Difference between revisions of "Ciphers"

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(Created page with "==Black== {| class="wikitable" | Key #1 | Hom. Memory | Manip + Subterfuge | |- | Interlock | style="text-align:right;" | Missing Time | Manip + Subterfuge | Have to do it in ...")
 
(Black)
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==Black==
 
==Black==
 
{| class="wikitable"
 
{| class="wikitable"
| Key #1
+
| '''Key #1'''
 
| Hom. Memory
 
| Hom. Memory
 
| Manip + Subterfuge
 
| Manip + Subterfuge
|
+
| Target becomes engrossed in something.
 +
| Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed.
 
|-
 
|-
 
| Interlock
 
| Interlock
| style="text-align:right;" | Missing Time
+
| style="text-align:right;" | ''Missing Time''
 
| Manip + Subterfuge
 
| Manip + Subterfuge
 
| Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage.
 
| Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage.
| As many as Primum + 1 people. Dramatic failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range.
+
| As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range.
 
|-
 
|-
| Key #2
+
| '''Key #2'''
 
| Ellipses
 
| Ellipses
 
| Manip + Expression
 
| Manip + Expression
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|-
 
|-
 
| Interlock
 
| Interlock
| style="text-align:right;" | Someone Else's Postman
+
| style="text-align:right;" | ''Someone Else's Postman''
 
| Manip + Subterfuge
 
| Manip + Subterfuge
 
| Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth.
 
| Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth.
 
| Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building.
 
| Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building.
 
|-
 
|-
| Key #3
+
| '''Key #3'''
 
| Identity Theft
 
| Identity Theft
 
| Manip + Subterfuge
 
| Manip + Subterfuge

Revision as of 16:09, 1 March 2015

Black

Key #1 Hom. Memory Manip + Subterfuge Target becomes engrossed in something. Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed.
Interlock Missing Time Manip + Subterfuge Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage. As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range.
Key #2 Ellipses Manip + Expression
Interlock Someone Else's Postman Manip + Subterfuge Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth. Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building.
Key #3 Identity Theft Manip + Subterfuge

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