Yunauth

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Yunauth is a universe/setting created for a game of Pathfinder played through Minecraft.

World[edit]

The world, as far as anyone knows, is flat and without end. It is called Turbaset in an older language, which just means, roughly, the ground beneath our feet.

The sun still circles around under the world, with the moon always opposite it. Some people think there must be a place where the sun goes underground. Some wizards say that it exists in a parallel dimension.

There are four seasons in most areas, but otherwise the climate changes very slowly. If the winters are cold now, they'll probably still be cold in 100 years.

The Progise Empire[edit]

The Progise Empire controls a large area in this part of the world. The central part of the empire, directly controlled by the emperor, is relatively small though. The empire permits loyal kingdoms to exist nearly autonomously. The kings send taxes and able bodies in return for the guarantee of peaceful borders and assistance when needed.

The Minarcil Kingdom[edit]

The Minarcil Kingdom is a recent addition to the Progise Empire. King Romao Minarcil led a successful revolt against the existing ruler around 10 years ago. A new castle at a strategic natural harbor was completed within the last year. The fishing village there, Allent, is now a booming town.

The fishers that founded Allent revered Erouralra and her worshipers remain prevalent among the expanded population. Worshipers of Isanar, Sheto and Rak are also common. Only the worship of Tullax is officially illegal in Minarcil although open worship of Adi'a, Ideth and Oretan is sometimes frowned upon, as are overzealous acts in the name of Jokr. Worship of any deities outside of the pantheon would be considered a cult and is illegal.

Allent is in a fairly cold part of the world. It snows most winters, sometimes fairly heavily. Most houses have a fireplace or some other means of keeping the inside warm. People working outside wear jackets and long sleeves except during the hottest parts of summer.

Cosmology[edit]

Only characters with Knowledge (Planes) are familiar with any of the details regarding other planes of existence, and most common people aren't even aware other planes exist at all aside from the vaguest understanding that the gods don't live on the same world as mortals.

The planes are divided into three major regions, the divine realms, the material realms and the astral realms. Souls are created in the material realms and upon death travel through the astral realms to the divine realms where they are claimed by that soul's patron deity.

Demiplanes[edit]

Mertanis's Demiplane

Notable NPCs[edit]

King Romao Minarcil - King of the Minarcil Kingdom

Prince Rotan Minarcil - The king's son

Ers Gens - A wizard chandler in Allent

John Partine - A wizard that lives on an island out from Allent. Recently went missing. Apparently kidnapped by devils.

Other NPCs[edit]

Guards - Stats for various levels of guards around Allent

House Rules[edit]

Magic[edit]

  • Feel free to use the magic item creation table for whatever, with three caveats.
    • You must use it top down. (So true strike is fairly expensive.)
    • No continuous or unlimited instantaneous spells. (You can have more than 5 charges per day though.)
    • The race and alignment restrictions only reduce the item's price, not its cost. Ask me if there are other restrictions you want to know about.
  • You can make items with less than one use per day, but not less than use use every 10 days (which would be the same price as a single use item).
  • The Heighten Spell feat is now just an automatic consequence of putting a spell in a higher slot (not including increases due to metamagic).

Feats[edit]

  • The Quick Draw feat or the Hidden Weapons ninja trick lets you draw a concealed weapon as part of a move.
    • Having both lets you draw a concealed weapon as a free action.
  • Check this page for custom feats your character might be interested in.

Economy[edit]

  • Gold coins are 1/200 lbs, so a pound of gold is worth 200 gold coins instead of 50. Silver coins are 1/75 lbs. (This doesn't change anything else about the currency.)
    • This makes carrying larger amounts of currency easier and makes bars of gold worth a bit more.
    • Platinum is 1/250 lbs per coin, making a pound of platinum worth 2500 gp.
  • We'll use the Making Crafting Work booklet for craft times. This includes magic items.
    • Master Alchemist reduces the time by one stage and still allows you to brew multiple doses.
  • Feel free to take non-standard craft skills.
    • Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms.
  • Haggling is handled by a diplomacy, bluff or intimidate check opposed by the NPCs diplomacy, sense motive or will save respectively. The price will increase or decrease by the difference in percent.
    • The buyer is at a -1 penalty for each full 1000 gp of the item's list price. The seller might have a bonus to their will save vs an intimidating customer if they're in a safe area (such as a city).
    • Good roleplaying can also give a bonus to this roll.
    • The result is limited to plus or minus 20% in most cases.
    • Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards.
    • You can't take 10 on this roll, but you can choose not to roll and just take the list price.
  • If you want to run a business, look up the Economicon. Note that there are penalties for not sticking around to actually run said business, and just being an owner (as opposed to a manager) means you'll be getting a much smaller paycheck.

