Difference between revisions of "Barrowmaze"

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(Beasts of Burden)
(Encumbrance Ape)
Line 19: Line 19:
 
**Movement Rate: 90'
 
**Movement Rate: 90'
 
*[[Severi Silvertongue]]
 
*[[Severi Silvertongue]]
**Adventuring Gear: 68 lbs
+
**Adventuring Gear: 60 lbs
 
**Treasure: 0
 
**Treasure: 0
**Total Encumbrance: 68
+
**Total Encumbrance: 60
**Movement Rate: 60/20
+
**Movement Rate: 90/30
 
*[[Hrothgar]]
 
*[[Hrothgar]]
 
**Adventuring Gear: 59 lbs
 
**Adventuring Gear: 59 lbs

Revision as of 11:32, 25 January 2015

Player Characters

Retainers

Encumbrance Ape

  • Zortan the Heretic
    • Adventuring Gear: 50 lbs
    • Treasure: 0 lbs
    • Total Encumbrance: 50 lbs
    • Movement Rate: 90'
  • Severi Silvertongue
    • Adventuring Gear: 60 lbs
    • Treasure: 0
    • Total Encumbrance: 60
    • Movement Rate: 90/30
  • Hrothgar
    • Adventuring Gear: 59 lbs
    • Treasure: 0 lbs
    • Total Encumbrance: 59 lbs
    • Movement Rate: 90'
  • Fraiio the Friendless
    • Adventuring Gear: 54 lbs
    • Treasure: 0 lbs
    • Total Encumbrance: 54 lbs
    • Movement Rate: 90'
  • Torgo the Tall
    • Adventuring Gear: 48.7 lbs
    • Treasure: 0 lbs
    • Movement Rate: 90'/30'
  • Viabet, Thief retainer
    • Adventuring Gear: 34 lbs
    • Treasure: 0 lbs
    • Total Encumbrance: 34 lbs
    • Movement Rate: 120'

Beasts of Burden

  • Arisen, Zortan's war horse
  • Baldawin, Severi's Warhorse. HP: 13/13, AC 5
  • Horse, Hrothgar's pony.
  • Caul, Zortan's draft horse
  • Pringle, Fraiio's pony
  • Old Reliable, Torgo's pony
  • Emma, Viabet's riding horse

Maps

Plot Hooks

Treasure map to a hoard of 6d6x1000 gp value: Some time ago, the adventurers were sold a map by a one-legged fighter who claimed to know the location of the largest pile of gold he had ever seen. He estimated there were roughly 21,000 coins in an immense hill. Unfortunately, the gold was guarded by an immense beast with more heads than he could count. "And that's when I lost my leg and decided to retire" he chuckled, "the loot's located in the middle of this god-forsaken swamp, too. Skeeters the size of robins." The map leads to the location 04.08 on the map)

Treasure map to 2 magic items, 5d6 gems: A passage in an old, musty tomb led to the discovery of the location of the tomb of the ancient wizard Fortingarris. The book indicated the wizard was buried with, among other things, a ruby the size of a man's head, his staff of wizardly might, and his spellbook, which was said to contain several spells unknown to modern man. This tomb is located on the great field of barrows located south of the little town of Helix (#71, on the barrow map). The ancient book refers to a number of cunning traps and guardians guarding the old wizard's tomb.

Treasure worth 1d4 x 1000 gp. The map, found rolled up in a scroll case discovered amongst the possessions of a dead thief, lead to a spot just north of a town called Helix. "We buried the chest in a copse of willows, half a day north of Helix, on top of the tallest hill in the area." Hex 10.02

Another treasure map, 1d6 gems, 2d10 jewelry: A vast hoard of gems and ornate jewelry is said to be secreted in ruins of a place called The Secret Shrine of Zorgon, located somewhere in the Moon Peaks South of Bogtown. While the exact location of the Shrine is not known, the adventurers possess a map of the shrine itself, with a secret chamber marked as the resting place of the treasure.

Houserules

  • Fighters and Dwarves will be able to Cleave, as per ACKS p. 105.
  • We will be using Shields will be Splintered.
  • I really like the alternate class features that Dyson Logos had in Dodecahedron #7. I will roll for two and let you choose which you prefer. I will roll for an additional feature at the following levels: 8, 12, 16 and so forth.
  • I'll be rerolling hit points at each level. If the total rolled is lower than the previous total, the character gains a minimum of 1 hp.
  • We'll also be using Lifestyle costs listed on p. 51 of the ACKS Corebook, as corresponds to the character's level. Therefore, a 4th level character would be paying 200 gp per month. All characters begin with the first month of lifestyle costs paid. Lifestyle costs cover the following: basic food, drink and lodging, incidental equipment such as rations, torches, standard lamp oil, etc. (essentially, any item with a cost of 1 gp or less) and taxes and incidental fees (the largest of which will be conversion of ancient coinage to modern).
  • Up to twenty coins/gems can be carried in a belt pouch or manly coin purse without adding to encumbrance. Likewise, if jewelry is worn it does not add to encumbrance, but may likely attract the attention of thieves.
  • Dwarves and Halflings ride ponies. Human or elves can fire or cast spells over dwarves or halflings in the rank immediate before them; characters with polearms or spears can attack from the second rank past any height in the first rank.
  • Magic armor has half the encumbrance value of non-magical armor.
  • Basic adventuring gear takes up 8 pounds, regardless of the actual weight/makeup, within reason.
  • We'll be using group initiative, re-rolled each round, modified by each PC's Dexterity.
  • Let's call a potion 1/2 pound. Ten sheets of paper = 1 pound.
  • Magical armor (including shields) weigh half normal.

DM Notes