XCrawl:Sparkle Motion:Professer Interficio Vulgivagus
A character for Xcrawl: Sparkle Motion, a Dungeons and Dragons game of fame and fortune.
The Laziest warlord to ever warlord, people often ask the Professor what exactly he does on the battlefield. The Professor just smiles. People not in academia just can't understand.
Commanding Presence: Tactical Presence
Character tags: Not as smart as he thinks he is, Still pretty damn smart, Field researcher, Owes alot of money
Likes: Feeling smarter than everyone else in the room, things that will boost his book sales, Anything that strokes his intellectual ego, painkillers Dislikes: Disrespect to academia, someone pointing out when he's wrong, know it all Wizards
 Combat Block
Human Warlord 5
HP: 47 Bloodied: 24 Healing Surges: 7 Surge Value: 12
AC: 21 Fort: 22 Reflex: 20 Will: 18
Speed: 6 Initiative: +4 Passive Insight: 12 Passive Perception: 12 To Hit: +13
 Ability Scores
History (+2 background), Diplomacy, Athletics, Heal, Endurance, Dungeoneering
- FREEBIE: Spear Expertise
- Human feat: Tactical Assault
- Level 1: Superior Weapon(Greatspear)
- Level 2: Improved Tactics
- Level 4: Saving Inspiration
- Level 6: Improved Defenses
 At-Will Powers
Direct the Strike (Martlal Power 2) Commander's Strike (Player's Handbook)
 Encounter Powers
1st Level Encounter: Warlord's Favor 2nd Level Utility: Knight's Move 3rd Level Devastating Offensive: "Hit: 1[W] + Strength modifier damage. You slide the target 1 square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action." 6th Level Utility: Reorient the Axis
 Daily Powers
1st level: Lead the Attack 5th Level: Stand the Fallen
 Racial Encounter
 Theme Encounter:
Use Vulnerability Encounter Arcane Free Action Personal Trigger: You succeed on a Monster Knowledge check against a monster that you can see or hear.
Effect: If your check result meets or exceeds the Hard DC for the monster's level, you gain a +4 bonus to all defenses against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn you gain a power bonus to damage rolls against the target equal to your Intelligence modifier, but not when you deal damage the target resists. If your check result does not meet or exceed the Hard DC, your attacks against the target only deal half damage until the end of your next turn.
Hide Armor (+3/-1) (30gp), Greatspear (25gp), Potion of Resistance (40gp), Potion of Clarity (50gp), Potion of Healing (50gp), Repeating Crossbow (35gp) Standard Adventurer's Kit (15GP) Iron Armbands of Power Level 6 Item Familiar Smartphone. 50 GP