Maid Chateau des deux Pieces:houserules

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Ground Rules[edit]

Please try to post consistently. If what you're doing doesn't depend on another person, please post at your own pace. If there's a scene with multiple characters, but the action is predominately between two of them, those two should post based off each other with others jumping in as they will. There's no need to wait for everyone to post once before posting again. Keeping the game moving is important.

Unless a response from a GM NPC is required for you to proceed, you don't have to wait for me to post either. If you are in the scene and want to show you're still active, but don't have anything to post at the moment, please make a post in the OOC thread that you're passing your turn.

If you know you will be away for a while, please make a post in the OOC thread. If it will be for more than 3 days, I'll find a way to temporarily move you out of the action. Likewise, if I will be away, I will post in the OOC thread to that effect. Many things can be done in Maid without GM intervention, so feel free to continue playing, unless we're in the middle of a scene that requires my input.

Rolls should be made using Invisible Castle. OOC actions should be posted in the IC thread inside [sblock] tags.

Maid can include (im)mature subject matter. I will be running it at a roughly PG-13 level. Public displays of affection, non-explicitly described nudity (nipples=ok, genitals=not ok) of characters 16 or older, and implied sex between characters 16 or older (fade to black/fast forward to afterward) are all fine; the sort of stuff that goes on in silly harem anime.

By default, Maid assumes everyone is bisexual and that anyone can be seduced by anyone. If you'd rather your character have a specific orientation, please note it when you post your character. Seduction involving a character with a non-compatible orientation leads to admiration and friendship rather than romantic love, as does seduction of or by any character under the age of 16.

Feedback is important. If you feel the game is dragging, or if you wish I was doing something differently, tell me, either in the OOC thread or by PM. In a PbP I can't see your faces or hear the tone of your voices, so I need you to say plainly if you aren't having fun, are bored, or have any other input.

House Rules[edit]

During chargen, Maids should roll for 3 special qualities. During chargen, rolls of d66 can be used reading the dice in either order (or rerolling on doubles if desired).

Seduction[edit]

The normal Seduction rules are used with one change:

If you do not wish to be seduced by a person, if they succeed, you can take Stress instead, as if it were an attack.

You can't try to seduce the same person more than once a scene.

In the Maid rules, seduction makes another character fall in love with your character, and allows A-ko to give favor to B-ko, as well as give orders to B-ko. It's fine in quick one-shots, but is a bit rough in anything that lasts longer. So I will be modifying how seduction works. These houserules are very, very alpha, are liable to change in response to feedback from the players. In the following section, A-ko is the person trying to establish a relationship, B-ko is the target of the effort.


The Basics: A-ko picks which attribute she wishes to use. Usually this is Affection (sincere love) or Cunning (trickery). Other attributes are possible based on the circumstances. For example, if two maids are fighting, they might be able to befriend (in the Nanoha sense) one another using Athletics. B-ko usually resists using her highest attribute regardless of the situation.

You can make one seduction attempt per person per scene. Each subsequent attempt gives you a cumulative -1 on your roll. If your subsequent targets were in position to see your other attempts, they get +1 on their roll per attempt they witnessed.

A-ko is putting the moves on B-ko. B-ko can reject, respond, reverse, or run away.

* Reject means B-ko wants to spurn A-ko's advances. She gets +1 on the attribute used to resist. A-ko takes 2x as much Stress if she fails.

* Respond means B-ko wants to accept A-ko's feelings and respond with her own. A-ko still has to try to successfully communicate her feelings though. A-ko takes 1/2 as much Stress if she fail. If A-ko succeeds, B-ko immediately makes her own seduction attempt using her Affection+1. A-ko then picks how she wants to react (yes, she can pick something other than Respond; think of typical tsundere behavior!). If A-ko picks Respond and is seduced in turn, it stops there (you don't get an infinite loop!).

* Reverse means B-ko doesn't want to accept A-ko, but wants to try to turn the tables! If A-ko fails, B-ko gets to make an immediate seduction attempt using her Cunning+1. A-ko then chooses how to react as normal (but can't choose Reverse).

* Run away means B-ko tries to preempt the seduction by running away (either literally or metaphorically by ignoring A-ko's advances, or just plain being oblivious). If A-ko fails, she can't try to seduce B-ko again until a full game day has passed. Rules Update: When resisting seduction, B-ko (the target) may choose to defend using any attribute. However, A-ko (the seducer) must beat a difficulty of 7 at least, even if B-ko rolls lower.


Levels of Seduction: A person's attitude is ranked on a continuum, called the relationship track: Hatred (+4), Hostile (+3), Wary (+2), Annoyed (+1), Neutral (+0), Interested (-1), Open (-2), Friendly (-3), Enamored (-4). The number by the level is added to B-ko's roll to resist. Characters usually start off as Neutral, but they can decide to start elsewhere if they like.


