Melech Winter

From RPGnet
Jump to: navigation, search

General Characteristics[edit]

  • Player Name: Ovid

Story[edit]

Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana's consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love's name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.

Most recently, Morgana granted him the ability to summon a familiar. He did so, desiring only that it take the form of the love of his life. The resultant imp familiar is an almost exact miniature replica of himself. Melech is fairly sure his patroness is teasing him. Their personalities couldn't be more different, though: where the Tiefling Melech is a free-spirited romantic through-and-through, the imp Moloch is an uptight, judgmental scold. The two are constantly bickering.

Physical Description[edit]

  • Race/Subrace: Tiefling
  • Age, Gender: 22, Male
  • Skin, Hair, Eyes:
  • Height, Weight: 5'3"
  • Size: M
  • Speed: 30
  • Vision: Darkvision

Personal Characteristics[edit]

  • Alignment: Chaotic Good
  • Deity: [None - he is devoted to his fey patron]
  • Background: Noble
  • Ideals, Bonds, Flaws: 'The common folk love me for my kindness and generosity', Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.

Class & Level[edit]

  • Class/Subclass: Warlock (Archfey)
  • Level: 3
  • XP: 900
  • Proficiency Bonus: +2
  • HD (Mod): 3d8 (+3)


Ability Scores[edit]

Rolls

Ability Mod. Save
Strength 11 +0 +0
Dexterity 13 +1 +1
Constitution 16 +3 +3
Intelligence 14 +2 +2
Wisdom 12 +1 +3
Charisma 19 +4 +6

Proficiency Bonus: +2
Passive Perception: 13
Initiative: +1
Armor Class: 12
Total Hit Dice: 3
Used Hit Dice:
Maximum HP: 27
Current HP: 27
Temporary HP:
Death Saves (Successes/Failures):


Skills[edit]

Skill Y/N Mod
Acrobatics (Dex) +1
Animal Handling (Wis) +3
Arcana (Int) Y +4
Athletics (Str) +0
Deception (Cha) Y +6
History (Int) Y +4
Insight (Wis) +3
Intimidation (Cha) +4
Investigation (Int) +2
Medicine (Wis) +3
Nature (Int) +2
Perception (Wis) +3
Performance (Cha) +4
Persuasion (Cha) Y +6
Religion (Int) +2
Sleight of Hand (Dex) +1
Stealth (Dex) +1
Survival (Wis) +3


Languages & Proficiencies[edit]

  • Speaks, reads and writes Common & Infernal
  • Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion


Traits, Feats, Features[edit]

  • Hellish Resistance: resistance to fire damage
  • Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)
  • Position of Privilege
  • Pact Magic
  • Eldritch Invocation
  • Pact Boon
  • Fey Presence: each creature within a 10' cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge


Equipment[edit]

  • 2 handaxes & 2 daggers
  • Arcane focus
  • Leather armour
  • Dungeoneer's pack
  • Set of fine clothes
  • signet ring
  • Scroll of pedigree
  • Purse containing 25gp


Weapons[edit]

Name Ability To Hit Damage D. Mod Type Range Weight Notes
Hand Axe Str +2 1d6 +0 Slashing 20/60 2 Light, Thrown
Dagger Str/Dex +3 1d4 +1 Piercing 20/60 1 Finesse, Light, Thrown
d
d
d
d


Magic[edit]

  • Spell Save DC: 14
  • Spell Attk Mod: +6
  • Cantrips Known: 2
  • Spells Known: 4
  • Spell Slots: 2
  • Slot Level: 2


Legacies and Invocations[edit]

  • Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)


Name Level Cast Time Range Area Comps Duration Sv/Atk Damage Type Notes
Thaumaturgy Infernal Legacy 1 30' n/a V 1 min. n/a n/a n/a Minor magical effects; from Infernal Legacy
Hellish Rebuke Infernal Legacy 1 reaction 60' n/a V,S Inst Dex Sv vs 14 3d10 or 3d10/2 Fire In response to damage from creature w/i 60' I can see; from Infernal Legacy: 1/day
Beast Speech Invocation 1 Self n/a V,S 10 mins n/a n/a n/a comprehend and verbally communicate with beasts (= Speak with Animals)

Spells[edit]

Name Level Cast Time Range Area Comps Duration Sv/Atk Damage Type Notes
Eldritch Blast C 1 120' n/a V,S Inst +6 Atk 1d10+4 Force Damage includes Agonizing Blast invocation
Mage Hand C 1 30' n/a V,S 1 min. n/a n/a n/a Hand can manipulate objects and carry objects up to 10lbs
Faerie Fire 1 1 60' 20' cube V Conc, up to 1 min n/a n/a n/a Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10'; attackers gain Adv; affected can't be invisible
Witch Bolt 1 1 30' n/a V,S,M (a twig from a tree that has been struck by lightning Conc, up to 1 min +6 Atk 1d12 Lightning Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1
Invisibility 2 1 Touch n/a V,S,M (an eyelash encased in gum arabic) Conc, up to 1 hr n/a n/a n/a a creature I touch becomes invisible
Suggestion 2 1 30' n/a V,M (a snake's tongue and honeycomb/drop of sweet oil) Conc, up to 8 hrs Wis Sv vs 14 suggest course of apparently reasonable activity

Prepared:


Moloch the Imp[edit]

Moloch is a familiar. Melech can communicate telepathically with him w/i 100', and, as an Action, can see perceive through his eyes and ears until the start of his next turn. During this time, Melech is deaf and blind from his own senses.

The familiar can be temporarily dismissed and caused to reappear w/i 30' as an Action. It can deliver a touch-ranged spell as a reaction when Melech casts it, so long as he is w/i 100'.

The familiar can attack if Melech forgoes one of his own Attack actions.

  • Alignment: lawful evil
  • Armor Class: 13
  • Hit Points: 10 (3d4+3)
  • Speed: 20', fly 40' (20' in rat form; 20', fly 60' in raven form; 20', climb 20' in spider form)
STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
  • Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
  • Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical weapons that aren't silvered.
  • Damage Immunities: fire, poison
  • Condition Immunities: poisoned
  • Sense: darkvision 120'; passive Percption 11
  • Languages: Infernal, Common

Shapechanger: The imp can use its action to polymorph into the beast form of a rat, a raven, or a spider, or into its devil form. Its statistics are the same in each form, although its attack is different in some of them. Any equipment it carries is not transformed. If slain, the imp reverts to its devil form.

Devil's Sight: Magical darkness doesn't impede the imp's darkvision.

Magic Resistance: The imp has advantage on saving throws against spells and other magical effects.

Actions[edit]

Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5', one creature. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility:' The imp turns invisible until it attacks or until its concentration ends. Anything the invisible imp is carrying or wearing is invisible so long as it remains in contact with the imp.


Links[edit]

Recruitment

The Fallen Kingdom of Tharos OOC

The Fallen Kingdom of Tharos IC

Hexmap