Difference between revisions of "B.T."

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(B.T.)
(Stress Tracks & Consequences)
 
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== B.T. ==
 
== B.T. ==
*'''Description and Background:''' Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible.
+
*'''Description and Background:''' Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6'4" tall.
 
*'''Aspects''':
 
*'''Aspects''':
 
**Romantic at heart.
 
**Romantic at heart.
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== Stunts ==
 
== Stunts ==
  
*Stunt 1:
+
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.
*Stunt 2:
+
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.
 
*Stunt 3:
 
*Stunt 3:
 
  
 
== Enhancements ==
 
== Enhancements ==
  
*1
+
*Agent: Your agent gives you +1 to Strategy tests.
*2
+
*Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.
*3
+
*Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.
*4
+
*Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.
  
== Stress Tracks & Consequences ==
+
== Stress Tracks & Consequences & Fate Points ==
 
*Stress:
 
*Stress:
 
**Physical: 0/X
 
**Physical: 0/X
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**Mental:
 
**Mental:
 
**System:
 
**System:
 +
<br/>
 +
*Fate Points: 5/5
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 19:22, 18 December 2015

A character in The Polysemous Foundation.

BT.jpg

B.T.[edit]

  • Description and Background: Theoretical physicist turned Wall Street quant turned embezzler, sent to prison, came out a brutal thug. Worked for the mob for several years before becoming a freelance legbreaker and hit woman. Has Standards. Also is transgender and lesbian. Never smokes, drinks, does drugs, or swears. Limits her violence to appropriate targets whenever possible. Late 30s/early 40s, athletic build, 6'4" tall.
  • Aspects:
    • Romantic at heart.
    • A person's got to have Standards.
    • Friends at Fermilab.
    • When all you have is a hammer, everything looks like a nail.
    • Brutal thug.

Skills[edit]

  • Rank 5:
  • Rank 4: Endurance, Firearms, Melee, Strategy
  • Rank 3: Athletics, Education, Intimidation, Networking (Underworld), Perception
  • Rank 2: Cohesion, Insight, Stealth, Resolve
  • Rank 1: Assets, Engineering (Hardware), Engineering (Software), Guile, Pilot, Research

Stunts[edit]

  • Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.
  • Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.
  • Stunt 3:

Enhancements[edit]

  • Agent: Your agent gives you +1 to Strategy tests.
  • Enhancement 1: Reinforced Skeleton. Your body has been heavily fortified, its bones (or frame) bonded with a composite of ceramics and non-magnetic metals that make it nearly indestructible. While this doesn’t provide much in the way of protection against slashes and punctures, a tremendous amount of force is required to break your bones. The amount of stress absorbed when you take a Severe or Extreme Physical Consequence is increased by +3.
  • Enhancement 2: Hidden Weapon System. There is a railgun concealed within your forearm, which can fire projectiles from a concealed port in your palm. Heavy Rail-Pistol: Weapon Rating 4. Range 2. Aspects: Armor Penetrating. Reduce WR by -2 for silent mode.
  • Enhancement 3: Adrenal Boost Module. Enhancements to your adrenaline system allow you to trigger an adrenaline surge at will. This surge of adrenaline increases your reaction time and muscle strength, but also tends to make you shaky and anxious until the adrenaline clears from your system. You can activate this Augmentation as a Free Action. Upon doing so, you gain a +1 bonus on your Athletics and Melee Skills, and the amount of stress absorbed by any Physical Consequence you take is increased by +1 for the duration. These bonuses last for a number of rounds equal to your Endurance, after which you gain an Aspect called Got the Shakes until the end of the scene.

Stress Tracks & Consequences & Fate Points[edit]

  • Stress:
    • Physical: 0/X
    • Mental: 0/X
    • System: 0/X


  • Consequences:
    • Physical:
    • Mental:
    • System:


  • Fate Points: 5/5

Equipment[edit]

  • This won't actually be a major component of the game, don't bother filling stuff in here right now.
  • I'm basically going to assume you have the shit you absolutely would have to have for your concept
  • And then we'll check Assets if you need anything else.

Contacts[edit]

  • Name
    • Who they are and stuff
  • Name
    • Who they are and stuff
  • Name
    • Who they are and stuff
  • Name
    • Who they are and stuff