Difference between revisions of "Ciphers"

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| '''Key #2'''
 
| '''Key #2'''
 
| Ellipses
 
| Ellipses
| Manip + Expression
+
| Manip + Exprn
 
| Target becomes engrossed in something.  For scene, target Perception rolls for are reduced to a chance die. If someone actively engages the character, the effect is lost. Demon must be able to see the target when this power takes effect, but the Embed’s effects persist if the demon leaves area. The effects last for a scene.
 
| Target becomes engrossed in something.  For scene, target Perception rolls for are reduced to a chance die. If someone actively engages the character, the effect is lost. Demon must be able to see the target when this power takes effect, but the Embed’s effects persist if the demon leaves area. The effects last for a scene.
 
| Dr. failure - target becomes hyper-aware, bonus to Initiative and Perception rolls equal to the demon’s Primum for scene. Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed. If fail and try again, -1 to roll.
 
| Dr. failure - target becomes hyper-aware, bonus to Initiative and Perception rolls equal to the demon’s Primum for scene. Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed. If fail and try again, -1 to roll.

Revision as of 16:26, 1 March 2015

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Key #1 Hom. Memory Manip + Subtf Anti-Rashomon effect, making everyone in target group tell the same story. Cover story can't be completely absurd or impossible to a conventional understanding. Demon doesn’t actually need to talk with the witnesses. Doesn't prevent a supernatural being from looking into a witness’s mind to learn the truth, or from using some kind of psychic power to look into the area’s past. Dr. failure - everyone tells the mutually coherent story that leads any inclined investigator straight to the demon. Demon gains the Marked Condition — +2 on any roll to track or find witness to the demon’s activities. Can resolve this Condition by agreeing to a confrontation scene with the pursuer. Ex. Succ - any attempt to learn the truth from one of the witnesses, through mundane or supernatural means, suffers a penalty equal to the demon’s Primum..
Interlock Missing Time Manip + Subtf Have to do it in advance. Doesn't stop them from doing things (like writing notes), gives multiple people gaps in time. Like Merc Gunman, with Primum instead of Weapon Damage. As many as Primum + 1 people. Dr. failure - everyone suddenly looks at you or whatever you are trying to distract them from. Ex. Success - can effect everyone in the group/range.
Key #2 Ellipses Manip + Exprn Target becomes engrossed in something. For scene, target Perception rolls for are reduced to a chance die. If someone actively engages the character, the effect is lost. Demon must be able to see the target when this power takes effect, but the Embed’s effects persist if the demon leaves area. The effects last for a scene. Dr. failure - target becomes hyper-aware, bonus to Initiative and Perception rolls equal to the demon’s Primum for scene. Ex. Succ - if someone interrupts the target and then leaves them alone, target goes back to engrossed. If fail and try again, -1 to roll.
Interlock Someone Else's Postman Manip + Subtf Can affect multiple people. For one scene. Breaks when you catch their attention/be suspicious. A kind of social stealth. Doesn't work if it would be out of place for you to be there, like a janitor where there shouldn't be anyone else in the building.
Key #3 Identity Theft Manip + Subtf

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