Death[edit]

  • Resurrection magic isn't perfect. Each time a character is raised, they come back a little different. Check this table to see what exactly happens.

Research and Diplomacy[edit]

Divine Ranks[edit]

Players[edit]

(Players, feel free to post character sheets or other character specific stuff here, or more likely on a subpage linked from here.)

Scram Cheesemaker, goblin gunslinger -- blahpers

Satori

Jack

Calendar[edit]

Campaign Calendar.

The year is divided into 14 months, one for each deity. Each month is made of four 6 day weeks. Each day is named for one of the elements. Most places recognize four seasons of 3.5 months although there are no equinoxes or solstices.

The six days are: Sunday, Moonday, Stoneday, Windsday, Fireday, Waterday

The 14 months are: Isanar, Oretan, Shind, Oroanneno, Erouralra, Aeraexri, Jokr, Rak, Ideth, Sheto, Enaylak, Thaeyl, Adi'a, Tullax

The game began in Aeraexri's month of year 4959 of the current calendar.

City Building Notes[edit]

  • A census of the buildings and population of Allent.
  • Accounts of how the players are spending the King's money.

Major Deities[edit]

(Generated with the help of: http://chaoticshiny.com/pangen.php)

Deities Overview
Name Alignment Portfolios Domains Favored Weapon Favored Spell
M Isanar N God of sorrow, fertility, magic Magic, Family (Community), Repose, Protection, Knowledge Quarterstaff Deathwatch (L 1)
M Oretan N God of travel, destruction, birds, secrets, theater, courtesans Travel, Destruction, Feather (Animal), Revelation (Sun), Nobility Rapier Commune with Birds (L 1)
F Shind LN Goddess of diplomacy, ghosts, sun, innocence Law, Sun, Repose, Purity (Protection), Resolve (Strength) Greatsword Veil of Positive Energy (L 1)
M Oroanneno CG God of astrology, dreams Entropy (Chaos), Good, Wards (Rune), Memory (Knowledge), Seasons (Weather) Unarmed strikes Magic Aura (L 1)
F Erouralra CG Goddess of night, sea, inspiration, forests Chaos, Good, Night (Darkness), Oceans (Water), Growth (Plant) Lance Light Lance (L 2)
F Aeraexri CN Goddess of darkness, beauty, seduction Whimsy (Chaos), Darkness, Lust (Charm), Imagination (Luck), Deception (Trickery) Whip Innocence (L 1)
M Jokr CN God of intoxicants, youth, vengeance Revelry (Chaos), Wind (Air), Rage (Destruction), Freedom (Liberation), Nightmare (Madness) Shortsword Wrath (L 2)
F Rak NG Goddess of hunting, knowledge, feasts, shadows Good, Knowledge, Darkness, Animal, Cooperation (Community) Longbow Blood Biography (L 3)
F Ideth LE Goddess of fire, alchemy, love, tournaments, disease, earth Loyalty (Law), Fear (Evil), Love (Charm), Earth, Fire Longsword Death Candle (L 2)
M Sheto LG God of opposites, justice, moon, souls Judgement (Law), Redemption (Good), Moon (Darkness), Souls (Repose), Leadership (Nobility) Mace Touch of Truthtelling (L 1)
M Enaylak NG God of fear, courtship Friendship (Good), Charm, Fate (Luck), Glory, Ancestors (Repose) Light crossbow Status (L 1)
F Thaeyl LN Goddess of dance, thunder, valor, cooking Law, Honor (Glory), Storms (Weather), Strength, War Spear Defensive Shock (L 2)
F Adi'a CN Goddess of crossroads, names, chaos, jesters Chaos, Travel, Madness, Rune, Trickery Starknife Hidden Speech (L 2)
F Tullax CE Goddess of wilderness, graves, stars, brawls, lawbreakers Entropy (Chaos), Evil, Undead (Death), Stars (Void), Thievery (Trickery) Dagger Gentle Repose (L 2)

Anyone who receives domain spells from a deity can cast that deity's favored spell as a domain spell regardless of which domains they pick.

Overview[edit]

In an earlier time, there were only four deities: Oroanneno, his wife Erouralra, and the two sisters Aeraexri and Adi'a. In time, Erouralra gave birth to seven new deities: Isanar, Rak, Tullax, Oretan, Thaeyl and the twins Sheto and Shind. Oroanneno spent his time observing the stars and paid little attention to Erouralra and his children. During this time, Aeraexri gave birth to Jokr by Sheto and Enaylak and Ideth by Oretan. Eventually Erouralra left Oroanneno and wed Aeraexri.

