Difference between revisions of "Brother Hanston"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Cleric 3
+
*Human Cleric 6
*XP: 3,000/6,000
+
*XP: 46,668/50,000
 
*+5% XP bonus
 
*+5% XP bonus
 
*Lawful  
 
*Lawful  
 +
*Age 24
 
*Henchman of [http://wiki.rpg.net/index.php/Sir_Harn,_the_Red_Knight_of_Tisbury Sir Harn]
 
*Henchman of [http://wiki.rpg.net/index.php/Sir_Harn,_the_Red_Knight_of_Tisbury Sir Harn]
  
Line 14: Line 15:
 
*10 CON
 
*10 CON
 
*11 CHA
 
*11 CHA
 +
 +
== D@W Characteristics ==
 +
*Leadership 4
 +
*Zone of Control 2
 +
*Strategic Ability +1
 +
*Morale Modifier +0
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
 
**Common
 
**Common
**Lawful
+
**Grog
  
 
*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
**Healing (see p 61)
+
**Healing III (see p 61)
 
**Riding (see wiki)
 
**Riding (see wiki)
  
 
*Class Proficiencies
 
*Class Proficiencies
**Prophecy (Subject to premonitions and dreams of the past and future both cryptic and useful.  Can ''Commune'' like the spell once per week.)
+
**Prophecy (Can ''Commune'' like the spell once per week.  Also see [http://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19693596#post19693596 this post] about seeing the future.)
 
**Turn Undead (see below)
 
**Turn Undead (see below)
 +
**Lay on Hands (can heal himself or another once per day, 8 HP restored)
 +
**Can research spells, scribe scrolls, and brew potions
  
 
== Combat ==
 
== Combat ==
*AC 7
+
*AC 8
*HP 12
+
*HP 22
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier 0
 
*Initiative Modifier 0
 +
*Attack throw (unmodified) 8+
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Mace 9+, 1d6 dmg  
+
**Primary Melee Attack: Mace 6+, 1d6+2 dmg  
**Primary Ranged Attack: Sling 9+, 1d4 dmg
+
**Primary Ranged Attack: Sling 8+, 1d4 dmg
  
 
*Saves:
 
*Saves:
**12 Petrification & Paralysis
+
**11 Petrification & Paralysis
**09 Poison & Death
+
**08 Poison & Death
**15 Blast & Breath
+
**14 Blast & Breath
**12 Staves & Wands
+
**11 Staves & Wands
**14 Spells
+
**13 Spells
  
 
*+1 WIS bonus to saves caused by spells or magic items
 
*+1 WIS bonus to saves caused by spells or magic items
Line 49: Line 59:
 
== Spells ==
 
== Spells ==
 
*2 1st level spells per day
 
*2 1st level spells per day
 +
*2 2nd level spells per day
 +
*1 3rd level spell per day
 +
*1 4th level spell per day
  
 
== Turn Undead ==
 
== Turn Undead ==
*4+ Skeleton
+
*D Skeleton
*7+ Zombie
+
*T Zombie
*10+ Ghoul
+
*T Ghoul
*13+ Wight
+
*4+ Wight
*16+ Wraith
+
*7+ Wraith
*19+ Mummy
+
*10+ Mummy
 +
*13+ Spectre
 +
*16+ Vampire
 +
*19+ Infernal
  
 
== Equipment ==
 
== Equipment ==
  
Gear, Armor, Weapons: 9 stone
+
Gear, Armor, Weapons: 6 stone, 5 items
  
*Plate Armor (6 stone)
+
*Banded Plate Armor +1 (4 stone)
*Shield (1 stone)
+
*Shield +1  
*Mace (1 item)
+
*Mace +2 (1 item)  
 
*Holy symbol (1 item)
 
*Holy symbol (1 item)
 
*Boots, leather, high
 
*Boots, leather, high
 
*Cloak, fur-lined
 
*Cloak, fur-lined
*Belt, leather (5 items)
+
*Belt, leather (2 items)
 
**Sling  
 
**Sling  
 
**Pouch  
 
**Pouch  
 
***Bullets x20
 
***Bullets x20
**Sack, small
+
**Sack, small (1 item)
***Holy water x3
+
***Potion of Healing
*Backpack (5 items)
+
*Backpack (2 stone)
 