Influence and Heart: B-ko never takes Stress from a successful seduction attempt. Instead, A-ko accumulates Influence with B-ko. Influence is calculated in the way as Stress from a normal attack (Attackers total divided by the defender's attribute used for defense). If A-ko's Influence exceeds B-ko's Heart, B-ko moves up a level on the relationship track and A-ko's accumulated Influence drops to 0. Influence is tracked per seducer (though seducers could possibly team up).

A character's Heart is calculated as follows: (6-Affection + Will) X 5. People with high Affection and low Will are easy to seduce!


Contested Hearts: Sometimes more than one person is trying to seduce B-ko. In this case, if C-ko has Influence with B-ko, if A-ko succeeds, she can use her Influence to instead reduce C-ko's Influence.


Crushes and Revulsion: Sometimes A-ko can succeed more than she intended to. If her Influence goes to double B-ko's Heart in one shot, B-ko develops a mad crush on A-ko. This means B-ko acts as if she was 2 levels further up the relationship track for short while. However, she also automatically become Jealous. Each full game day after she develops the crush, she drop back 1 level on the relationship track. If she's seduced by A-ko again during this time period, each move up the track reduces the crush bonus by 1 until it reaches 0.

If A-ko fails a seduction and rolled a 1, her Influence is reduced by the amount of Stress she takes, as she says or does exactly the wrong thing. If this drops her Influence to less than 0, and B-ko rolled higher than the attribute A-ko used for the attempt, A-ko moves down one step on the relationship track.


Jealousy: If B-ko is at the Friendly or Enamored level and witnesses A-ko trying to seduce C-ko, she may become jealous. She must make a Will or Affection check vs a difficulty equal to 4 x the distance from her that the C-ko is on the relationship track.

Example: B-ko is Enamored with A-ko. A-ko tries to seduce C-ko while B-ko can see them, B-ko might become jealous. However B-ko is Friendly toward C-ko. Friendly is 1 step distant from Enamored, so B-ko must roll vs a difficulty of 4. However, if B-ko was Annoyed toward C-ko, 5 steps distant from Enamored, she'd have to roll vs a difficulty of 20.

If B-ko does become jealous, divide A-ko's roll vs C-ko by the lower of B-ko's Affection or Will. If the sum of this result and B-ko's current Stress exceeds her Spirit, both A-ko and the C-ko drop one step on B-ko's relationship track.

Example: B-ko is jealous of A-ko and C-ko. She see A-ko roll a 20 to seduce C-ko and B-ko's Affection is a 2 and her will is a 1. 20/1 plus her current Stress is more than her Spirit of 10. She had been Enamored toward A-ko and Neutral toward C-ko, but now she's Friendly toward A-ko and Annoyed toward C-ko.

Once a character is jealous, she remains jealous of the other characters until they accumulate enough Influence to advance on her relationship track. In this case, she stops being jealous toward that person rather than them advancing. In the case of a crush, she stops being jealous after the crush wears off.


Benefits and Drawbacks of a Relationship: The following things can occur once per scene, per pair of characters. Note, that in many cases, effects can happen from both drirections in a relationship. In the following list A-ko is the character who has established a relationship with the other character B-ko, and it is always B-ko's positon on the relationship track in regards to A-ko.


Positive Effects (Interested or better)

  • A-ko can ask B-ko to do something for her if B-ko is Interested or better. If B-ko wants to refuse, she takes 1d6 Stress per step up from Neutral that she is. If this causes a stress explosion, she drops a step on the relationship track. Otherwise, she has to do what A-ko asked (within reason, this is Maid: The RPG, not Bible Black: The RPG).

* If A-ko does something nice for B-ko character, or shows affection, B-ko reduces her Stress by 1 per step up from Neutral the she is.

* Whenever the A-ko and B-ko together on some task, the B-ko gains 1 point of Favor per step up from Neutral.

* At the Friendly level, A-ko and B-ko can engage in camaraderie of some sort. This takes a full scene during which time they can't do anything else. At the end, the B-ko gains 1d6 Favor and the A-ko reduces her Stress by 1d6.

* At the Enamored level, A-ko and B-ko can engage in some [CENSORED]. This takes a full scene and they're otherwise occupied. At the end the B-ko gains 2d6 favor and the A-ko reduces her Stress by 2d6. In either A-ko or B-ko is under 16, [CENSORED] is just really fun camaraderie.


Negative Effects (Annoyed or worse)

* Whenever the A-ko and B-ko have to work together, A-ko and B-ko take 1 point of Stress per step B-ko is down from Neutral.

* If A-ko and B-ko are working sepaately on similar tasks, B-ko may use her rivlary with A-ko to spur her on. She may +1 to her die roll per step down the from Neutral and takes 1d6 Stress per +1.


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