LeviathanTempest:ArchivedAttributes

From RPGnet
Jump to: navigation, search

Power Stats and Power Points[edit]

Models w/Commentary[edit]

  • Ancestry, a suggested Power Stat.
    • Ancestry was framed in relationship with the Type Model of Lineage. It represents the ability to trace one's lineage back to a progenitor.
    • It was elaborated with a tie-in to transformation powers. When Ancestry cleared a number, it created a pool of points that could be used to purchase mutation-based powers, balanced against drawbacks. Frank labelled these powers "Afflictions"
  • "Actuality" was a suggested power point model.
    • It represented "realness" - the comprehension and interaction with reality-as-it-truly-is, as per a Lovecraftian composition in which humanity is unaware of the truth of reality.
  • Ancestry got suggested as a power point term, as well.
    • It would represent connection to your lineage. One possibility was that your current pool of Ancestry limited how you could comprehend the truth of primordial life. When you had 0 Ancestry, you did not remember what you were, and functioned like a normal human.
  • Sheol, as a power stat.
    • Representing comprehension of the Deep. One thought is that raising Sheol requires both the XP and that the Leviathan makes "a profound discovery about the origins of their line, the Progenitor of their Phyla (Lineage), the mysteries that intrigue their Class (Devotion), or of the Wicked Tribe in general." Sheol is located in the same generation of ideas as the Wake; as Sheol increases the Wake becomes more pronounced.
  • Ichor, as a power point term accompanying Sheol.
    • Suggesting both ickiness and divine blood. Possibly produces life of its own accord.
    • Recharges with contact with the world while in one's "true form?"

Other Models in Brief[edit]

  • Proposed Power Stats:
    • Aeons
    • Evolution
    • Atavism
    • Devotion (To Tiamat)
      • I think this was united with the "Tiamat" model of Lineages.
  • Proposed power points:
    • Origin
    • Chaos
    • Kaos (Sub-unit "Kao")

Recharging Power[edit]

  • Destruction of objects
    • I wish to extend this to "destruction of people"
  • Causing or experiencing Degeneration
    • The effect being more pronounced with Atolls.
  • Meditation and Memory
  • Hoarding Relics
  • Natural Recharge

Morality Stats and Stakes[edit]

  • Humanity
    • If it ain't broke...
    • Hard to reconcile with the "Demigod Prince Puberty" theme of super-humanity that I've been pushing, but that's not really a drawback unless you're me.
  • Sanity
    • Good if we're going to be up-front about our inspirations.
  • Lucidity
  • Firmament
    • The level of cohesion of a Leviathan's spirit. Allowing the Call of the ancestors to let you loose all track of your present, human perceptions and state of being (perception of time, of size, etc.). For a Leviathan the complete loss of human perceptions is the complete loss of their human form, the loss of all Firmament. Firmament is the strength of their memory of the present as they become one with the primordial memories of the ancestors and risk losing themselves in those mighty forms. Those who lose all Firmament and are unable to become human again are called Typhons.
  • Tranquility
    • "What do Leviathans need? Tranquility. Ancient beasts of force and reckoning had the solace of the depths to return to, be they underwater or in the case of cthonic creatures, subterranean. The interaction between the Leviathan and the human world is the essence of the Tempest, the chaos of their conflicting natures (natural order vs. imposed order, primordial chaos vs. moral chaos). The elemental chaos of the Leviathans provokes (moral, that is spiritual chaos, that is, degeneration) in things of the human order, including the human part of themselves (hence why their majestic primeval Echo forms are tainted by gross corruption). The way a vampire sometimes needs to kill a homeless person to get their blood fix, sometimes a Leviathan just has to blow up the building that's filled with his noisy neighbors so he can commune with the ancestors for a bit and not turn into sludge (and at the same time create a maelstrom of chaos that degenerates his neighbors into incestuous cannibals at the same time)."
    • Tranquility can also be a model for stabiliy of the self, especially if we're playing up the transformational and transitional themes. The above is workable but it's probably necessary to get away from the "mass property damage" model if we want a whole group of Leviathan to be a viable party.
    • Tranquility probably degrades due to mortals and self-repression, but also due to full expression of the divine elements of your bloodline. Hurting things generally isn't Tranquil. Exposure to Atolls helps, but they're hard to hold on to.
TRANQUILITY DISRUPTION
10 Going a week without human contact; going a week without expending Ichor.
9 Selfish use of the Wake, no matter how minor. Breaking something willfully.
8 Going a month without human contact; going a month without transforming. Injuring another (accidentally or otherwise).
7 Enjoying violence. Using the Wake for personal gain. Letting a Beloved come to harm. Harming an Atoll (accidentally). Accidentally killing a sentient being.
6 Deliberately cultivating a Beloved. Intimidating an Atoll for personal reasons.
5 Sadism, willingly ingesting human flesh.
4 Using the Wake to compel others to do violent or sexual acts against their will. Intentionally killing a sentient being.
3 Going a year without human contact. Use of powers for widespread destruction (such as devastating weather control.) Killing an Atoll.
2 Serial murder. Wholesale murder of one's own Cult. Ingesting an Atoll's flesh.
1 Purposeless slaughter. Stalking humans for food.
TRANQUILITY DISRUPTION
10 Willingly Breaking an item, Going over a week without human contact, Going over a week without spending ichor.
9 Using the Wake for selfish gain, theft.
8 Remaining in a single form for over a month, Avoiding human contact for a month, giving in to a Vice.
7 Injuring someone, local destruction (destroying a house or a lake)
6 Killing a human needlessly, Using the Wake to cause someone to violate their moral code (Cause a degeneracy roll), Harming an Atoll.
5 Willingly eating human flesh, Killing an Atoll.
4 Killing Kin, abandoning someone in the Deep.
3 Avoiding humans for a year, widespread destruction (destroying a city block or a forest).
2 Eating an Atoll, Slaughtering your own cult.
1 Eating Kin, Stalking Humans for food, Mass Acts of Depravity (Torture, Murder, Rape).

Back to the Main Page