**Tinder box
 
**Tinder box
 
**Waterskin
 
**Waterskin
**Military oil x3
+
**Military oil x0
 +
**koriko x2
 +
**Birthwort x3
 +
**Comfrey x5
 +
**Woundwort x2
 +
 
 +
== Magic Items ==
 +
*Banded Plate +1, Dispeller (The armor is of a greyish-green hue that seems to shimmer like a drop of oil when examined closely.  It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. In addition, the owner may use it to cast one of the following: Dispel Magic, Remove Curse, Neutralize Poison or Cure Disease, upon himself no more than three times, total, targeting a single spell or spell-like effect that is subject to the relevant spell. The character must have been wearing the armor at the time the spell is cast, and the spell is treated as being cast by a 12th level magic-user. The character must be aware of the effect in order to use this ability.)
 +
*Shield +1 (a beaten bronze shield with an ouroboros set into the perimeter in jade)
 +
*Mace +2 (with a shaft of bluish steel and a head carved in the shape of a clenched fist, curiously devoid of rust)
 +
*Pious Candle (This white taper, when lit, produces a light that is anathema to undead. Its flame will last for one hour during which time no undead creature will come within thirty feet of it, even if magically compelled to try)
 +
*Potion of Healing
  
 
== Mount ==
 
== Mount ==
  
 
Medium Warhorse (''Fendrel'')
 
Medium Warhorse (''Fendrel'')
*Saddle and tack (military)
+
*Saddle and tack, military (1 stone)
*Shield (spare, strapped to saddle)
+
*Shield (spare, strapped to saddle, 1 item)
*Saddlebags (2 items)
+
*Mace (spare, strapped to saddle, 1 item)
 +
*Saddlebags (3 items)
 
**Blanket, wool
 
**Blanket, wool
 
**Crowbar
 
**Crowbar
 +
**Rope, 50'
 +
 +
== Treasure ==
 +
*4,547 gp
 +
*9 sp
 +
*0 cp
 +
 +
*-5,200 for the chapel
 +
*-120 for congregant maintenance for 1stmonth and 2ndmonth
 +
*+2,312 for 3rdmonth loot
 +
*-159 for congregant maintenance for 3rdmonth
 +
*+521.72 for Gold Rush
 +
 +
== Experience ==
 +
*Owlbears 21 xp
 +
*Bugbears 160 xp
 +
*Carcass Scavengers 36 xp
 +
*Ogres 1 55 xp
 +
*River Trolls 1 64 xp
 +
*River Trolls 2 211 xp
 +
*Coin from Expedition 1 915 xp
 +
*Chimera 62 xp
 +
*Coin from Expedition II 1,613 xp
 +
*Coin from Meteorite and Apes 144 xp
 +
*Coin from partial payment of troll reward 55 xp
 +
*Coin from Meteorite Goblins plus potion and spellbook 273 xp
 +
*Boat project 126 xp
 +
*Hill Giants 66 xp
 +
*Coin from final payment of troll reward 240 xp
 +
*Coin from Venture III 954 xp
 +
*Ogre Warband 140 xp
 +
*Ogre Warband II 228 xp
 +
*Coin from Venture IV 1,974 xp
 +
*Coin from Venture V 818 xp
 +
*Coin from Venture VI 2,387 xp
 +
*Bandit Fight plus Ruined Keep I-III 930 xp
 +
*Pevin Blacksmith stash 263 xp
 +
*Trade Goods I 487 xp
 +
*Trade Goods II 1,565 xp
 +
*Batrachians 76 xp
 +
*Necromantic scrolls 700 xp
 +
*Vengeance Patrol treasure 3,827 xp
 +
*Gnoll Village Treasure 544 xp
 +
*Morlock Raid 655 xp
 +
*Gold from sale of Ring 3,500 xp
 +
*Demon Boars plus loot 2,241 xp
 +
*Chaos Storm 2,500 xp
 +
*Basilisks 1,029 xp
 +
*Candle and Efreet loot 3,209 xp
 +
*Shadowstaff destruction 3,652 xp
 +
*Treasure from chimera ambush 1,303 xp
 +
*Loot from sale of magic items plus treasure 3,579 xp
 +
*Gold Rush 1,095 xp
 +
*Salamander loot 1,958 xp

Latest revision as of 14:30, 1 November 2017

The Wilderlands of Absalom

Rank[edit]

  • Human Cleric 6
  • XP: 46,668/50,000
  • +5% XP bonus
  • Lawful
  • Age 24
  • Henchman of Sir Harn

Attributes[edit]

  • 12 STR
  • 14 INT (+1)
  • 13 WIS (+1)
  • 09 DEX
  • 10 CON
  • 11 CHA

D@W Characteristics[edit]

  • Leadership 4
  • Zone of Control 2
  • Strategic Ability +1
  • Morale Modifier +0

Skills[edit]

  • Languages
    • Common
    • Grog
  • General Proficiencies
    • Adventuring
    • Healing III (see p 61)
    • Riding (see wiki)
  • Class Proficiencies
    • Prophecy (Can Commune like the spell once per week. Also see this post about seeing the future.)
    • Turn Undead (see below)
    • Lay on Hands (can heal himself or another once per day, 8 HP restored)
    • Can research spells, scribe scrolls, and brew potions

Combat[edit]

