Sara Mayer

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  • NAME Sara Mayer
  • AGE 21
  • SEX Female
  • SPECIES Human
  • GOAL Accomplishment
  • MOTIVATION Compassion
  • ATTITUDE Humble


BACKGROUND[edit]

Motto[edit]

'"Slow and steady wins the race."'

Bio[edit]

Sara is a True Believer to the point of naivete. A daughter of GEO functionaries who died when she was small, Sara grew up in a GEO hostel, went to GEO schools and knew almost only GEO people. This did not stop her dreaming of a life of excitement and, especially, emigrating to Poseidon. Her quietness and watchfulness was noted by instructors at her school and she had little trouble meeting the intellectual requirements of the GEO law enforcement program (although the physical ones were more difficult). Sara quickly found her way into the detective side of the organization and was overjoyed when she recently was posted to Poseidon. Although she isn't completely green when it comes to detective work, almost all her knowledge of Poseidon is from books.

Appearance[edit]

Short and mousy, with hazel eyes and brown, medium-length hair, Sara generally wears comfortable clothes and rarely much make-up beyond some unobtrusive lipstick. Few people remember what she looks like or even notice she's there unless she draws attention to herself. And that's the way she likes it.


TRAINING PACKAGES[edit]

  • EXCEPTIONAL LEVEL
  • ORIGIN URBAN
  • BACKGROUNDS INDEPENDENT GEO
  • PROFESSIONAL LAW ENFORCEMENT (EXPERT - DETECTIVE) DIPLOMACY (SPECIALIST)


PRIMARY ATTRIBUTES[edit]

  • BUILD -1
  • FITNESS -1
  • AGILITY 0
  • DEXTERITY 0
  • AWARENESS +2
    • CHEMICAL +2
    • HEARING +2
    • INTUITION +3
    • TOUCH +1
    • VISION +2
  • INTELLECT +2
  • PRESENCE 0
  • WILL +1


DERIVED ATTRIBUTES[edit]

  • ENDURANCE 0
  • REFLEXES +1
  • STRENGTH -1
  • TOUGHNESS 0
  • ABILITIES
    • JUMPING
      • VERTICAL 60cm
      • STANDING 100cm
      • RUNNING 5m
    • MOVEMENT
      • LAND
        • WALKING 6km/hr
        • RUNNING 15km/hr for 50 mins
      • AQUATIC 1m/hr
    • THROWING 25m


SKILLS[edit]

ADMINISTRATION: 2[edit]

  • BUREAUCRACY 9
  • ECONOMICS 2
  • LAW 7
  • MANAGEMENT


AGRICULTURE: 1[edit]

  • ANIMAL HUSBANDRY
  • AQUACULTURE
  • FARMING
  • HYDROPONICS


ATHLETICS: 1[edit]

  • AQUATICS 2
  • ARCHERY
  • FREEFALL
  • PARACHUTING
  • SPORTS
  • THROWING


CLOSE COMBAT: 1[edit]

  • ARMED COMBAT 3
  • UNARMED COMBAT 3


COMMAND: 1[edit]

  • LEADERSHIP
  • LOGISTICS
  • STRATEGY 2
  • TACTICS


COMMUNICATION: 3[edit]

  • LANGUAGE 4, 5
  • NEGOTIATION 4
  • ORATION 2
  • PERSUASION 8
  • WRITING 4


CULTURE: 3[edit]

  • CETACEAN
  • COLONIAL 3
  • EARTH 5
  • GEO 5
  • INCORPORATE 1
  • MILITARY
  • NATIVE 3
  • SPACER
  • STREET 3


FINE ARTS: 1[edit]

  • ACTING
  • ARTISAN
  • DANCING
  • MUSIC
  • PAINTING
  • PHOTOGRAPHY 3
  • SCULPTURE


FIREARMS: 1[edit]

  • HANDGUNS 4
  • LONGARMS 2


HUMAN SCIENCES: 1[edit]

  • ANTHROPOLOGY
  • ARCHEOLOGY
  • HISTORY 3
  • POLITICS 3
  • THEOLOGY


LIFE SCIENCES: 1[edit]

  • BIOCHEMISTRY
  • BOTANY
  • GENETICS
  • ZOOLOGY


MEDICINE: 2[edit]

  • FIRST AID 3
  • FORENSIC MEDICINE 4
  • GENERAL MEDICINE
  • PHARMACOLOGY
  • PSYCHOLOGY 4
  • SURGERY
  • VETERINARY MEDICINE


MILITARY WEAPONS: 1[edit]

  • HVY WEAPONS
  • GUNNERY


PHYSICAL SCIENCE: 1[edit]

  • ASTRONOMY
  • CHEMISTRY
  • GEOLOGY
  • METEOROLOGY
  • PHYSICS


STEALTH: 2[edit]

  • HIDING
  • SHADOWING 4
  • SNEAKING


SUBTERFUGE: 2[edit]

  • BRIBERY
  • DISGUISE
  • FAST TALK 3
  • FORGERY
  • LOCKPICKING 3
  • SLEIGHT OF HAND


SURVIVAL: 1[edit]

  • FISHING
  • FORAGING
  • MOUNTAINEERING
  • NAVIGATION
  • ORIENTEERING
  • TRACKING


TECH: 1[edit]

  • COMPUTERS 3
  • DAMAGE CONTROL
  • DEMOLITIONS
  • ELECTRONICS
  • MECHANICS
  • REMOTE OPERATIONS 3


VEHICLES: 1[edit]

  • DRIVNG 7
  • PILOTING
  • SAILING


BIO MODS[edit]

  • 2-4 minor , 1-2 major
  • Neural Jack, Enhanced Smell
  • Multiglands


ARMOUR[edit]

  • Light Armoured Vest AR 2 (PG 145)


WEAPONS[edit]

Weapon Name ROF MAG PB S M L DR
Marshal Peacemaker 4 24 9 19 45 160 8
Concealable Pistol 3 12 5 10 25 40 5
Diamond Knife - - - - - - 3
- - - - - - - -


GEAR[edit]

  • Drysuit (PG 137)
  • Bodycomp (with GPS unit, map database & nav software [FM 12 & 20]; survival guide [PG 140]; legal, criminal, DNA, fingerprint and pheromone databases [FJ 79])
  • Broad spectrum visor (PG 130)
  • Biomonitor (PG 132)
  • Holocam (FM 21)
  • Pheromone scanner (FM 27)
  • 3 Coag Pads (PG 132)
  • 2 pairs of cuffs