Bazheer

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Background

Character Details

  • Name: Bazheer
  • Race: Human
  • Cults: Storm Bull
    • Rune Level:
    • Initiate: Storm Bull
    • Lay Member: Storm Bull
  • Runes: Air, Eternal Battle, Disorder
  • Social Condition: Uroxi
  • Sex: Male
  • Previous Experience: Mounted Barbarian, Mercenary - Light Cavalry

Characteristics

Str: 17 (25), Con: 14, Siz: 18, Int: 9, Pow: 8, Dex: 15:, Cha: 18.

  • Damage Bonus/Minus: +1d6'+2d6'
  • Hit Point Bonus/minus: -+2HPs
  • Experience bonus: +--%
  • Encumbrance limit: -- Enc.
  • DEF +0%'

Skill Groups

  • Knowledge: +0%
    • Evaluate (5%):
    • First Aid (5%)
    • Verge Lore 40%
    • Hollow Lore 10%
    • Prax lore 50%
  • Manipulation: +10%
    • Climb (15) 65%
    • Conceal item (10) 20%
    • Dodge (dex x 2%): 50%
    • Jump (15%): 70%
    • Throw (15%): 25%
    • Ride (5)90%
    • Swim (15) 40%
    • Set Disarm trap (5) 40%


  • Perception: +0%
    • Listen (25)%: 65%
    • Spot Hidden items(5): 55%
    • Track(10) 80%
    • Detect chaos 50% (75% broo)
  • Stealth: -5%
    • Camouflage (10%): 50%
    • Hide (15%): 50%
    • Move quietly (15%): 35%-20%=15%
    • Pick Pocket (5)0%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%):45 %
    • Sing (5%): 15%
    • Speak Lang.
      • Praxian fluent
      • Tradetalk good enough to converse
      • Beast speech fluent


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head open helm 6 (11) 5 1 19-20
Left Arm vambraces 5(10) 4 .5 16-18
Right Arm vambraces 5(10) 4 .5 13-15
Chest Mail 7(12) 6 1 12
Abdomen Mail 6 (7/11) 6 1 09-11
Left Leg Plate 6(11) 7 0 05-08
Right Leg Plate 6(11) 7 0 01-04
  • Total Hit Points: 16 HP 28/32

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +5%
  • Unarmed dex+str x 2 65%
  • Strike Ranks: Siz:(1)+Dex:2)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword 1d8+1+1d6 5 20 110% 65% - 2
Lance 1d8+1+1d6 4 15 90% 15% - 3
Large shield 1d8+1d6 6 16 30% 60% - 3
Javelin 1d10+1d4 2/7/12 10 65% % 20 2
Dagger 1d4+2+1d6 7 12 35% 30% - 0
Fist 1d3+1d6 7 arm 75% % 0 0
Kick 2d6+2 7 leg 85% -- 0 0
Head Butt 1d4+1d6 7 head 75% -- 0 0
Gore 1d4+1d6 7 head 75% -- 0 0
Grapple Special 7 special 75% % 0 0

Magic

  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: 12 Pow Crystal


Spirits:

  • Spirit One
    • INT: 8
    • POW:16
    • Where Bound: Medicine bundle. Can summon a medium gnome.
      • (
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
  • Strength2, bladesharp 3, spirit binding 1 , speedart1, multimissile 1 fanaticism 1. Demoralise. protection 3 and healing3 held by spirit.
  • Rune Magic:
    • List your Rune Magic Spells here.

Equipment

  • Weapons:
    • Bone sword
    • 3 javelins
    • Bone dagger
    • Lance
    • Large shield
  • Other:
    • Magical Bronze boots: +2 damage +10% to hit(included above), always hit the groin
    • Horns of the Bull, 1AP and gore attack
    • Fireblade matrix in oakfed wood
    • Potion of healing 4
    • Potion of cure soul waste.
    • Cavalry horse
    • Saddle bags
    • Rawhide rope 20m
    • Satchel
    • Waterskins
    • 6 torches.
  • Money:

special

  • Gate Guardian boon:You will gain +2 Cha, +20% bonus to Attack and Parry when used against Humakti. You will always be at -4 Cha when dealing with Humakti in the future. You can claim his armour or his sigil. Your weapon of choice will go up a permanent +20% in both Attack and parry.
    • Stormbeck STR+8
    • Magical Bronze boots: +2 damage +10% to hit(included above), always hit the groin
    • Horns of the Bull, 1AP and gore attack
    • Berserkergang
    • Int x 3 to come out of berserk rage.
    • Double Hp for Berserkergang