Rogue Trader Giovanni Arcadion Metis da Solo

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Character[edit]

History[edit]

Lifepath[edit]

Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(5)9 (3)3 [12] (4)1 (4)0 (3)0 (3)1 (3)5 (3)3 (5)7 12 3/4 3 8

Combat[edit]

Melee:
Power Fist - WS 59; 2d10 +30; Pen 9
Power Sword: WS 59; 1d10 +20; Pen 5

  • Charging +10
  • Ganging up on enemy w 1 Ally: +10
  • Ganging up with 2+ Allies: +20
  • Higher ground: +10
  • vs Prone: +10
  • vs Unaware or Surprised: +30
  • vs stunned: +20
  • All-Out Attack: +20; cannot Dodge or Parry
  • Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS
  • Guarded Attack: -10 WS attack; +10 Parry/Dodge

Ranged:
Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action

  • Short range (15m or less): +10
  • Point blank (2m or less): +30
  • Aiming half action: +10
  • Aiming full action: +20
  • Firing from prone: +10
  • vs Stunned enemy: +20
  • vs surprised or unaware enemy; +30
  • Semi-auto burst: +10; 1 additional attack for 2 DoS

Defence:
Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All
Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn't a Power, Warp, or Natural Weapon
Rosarius: Protection Rating 45 (roll under 45 to void ranged attack)

Combat Stats when Raging: +10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN

Skills[edit]

Interaction
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)

Knowledge
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)

Physical
Awareness (PE)

Talents[edit]

Air of Authority: On a successful Command Test, affect 1d10+FE Bonus NPCs
Ambidextrous: No penalty for using his off-hand (200 xp)
Dark Soul: Half the normal penalty vs Malignancy
Decadence Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction
Frenzy: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible
Flagellant: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action
Melee Weapon Training (Universal): Use Chain, Shock, Power weapons
Paranoia: +2 to Init; GM may secretly Test Perception to notice hidden threats
Peer (Nobility, Military): +10 to Interaction Skill Tests with
Pistol Weapon Training (Universal): Use Bolt, Las, Launcher, Melta, Plasma, SP pistols
Renowned Warrant: +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade (200xp)
Talented (Command): +10 to skill

Traits[edit]

Exceptional Leader: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot.
Lord-Captain: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn.
Etiquette: +10 to Interaction Tests when dealing with high authority or in formal situations.
Vendetta: He has enemies...
Unnatural Strength (x2): from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks

Gear[edit]

Weapons and Upgrades[edit]

Common Craftsmanship 'Sacristan' bolt pistol: 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action.
Common Craftsmanship power-sword: 1d10+5 E; Pen 5; Power Field, Balanced
Common Craftsmanship power fist: 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons

Armor and Clothing[edit]

Best Craftsmanship enforcer light carapace: All locations; 6 AP; 7.5kg
Good Craftsmanship Rosarius: Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy
Fine clothing: I bring the bling
Xeno-pelt cloak: Cut to trim the collar of my Guard-issue greatcoat

Cybernetics[edit]

Best Craftsmanship synthetic muscle: Unnatural Strength (x2); -10 Agility Tests
Best Craftsmanship bionic arms: +10 Agi for fine manipulation; +10 Strength (I'm assuming this counts for hitting things)
Good Craftsmanship MIU: +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls
Common Craftsmanship MIU Weapon Mount: fire attached weapon (Bolt Pistol) as a Free Action 1/Turn

Tools and Consumables[edit]

XP gain and expenditure[edit]

650 XP from defeating the pirate captain John Sterro
200xp - Talent: Ambidextrous
100xp - Simple Advance: Weapon Skill
250xp - Intermediate Advance: Weapon Skill
100xp - Simple Advance: Fellowship

1250xp from Death World shenanigans
500xp - Trained Advance: Weapon Skill
250xp - Intermediate Advance: Fellowship
250xp - Basic Advance: Perception
200xp - Talent: Renowned Warrant
50xp outstanding