The Eagle and the Wolf/Templates

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This is not an exhaustive list of possibilities. If there's a one- or two-point power in the book that you want to base a character around, and none of the templates below have it, let me know and I'll try to put something together for you.

Pure Mortal[edit]

See p. 73. This is the default if nothing else is chosen, and I encourage you to stick with it unless something in the list below cries out "You must have me!"

Beast-Kin[edit]

You have an unusually strong bond to a particular kind of animal, such as wolves, tigers, hawks, bears, capybaras, etc. This bond is so strong that it colors your whole personality. It also gives you power. It might run in the family, or it might be yours alone; you might have found others with a like affinity, or you might not.

Musts: Your high concept must reflect your spiritual tie to your chosen animal. You must take Echoes of the Beast [–1] (p. 163).

Options: None.

Important Skills: Alertness, Animal Handling, Investigation

Minimum Refresh Cost: –1

Kinain[edit]

Whether anyone knows it or not, your family traces part of its descent back to the long-vanished Sidhe, and some small trace of their great powers has surfaced in you.

Musts: An appropriate high concept and Glamours [–1] (p. 166).

Options: None.

Important Skills: Discipline, Deceit

Minimum Refresh Cost: –2

Medium[edit]

To you, the world is an eerie, ghost-haunted place. You see beyond the veil, all the time. Maybe your parents laughed off your childhood "imaginary friends," or maybe your talent didn't appear until later in life—perhaps after a near-death experience? In any case, you see spirits, and spirits see you.

Musts: An appropriate high concept and Ghost Speaker [–1] (p. 169).

Options: None.

Important Skills: Contacts and other social skills; Alertness and Investigation

Minimum Refresh Cost: –1

Seeker[edit]

There's something out there, some deeper truth. It's your life's quest to find the reality behind the hollow mockery that is quotidian life on Earth. Someday you will hatch from your humdrum existence like a bird from a shell. You've already learned to see beyond the veil a little. Unfortunately, all the gurus and masters you've consulted aren't much more advanced than that themselves—if they're not outright frauds. It seems that true magic is hard to come by.

Musts: Your high concept must key into the idea of the search for mystic enlightenment (or power). You must take the Sight [–1] (p. 174) to reflect your developing mystic awareness.

Options: You may also take Soulgaze [–0] (p. 174) (discounted due to the Sight).

Important Skills: Discipline, Lore; possibly Conviction

Minimum Refresh Cost: –1

Shadow-Walker[edit]

For some reason, you've always felt at home in the darkness. Daytime is boring, tiring, oppressive; night brings you to vibrant life. A lot of folks call themselves "night people," but you really are one.

Musts: Cloak of Shadows [–1] (p. 169) and at least one aspect related to your nocturnal proclivity.

Options: None.

Important Skills: Alertness, Investigation, Stealth

Minimum Refresh Cost: –1

True Dreamer[edit]

Waking, you're just a normal Joe or Jane, but when you sleep, you sometimes see things that are about to happen. Sometimes you can even do something when you wake up about the things you saw while asleep.

Musts: A high concept related to your sleeping visions. You must take the new power True Dreamer [–1], which functions similarly to Cassandra's Tears (p. 172) but without the social penalty. Directing your dreams to a particular subject calls for a Discipline roll.

Options: If your dreaming powers are starting to bleed over into your waking life, you may take the Sight [–1] (p. 174) and possibly Soulgaze [–0] (p. 174) (discounted due to the Sight).

Important Skills: Discipline; if you have the Sight, Lore and possibly Conviction

Minimum Refresh Cost: –1

Truly Faithful[edit]

There is a Higher Power, with a purpose and a plan for the whole Universe, and you strive to discern and do Its bidding. You may focus this devotion through an established religion, or through personal spiritual practices. Whatever route you take, your faith is the center of your life.

Musts: A high concept that reflects your faith. You must take Bless This House [–1] (p. 187).

Options: You may also take Guide My Hand [–1] (p. 187) if you choose.

Important Skills: Conviction

Minimum Refresh Cost: –1


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