  • AC 8
  • HP 22
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attack throw (unmodified) 8+
  • Attacks
    • Primary Melee Attack: Mace 6+, 1d6+2 dmg
    • Primary Ranged Attack: Sling 8+, 1d4 dmg
  • Saves:
    • 11 Petrification & Paralysis
    • 08 Poison & Death
    • 14 Blast & Breath
    • 11 Staves & Wands
    • 13 Spells
  • +1 WIS bonus to saves caused by spells or magic items

Spells[edit]

  • 2 1st level spells per day
  • 2 2nd level spells per day
  • 1 3rd level spell per day
  • 1 4th level spell per day

Turn Undead[edit]

  • D Skeleton
  • T Zombie
  • T Ghoul
  • 4+ Wight
  • 7+ Wraith
  • 10+ Mummy
  • 13+ Spectre
  • 16+ Vampire
  • 19+ Infernal

Equipment[edit]

Gear, Armor, Weapons: 6 stone, 5 items

  • Banded Plate Armor +1 (4 stone)
  • Shield +1
  • Mace +2 (1 item)
  • Holy symbol (1 item)
  • Boots, leather, high
  • Cloak, fur-lined
  • Belt, leather (2 items)
    • Sling
    • Pouch
      • Bullets x20
    • Sack, small (1 item)
      • Potion of Healing
  • Backpack (2 stone)
    • Tinder box
    • Waterskin
    • Military oil x0
    • koriko x2
    • Birthwort x3
    • Comfrey x5
    • Woundwort x2

Magic Items[edit]

  • Banded Plate +1, Dispeller (The armor is of a greyish-green hue that seems to shimmer like a drop of oil when examined closely. It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. In addition, the owner may use it to cast one of the following: Dispel Magic, Remove Curse, Neutralize Poison or Cure Disease, upon himself no more than three times, total, targeting a single spell or spell-like effect that is subject to the relevant spell. The character must have been wearing the armor at the time the spell is cast, and the spell is treated as being cast by a 12th level magic-user. The character must be aware of the effect in order to use this ability.)
  • Shield +1 (a beaten bronze shield with an ouroboros set into the perimeter in jade)
  • Mace +2 (with a shaft of bluish steel and a head carved in the shape of a clenched fist, curiously devoid of rust)
  • Pious Candle (This white taper, when lit, produces a light that is anathema to undead. Its flame will last for one hour during which time no undead creature will come within thirty feet of it, even if magically compelled to try)
  • Potion of Healing

Mount[edit]

Medium Warhorse (Fendrel)

  • Saddle and tack, military (1 stone)
  • Shield (spare, strapped to saddle, 1 item)
  • Mace (spare, strapped to saddle, 1 item)
  • Saddlebags (3 items)
    • Blanket, wool
    • Crowbar
    • Rope, 50'

Treasure[edit]

  • 4,547 gp
  • 9 sp
  • 0 cp
  • -5,200 for the chapel
  • -120 for congregant maintenance for 1stmonth and 2ndmonth
  • +2,312 for 3rdmonth loot
  • -159 for congregant maintenance for 3rdmonth
  • +521.72 for Gold Rush

Experience[edit]

  • Owlbears 21 xp
  • Bugbears 160 xp
  • Carcass Scavengers 36 xp
  • Ogres 1 55 xp
  • River Trolls 1 64 xp
  • River Trolls 2 211 xp
  • Coin from Expedition 1 915 xp
  • Chimera 62 xp
  • Coin from Expedition II 1,613 xp
  • Coin from Meteorite and Apes 144 xp
  • Coin from partial payment of troll reward 55 xp
  • Coin from Meteorite Goblins plus potion and spellbook 273 xp
  • Boat project 126 xp
  • Hill Giants 66 xp
  • Coin from final payment of troll reward 240 xp
  • Coin from Venture III 954 xp
  • Ogre Warband 140 xp
  • Ogre Warband II 228 xp
  • Coin from Venture IV 1,974 xp
  • Coin from Venture V 818 xp
  • Coin from Venture VI 2,387 xp
  • Bandit Fight plus Ruined Keep I-III 930 xp
  • Pevin Blacksmith stash 263 xp
  • Trade Goods I 487 xp
  • Trade Goods II 1,565 xp
  • Batrachians 76 xp
  • Necromantic scrolls 700 xp
  • Vengeance Patrol treasure 3,827 xp
  • Gnoll Village Treasure 544 xp
  • Morlock Raid 655 xp
  • Gold from sale of Ring 3,500 xp
  • Demon Boars plus loot 2,241 xp
  • Chaos Storm 2,500 xp
  • Basilisks 1,029 xp
  • Candle and Efreet loot 3,209 xp
  • Shadowstaff destruction 3,652 xp
  • Treasure from chimera ambush 1,303 xp
  • Loot from sale of magic items plus treasure 3,579 xp
  • Gold Rush 1,095 xp
  • Salamander loot 1,958 xp