Shamgar the Rider

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Background[edit]

Shamgar was born in the hills and low mountains to the south of Fiora, a vassal known as Cana. He grew up to join a mercenary company, a group of light infantry that hired for Fiora and its allies. He traveled many places and saw many things, but eventually grew tired of risking death for foreign rulers, and retired back to his home. There, he received a vision of Griffin Island and of the great death lizards that lived there, and he knew he was bound to seek them out.

Shamgar gained his title, the Rider, from his peculiar sway over animals. Since he was a child, anything big enough to carry him he could compel to do so. As a youth, he rode dogs and goats and rams. As an adult, he’s been astride horses, mules, donkeys, camels, even elephants. He once got a hippopotamus to convey him for a day up the shallows of a river. This strange power has proven useful in his mercenary career on several occasions, but he realizes now that its purpose is to control a great lizard beast, though to what end he cannot say.

Character Details[edit]

  • Name: Shamgar the Rider
  • Race: Human
  • Social Condition: Retired Mercenary
  • Sex: Male

Characteristics[edit]

Str: 12, Con: 13, Siz: 13, Int: 15, Pow: 10, Dex: 12:, Cha: 11.

  • Hit Points: 13
  • Total Fatigue Points: 25
  • Total Magic Points: 10
  • Damage Bonus: +1D4
  • Experience Bonus: +%
  • Current Fatigue: 25 - 17 = 8
  • Current Magic Points: 10 - 0 = 10


Skill Groups[edit]

  • Communication: +3
    • Bargain (5%):-
    • Command (5%):-
    • Etiquette (5%):45
    • Fast Talk (5%):-
    • Perform (5%):50
    • Persuade (15%):20
    • Status (15%):-
    • Teach (10%):-
    • Language [Canaasi] (INTx5%):75
    • Language [Trade] (INTx3%):45


  • Manipulation: +5
    • Art [Sketch] (5%):-
    • Craft [] (5%):-
    • Fine Manipulation (5%):-
    • Repair [] (15%): -
    • Sleight of Hand (5%):-


  • Mental: +10
    • Appraise (15%):25
    • First Aid (30%):60
    • Gaming (INT+POW):25
    • Strategy (01%):-
    • Animal Lore :60


  • Perception: +6
    • Insight (5%):35
    • Listen (25%):35
    • Navigate (10%):35
    • Sense (10%):-
    • Spot (25%):35
    • Track (10%):30


  • Physical: +0
    • Climb (40%):50
    • Dodge (DEXx02%):24
    • Hide (10%):-
    • Jump (25%):50
    • Ride (5%):90
    • Stealth (10%):-
    • Swim (25%):-
    • Throw (25%):-
  • Magical: ?
    • Ceremony (5%):-

Magic[edit]

Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Open Helm 5 5 19-20 20
Left Arm Boiled Vambrace 3 4 16-18 18-19
Right Arm Boiled Vambrace 3 4 13-15 16-17
Chest Coat of Mail 5 6 12 11-15
Abdomen Coat of Mail 5 5 09-11 07-10
Left Leg Boiled Greave 3 5 05-08 04-06
Right Leg Boiled Greave 3 5 01-04 01-03
  • Total Hit Points: 13 HP
  • Total Armor ENC: 8


Weapons and Shields[edit]

  • Attack Bonus: +5%
  • Parry Bonus: +0%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Short Spear 1d8+1+1d4 2 10 40% 40% 2.0
Battle ax 1d8+2+1d4 2 8 70% 10% 1.5
Target Shield 1d6 3 12 15% 75% 3.0
Sling 1d8+1d2 - 50% - 80 0.3
  • Total Weapon ENC: 6.8

Equipment[edit]

  • Weapons:
    • Listed above.
  • Armour:
    • Listed above.
  • Other:
    • some small coins
    • soldiers pack
    • hooded cloak
    • ram horn cut for blowing

Valuables:

- Main Page; Griffin Island