Varast

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The below is the character sheet for Last Afternoon of Athas.

Varast[edit]

  • Class: Druid
  • Race: Human
  • Alignment: Lawful Neutral
  • Level: 3
  • Current XP: 4400
  • XP needed for next level:
  • Background Blurb: Varast was born a freeman in a city, but feeling the call of nature wandered until he found an area he felt strangely at home in (his guarded land). Despite the pull of the land he still felt the need to keep roaming and captured in a slave raid on a caravan.

He now finds himself among a group of other escaped slaves.


Attributes[edit]

  • Strength: 16
  • Dexterity: 16 (+1 Reaction Adj. to Surprise, +1 to hit w/ missiles, -2 AC)
  • Constitution: 14
  • Intelligence: 16
  • Wisdom: 12
  • Charisma: 15 (Max Henchmen: 7, Loyalty Base: +3, Reaction Adjustment: +3)


  • Racial Abilities: None (human).

Combat Block[edit]

  • HP: 24 Current: 18
  • AC: 7/8
  • THAC0: 20 (melee), 19 (missile)
  • Initiative:
  • Movement Rate: 12
  • Saving Throws:
    • Paralyzation, Poison, Death Magic: 10
    • Rod, Staff, or Wand: 14
    • Petrification or Polymorph: 13
    • Breath Weapon: 16
    • Spell: 15
  • Weapon Proficiencies: Javelin, Longsword.
  • Primary Weapon: Bone Javelin
    • Size: M
    • Hit Roll Adjustment: -0
    • Damage: S-M/L [Damage Type] 1d6/1d6-1 dam
    • Speed Factor:
    • Range: 20/40/60
  • Secondary Weapon: Obsidian Short sword
    • Size: m
    • Hit Roll Adjustment: -2
    • Damage: S-M/L [Damage Type] 1d6/1d8-1 dam
    • Speed Factor:
    • Range:

Skills[edit]

  • Nonweapon Proficiencies
    • Navigation
    • Survival(mountains)
    • Spellcraft
    • Survival(stony barrens)
    • Herbalism
    • Weather Sense
    • Animal Lore
  • Languages: Common
  • Literacy:
  • Psi Power:
    • Wild Talent: Know Direction
    • Power Score: 16 [Int]
    • Power Points: 9



Magic[edit]

  • Magical Spheres: Cosmos (Major), Earth(Major), Fire(Minor)
  • Spells Known:
    • Level 1:
    • Level 2:
    • Level 3:
    • Level 4:
    • Level 5:
  • Spells Memorized: Cure Light Wounds (1st)x2, Produce Flame (2nd).


Equipment, etc.[edit]

  • Gems, Jewelry, & Art Objects:
  • Coinage: 600 ceramic 6 bit
  • Gear: Cloak, turban, boots, travelling pack,
  • Rations & Water: 1 full waterskin
  • Weapons & Armor
    • Shield: Small wooden
    • Armor:
    • Weapons: 3 bone javelins, obsidian short sword
  • Beasts & Mounts:
  • Magical Items:
  • Spellbooks & other special items: