Quentin Davos

From RPGnet
Jump to: navigation, search

Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.

Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.

He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.


Stat Block[edit]

STR DEX CON INT WIS CHA
9 18 12 10 16 10
-1 +4 +1 +0 +3 +0
  • Class: Human Monk 4
    • Way of the Open Hand
  • Alignment: Lawful Good
  • Proficiency bonus: +2
  • Total Hit Points: 25
  • Passive Perception: 13
  • Armor Class: 17

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +5
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +5
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +3
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +0
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +5


  • Saving Throws: Strength, Dexterity
  • Languages: Imperial, Common
  • Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
  • Training: Smithing Tools
    • 56/250 hours
  • Weapons and Armor: Simple weapons, shortswords

Spells and Features[edit]

  • Martial Arts
  • Ki pool (4 points)
    • Flurry of Blows
      • Impose one of the following:
        • Succeed on a Dexterity save or be knocked prone
        • Succeed on a Strength save or be pushed up to 15 feet
        • Cannot take reactions until the end of my next turn
    • Patient Defense
    • Step of the Wind
  • Deflect missiles
    • Reduce incoming ranged damage by 1d10+8
    • Catch missile if damage reduced to 0
    • Spend 1 ki point to immediately attack with caught weapon
  • Slow Fall
    • Reduce falling damage by 20

Weapons and Armor[edit]

  • Quarterstaff
    • +6 to hit
    • 1d8+4 damage
  • Glama Glaurung, Dragonheart Seeker (+1 spear)
    • +7 to hit
    • 1d8+5 damage
      • +3d6 damage vs dragonkind
  • Unarmed Strike
    • +6 to hit
    • 1d4+4 damage
  • Dart
    • +6 to hit
    • 1d4+4 damage
    • Range 20/60

Possessions, Mundane[edit]

Dungeoneer's pack

Tinker's Tools

Cooking tools

shovel, iron pot, belt pouch, tinderbox

Clothing, fine (one set)

Possessions, Treasure[edit]

Gold: 152

Silver: 8

Two scrimshaw pieces. (1sp in rural areas, less in cities).

Possessions, Party Loot[edit]

Possessions, Magical[edit]

Glama Glaurung, Dragonheart Seeker


[Main Page]