

The crew of the Falco were requisitioned by the local authorities to exterminate a particularly wily pirate known only as the "Ghost Raider."

After entering the "Ghost"s hunting grounds, the intrepid pirate-hunters pretend to be a stricken vessel ejected from the Warp and headed into a nearby ancient battlefield, filled with debris. The mysterious pirate, soon revealed to be the infamous Johnny "Shack" Sterro piloting his vessel the Void Gem, took the bait and followed them in, only to find them waiting with loaded guns. A few lucky hits sent the pirate careening helplessly through the debris field without sensors or retro-thrusters, causing even more damage to himself than the Explorers did with their macro-weapons.

Barely alive, the pirate managed to escape the debris-field alive and ran for dear life. The Explorers immediately gave chase, eager to finish the fight. After some narrow escapes and harrowing exhibits of pilot's skill by both the voidmistress and the pirate captain, the chase was brought to a close as the Falco slammed itself broadside-to-broadside with the Gem and the explorers boarded her, making short work of the remaining crew as they either fled or surrendered.

Unfortunately, the stubborn captain refused to give up and holed himself up inside his bridge for a last-ditch effort. It fell to the Explorers to flush him out, resulting in a furious battle between them and the pirate's two Battle Servitors. However the Explorers were more than a match for their adversaries and defeated them.

The pirate, sensing that he was about to lose, played his trump card: a dead-man's switch, which corresponded to an intricate network of melta-charges placed around the Enginarium and Warp Drive. His desperate gambit was not enough however, and his arm was cut off by the Lord-Captain, followed by the Seneschal blowing him away in a bloody spray of gore. As a sign of divine blessing on the Explorers' actions, the blood trails left by the dying man formed the rough shape of the Emperor's Aquila.

The victorious crew then took command of the Void Gem and under the direct guidance of the pirates' own helpful magos, they found and looted their hidden base. In the process, they made an incredible discovery: a rich, virgin system, discovered by ancient Thulians and reported to contain a planet with staggering amounts of wealth, knowledge, and danger.

Elated by this discovery, the Explorers returned to Port Wander with their stash and proceeded to spend Gelt and other resources in preparation for an even greater journey into the stars...

What Once Was Lost (1100/1500 Achievement Points)[edit]

After selling the Void Gem, purchasing new gear, and recruiting a Navigator, the explorers set out once more for fame and fortune. After a week and a half of uneventful Warp travel, they arrive in the system detailed in the Thulians' ancient cogitator core. As they slip out into realspace once more, the Warp closes in behind them, whipping up massive storms across the route they just exited. Nevertheless, they press forward and quickly navigate their way to the verdant world which the Explorators claimed to house incredible arcane technologies.

Their cursory scans indicated that sentient life is probable, but they cannot pinpoint it, so they descend to explore on foot, landing near a mountain range. The jungle they land in is dense and alien, but they are confident in their skill and prowess, so after a brief consultation with the crew to set up a base camp, they set off into the shade of the towering canopy of trees, heading for the nearby cliffs.

The journey is arduous and filled with many foreign dangers, but eventually the Explorers come upon a small encampment of indigenous humans. These natives, much taller and more thickly-limbed than the average Imperial, welcome the Explorers and take them to their village, despite an unfortunate misunderstanding involving the killing of a xeno creature which is apparently allied with the natives. It turns out that only a few of the villagers can speak Low Gothic and among these few is the village Shaman. This wild, but surprisingly stable practitioner of Divination seems to have been aware of the Explorers' approach for some time and is courteous at first, but loses his patience when they do not appear interested in the well-being of his people. He dismisses them, saying that they must become more knowledgeable in the current state of affairs on the planet before they may speak with him again.

Returning to base, the Explorers hash out new plans and set out days later on various quests. Vertix leaves with a handful of armsmen to scout out tunnels and caves rumored to lead down into what the natives call "The Beneath." Meanwhile, Ezekiel, Father Quinn, and Abraxias set out for the Northern end of the mountain range accompanied by Chastitia, in search of a strange twisting in the Warp emanating from that location. Finally, Andrew Langsbury takes some more men back to the village to initiate trading and set up a forward post there, while Michtek works to prepare their small number of Sentinel Walkers to carry cargo for long-range exploration and spelunking.

Fun Facts[edit]

Aboard the Falco Millenniorum - The Millennial Gardens
Aboard the Falco Millenniorum - Armsmen
Aboard the Falco Millenniorum - Footfall Day
Aboard the Falco Millenniorum - Crew Quarters
Aboard the Falco Millenniorum - Internal Transit logistics
The Lord-Captain's Log
House Rules