Some time later, Isanar and Tullax attempted to have a child, but it was stillborn. While Isanar grieved, Tullax went to the underworld and stole back her child's soul. Unfortunately, the result was less than divine, but Tullax still cared for the undead creature. The other gods have not since tried to have children, instead busying themselves creating mortals.

Isanar[edit]

Isanar, the God of Sorrow, is almost plain, with very pale skin, short straight red hair, and eyes the color of rusted metal. He is tall and muscular, and often looks sly. He usually wears armor and a helmet dyed grey.

He is also associated with fertility. He is often worshipped by magic. His surprisingly few followers can be primarily distinguished by the weapons they bear. There are quite a few depictions of him in forests. There are many myths involving his mercurial relationship with Rak. He is the brother of Rak. He is known to give advice to distressed mortals.

Erouralra[edit]

Erouralra, the Goddess of Night and the Sea, is very plain, with ivory skin, long rippling dark grey hair, and eyes the color of deep pools. She is very tall and very muscular, and generally appears mischievious. She usually wears a hooded cloak dyed dark brown.

She is also associated with inspiration and forests. She is often worshipped by nobles. Her vast flocks of followers can be primarily distinguished by the symbols they wear. There are many myths involving her unhealthy relationship with Jokr. She is the wife of Aeraexri. She is known to have relationships with random mortals.

Her symbols include the octagon.

Shind[edit]

Shind, the Goddess of Diplomacy and Ghosts, is surprisingly plain, with sallow skin, waist length flowing bright red hair, and eyes the color of garnets. She is surprisingly short and slightly plump, and sometimes seems very sad. She usually wears a tattered cloak dyed pale yellow and bright green.

She is also associated with the sun and innocence. She is often worshipped by priests. Her few, but dedicated followers can be primarily distinguished by the charms they carry with them. There are a respectable amount of carvings of her at the edge of forests. There are many myths involving her many misadventures with Tullax. She is the sister of Oretan. She is known to place challenges before peasants who ask for aid.

Rak[edit]

Rak, the Goddess of Hunting and Knowledge, is surprisingly plain, with sallow skin, waist length flowing bright red hair, and eyes the color of black opals. She is surprisingly short and slightly plump, and sometimes seems very sad. She usually wears a tattered cloak dyed bronze and grey.

She is also associated with feasts and shadows. She is often worshipped by priests. Her few, but dedicated followers can be primarily distinguished by the charms they carry with them. There are a respectable amount of carvings of her at the edge of forests. There are many myths involving her many misadventures with Jokr. She is the sister of Tullax. She is known to place challenges before peasants who ask for aid.

Aeraexri[edit]

Aeraexri, the Goddess of Darkness, is very beautiful, with pale skin, long flowing dark brown hair, and eyes the color of dark earth. She is short and slender, and is usually smiling. She usually wears opulent robes dyed silver.

She is also associated with seduction. She is often worshipped by men. Her many followers can be primarily distinguished by the rites they perform. There are a few temples to her at crossroads. There are many myths involving her rocky relationship with Jokr. She is the mother of Jokr. She is known to help mortal heroes.

Jokr[edit]

Jokr, the God of Intoxicants, is very beautiful, with pale skin, long flowing dark brown hair, and eyes the color of polished oak. He is short and slender, and is usually smiling. He usually wears opulent robes dyed dark aqua.

He is also associated with youth. He is often worshipped by men. His many followers can be primarily distinguished by the rites they perform. There are a few temples to him at crossroads. There are many myths involving his rocky relationship with Rak. He is the son of Sheto. He is known to help mortals seeking vengeance.

Enaylak[edit]

Enaylak, the God of Fear, is unusually beautiful, with fair skin, short curly light brown hair, and eyes the color of a wild wolf's. He is tall and somewhat muscular, and is usually laughing. He usually wears armor dyed black.

He is also associated with courtship. He is often worshipped by the elderly. His numerous followers can be primarily distinguished by their tattoos. There are a small number of statues of him in large cities. There are many myths involving his one-sided relationship with Sheto. He is the brother of Ideth. He is known to challenge wicked mortals.

Oroanneno[edit]

Oroanneno, the God of Astrology, is very beautiful, with pale skin, long flowing gold hair, and eyes the color of purple flames. He is short and slender, and is always smiling. He usually wears rich robes dyed blue.

He is also associated with dreams. He is often worshipped by men. His many followers can be primarily distinguished by the rites they perform. There are a few temples to him at crossroads. There are many myths involving his tempestuous relationship with Isanar. He is the father of Shind. He is known to help great mortal heroes.

