Difference between revisions of "Blue Rose: Freedom Never Dies:Kraddoc"

From RPGnet
Jump to: navigation, search
Line 175: Line 175:
 
| Bruised || Dazed || Staggered || Unconscious  
 
| Bruised || Dazed || Staggered || Unconscious  
 
|-
 
|-
| 0 ||  || ||  
+
| 1 ||  || ||  
 
|-
 
|-
 
| 0 || X || || ||  
 
| 0 || X || || ||  

Revision as of 08:01, 31 October 2014

Kraddoc is a character in the campaign Freedom Never Dies, played by Ladegard.


Name: Kraddoc

Background: Night People

Role: 6th level Expert

Role Ability: Expertise

Alignment: Twilight

Nature: Enthusiastic / Apathetic

Heroic Calling: Judgment (atonement for oneself or others)


Background

In appearance, Kraddoc is a typical Night Person, almost 7 feet tall with too long limbs, bright yellow eyes and small fangs jutting from his jaw. It's only when he speaks that he begins to stand out, he's well-spoken and obviously educated.

Originally a simple work crew leader, his ability to learn and lead to his superiors sending him for training as an engineering officer. Although never one to revel in the cruelties available to him, it was while leading construction teams that he began to seriously consider moving against the Lich-King.

As he was continually promoted, he kept finding that he could extract better returns from his workers with a light hand. He also noticed that the humans had a thriving black market and underground resistance that moved people through his area. At first he simply turned a blind eye to this, but eventually the day came when he incorrectly filled out a work transit order for the number of people the human agent in his office needed to move. That was his first action for the Resistance, but hardly his last.


Abilities & Bonuses

Strength +1

Dexterity +0

Constitution +0

Intelligence +1

Wisdom +1

Charisma +2


Speed: 30'

Initiative: +0


Attack: +5 melee, +4 ranged

Defense: 18 (+4 dodge, +2 armour, +2 shield)

Toughness: +4

Fortitude: +2

Reflex (good): +5

Will (good): +6


Reputation: +2

Wealth: +22

Conviction: 5/6

Weapons

+4 Light crossbow (damage +3, critcal 19-20/x2, range 80')

+5 Dagger (damage +1, crital 19-20/x2)

+5 (+3 with shield) Longsword (damage +3, critical 19-20/x2)


Favoured skills

Bluff

Climb

Craft (pick one)

Diplomacy

Gather Information

Intimidate

Jump

Knowledge (Engineering)

Notice

Ride

Search

Sense Motive

Sneak

Survival


Favoured feats

Cleave

Great Cleave

Rage


Known skills

Bluff +11 / +13

Diplomacy +11 / +13

Gather Information +11

Intimidate +11 / +13

Knowledge (Engineering) +10

Notice +10

Sense Motive +10 / +12


Known feats

Armor Training (Light)

Inspire (Fear)

Inspire (Competence)

Inspire (Courage)

Leadership

Favors

Sensitive

Wealthy

Weapon Training

Traits

Carrying capacity

Darkvision

Light sensitivity


Equipment

Crossbow, Light

4 bundles of bolts

Dagger

Leather Armor

Shield, Heavy, Wooden

Explorers Outfit

Longsword

Courtiers Outfit

Signet Ring

Conditions

Bruised Dazed Staggered Unconscious
1
0 X
Hurt Wounded Disabled Dying Dead
Winded Fatigued Exhausted

Recent uses of fatiguing arcana: 0