Adi'a[edit]

Adi'a, the Goddess of Crossroads, Sorrow and Names, is blindingly beautiful, with bronzed skin, pale red hair, and eyes the color of fallen leaves. She is very tall and of hearty build, and almost never smiles. She usually wears scant clothing, dyed pale blue and pale brown.

She is also associated with chaos, jesters and magic. She is often worshipped by city dwellers. Her large numbers of followers can be primarily distinguished by their secret language. There are numerous altars dedicated to her near lakes. There are many myths involving her tumultuous affairs with Ideth. She is the aunt of Shind. She is known to pose riddles to mortal warriors.

Ideth[edit]

Ideth, the Goddess of Fire, Alchemy and Love, is somewhat plain, with copper skin, cinnamon hair, and eyes the color of shining silver. She is medium height and willowy, and generally has a blissful expression. She usually wears chain mail dyed pale violet and dark green.

She is also associated with tournaments, disease and earth. She is often worshipped by the poor. Her surprisingly numerous followers can be primarily distinguished by the way they conduct themselves. There are widespread shrines to her in military outposts. There are many myths involving her unlikely friendship with Sheto. She is the niece of Adi'a. She is known to sometimes hinder mortals seeking forgiveness.

Oretan[edit]

Oretan, the God of Travel, Destruction and Birds, is quite beautiful, with brown skin, pale red hair, and eyes the color of cold iron. He is average height and of hearty build, and almost never frowns. He usually wears formal attire dyed dark yellow and red.

He is also associated with secrets, theatre and courtesans. He is often worshipped by city dwellers. His many followers can be primarily distinguished by their secret language. There are many temples to him on islands. There are many myths involving his wild romance with Adi'a. He is the son of Erouralra. He is known to pose riddles to great mortal warriors.

Thaeyl[edit]

Thaeyl, the Goddess of Dance and Thunder, is divinely beautiful, with ebony skin, shoulder length wavy red hair, and eyes the color of summer sky. She is of average height and broad, and often seems angry. She usually wears little clothing, dyed medium green and medium red.

She is also associated with valour and cooking. She is often worshipped by merchants. Her almost fanatical followers can be primarily distinguished by the ritual greetings they use. There are more than a few sacrifices to her on lonely roads. There are many myths involving her epic battles with Rak. She is the sister of Sheto. She is known to send visions to mortal leaders.

Sheto[edit]

Sheto, the God of Opposites and Justice, is almost plain, with very pale skin, long straight white hair, and eyes the color of dark rubies. He is tall and muscular, and rarely laughs. He usually wears peasants' clothes dyed yellow.

He is also associated with the moon and souls. He is often worshipped by commoners. His surprisingly few followers can be primarily distinguished by their jewelry. There are quite a few depictions of him in meadows. There are many myths involving his unhappy relationship with Oroanneno. He is the brother of Oretan. He is known to occasionally mislead mortals in dire need.

Tullax[edit]

Tullax, the Goddess of the Wilderness and Graves, is divinely beautiful, with ebony skin, shoulder length wavy auburn hair, and eyes the color of forest moss. She is of average height and very slender, and looks rather smug. She usually wears light armor dyed red and dark red.

She is also associated with the stars and brawls. She is often worshipped by lawbreakers. Her almost fanatical followers can be primarily distinguished by the ritual greetings they use. There are more than a few sacrifices to her on lonely roads. There are many myths involving her duels with Rak. She is the sister of Thaeyl. She is known to send dreams to great mortal leaders.

GMs Notes[edit]

Players, don't read these.

Notes for others running a Minecraft tabletop[edit]

  • Pick a scale to begin with
    • 2 Minecraft blocks per 5 foot square gives a pretty accurate human scale compared to the first person view in Minecraft. It does leave things fairly blocky, but it's also faster to build. The thickness of walls is probably the biggest issue.
    • 3 Minecraft blocks per 5 foot square gives thinner walls and more room for detail and height variations, but the Minecraft view will make it look like the players are only about 3 feet tall. It'll also take longer to build.
  • Turn off generate features
  • Use a multi-world plugin
    • There's no way to represent distances realistically on a single world. One day's travel by horse covers something like 80,000 Minecraft blocks. One way around this is to have different scales on different worlds, then the main world can be for overland travel.
    • Alternately, use teleporters to simulate long distance travel. If the players never walk between locations, they won't know how close they really are.
      • A multi-world plugin is still good to get around the height limits though.
  • Keep in mind that it's pointless to detail things the players have no interest in. (I waste way too much time putting in details in places the players will never visit, such as inside random houses.)