Difference between revisions of "Dr. Eris Delan"

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*powercells A x6 (1)
 
*powercells A x6 (1)
 
*metatool (1, 200) [when not readied]
 
*metatool (1, 200) [when not readied]
 +
*20 meters rope, TL4 (1)
 
*extra medkit x2
 
*extra medkit x2
 
*rations, 30 days (30)
 
*rations, 30 days (30)

Revision as of 16:05, 30 October 2014

Dr. Eris Delan

Portrait: http://thumis.net/pictures/gaming/character/Eris_med.jpg

Duchess of Dreswen

  • Class: Psychic
  • Level 6 (63,418/64,160)
  • Homeworld: The Reef
  • Background Package: Adventurer [Culture/The Reef (Spacer), Combat/Energy, Persuade]
  • Psychic Training: Academy Gradate
  • Age: 23 (anagathics)
  • HP: 19
  • AC: -1 or 6 (FEP / Armored Undersuit)
  • System Stress 1: Holdout Cavity

Attributes

  • Strength: 13
  • Intelligence: 15 (+1)
  • Dexterity: 16 (+1)
  • Wisdom: 14 (+1)
  • Constitution: 16 (+1)
  • Charisma: 14 (+1)


Combat

  • Attack Bonus: +2
  • Attack: Mindblade, +5 to hit, 1d4+6 damage (nonlethal)
  • Attack: Laser Pistol, +4 to hit, 1d6+1 damage, range 100/300, 10 shots
  • Attack: Thunder Gun, +4 to hit, 2d10+1 damage, range 100/300, 6 shots
  • Attack: Laser Rifle, +4 hit, 1d10+1 damage, range 300/500, 20 shots
  • Attack: Laser Rifle (burst), +6 to hit, 1d10+3 damage, consumes 3 rounds of ammo
  • Saving Throws: Physical 11 Mental 10 Evasion 13 Tech 14 Luck 12
  • AC: -1 or 6 (FEP / Armored Undersuit)
  • HP: 19

Abilities

  • Languages: English, Mandarin, Spanish
  • Skills:
    • Combat/Energy Weapon 0
    • Combat/Psitech 0
    • Culture/The Reef (Spacer) 2
    • Culture/Traveller 0
    • Exosuit 0
    • History 0
    • Perception 1
    • Persuade 2
    • Religion 0
    • Tech/Medical 1
    • Tech/Psitech 0

Skill point progression 4/level

Banked SP: 1

Psionics

  • PP: 25
  • Madness: 20/100 (Chittik interrogations)
  • Telepathy 6 (Mastery of Empathy, Meta-linguistics, Mental Link)
  • Biopsionics 4 (Mastery of Biostasis, Psychic Succor)
  • Metapsionics 2 (Mastery of Psychic Harmonization, Psionic Static Field)

Equipment

Body Modifications

Combat Expected

Carried/Worn: 5/6

  • Field Emitter Panoply (1)
  • Laser Rifle (2) or Thunder Gun (2)
  • mind blade (1)
  • 6 type A power cells (1)
  • argus web (1)
  • Compad
  • TL4 Backpack
  • Holdout Cavity: Laser Pistol

Stowed: 13/13

  • Armored Undersuit
  • 10 Glowbugs
  • Lazarus Patch (1)
  • 2 days rations (2)
  • low-light goggles (1)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • medkit (2)
  • bioscanner (1)
  • binoculars, TL4 (1)

Combat Not Expected

Carried/Worn 6/6

  • Field Emitter Panoply (1)
  • Laser Pistol (1)
  • Metatool (1)
  • 6 type A power cells (1)
  • bioscanner (1)
  • argus web (1)
  • compad
  • TL4 Backpack

Stowed 12/13

  • armored undersuit
  • 10 glowbugs
  • 1 day rations (1)
  • 40 meters rope, TL4 (2)
  • solar recharger (3)
  • survival kit (1)
  • vacc fresher (1)
  • low-light goggles (1)
  • binoculars, TL4 (1)
  • medkit (2)


Shipboard

  • vacc suit
  • fitted Assault Suit
  • laser pistol [when not readied]
  • thunder gun [when not readied]
  • dataslab
  • holo unit (1)
  • powercells A x6 (1)
  • metatool (1, 200) [when not readied]
  • 20 meters rope, TL4 (1)
  • extra medkit x2
  • rations, 30 days (30)
  • trade goods x100 (100)
  • trade metals x500 (500)
  • 38,305 Cr (lifestyle paid up through end of April NE55)


Cost of Living: 3000 Cr/month

Background

Eris Delan grew up traveling between the colony cities. There were riches to be made from the mines and industry of The Reef, and the young woman had an uncanny knack for reading and capitalizing on the desire of others. It was The Black House that saved her from the trouble she inevitably got herself into, and they put her revealed talents to use finding others like her... people who passed through Abaddon on their way to strengthening the State.

They didn't force her to spend time on the backwater planets; that was her choice. Let the other recruiters find the easy Talent. Eris Delan was gonna rise doing the work no one else would.


Notes

  • Final character write-up in OOC thread: http://forum.rpg.net/showthread.php?698152-Stars-Without-Number-Back-in-Black&p=17618320#post17618320
  • For purposes of the Academe, knowing lots of psychic powers is equivalent to being a scholar on the topic. If you want to have academic chops, too, then there's always tech/medical and tech/psitech, which are both in-class for psychics. As well as culture skills, religion, and history. I mean, you have options.
  • Something that should be obvious to you guys by now is that maybe the Academe is not exactly what it appears to be.
  • Secondly, finding Psychics from primitive worlds and bringing them to the Black House is an excellent way to gain Status. Especially if you can nab them from the Golden Empire, which is tricky and dangerous.
  • Research idea: Researching an effective 'weaponization' for fighting the Chittik. Preferably something that works large-scale and that humans would be immune to. Alternately, it could be a weapon for close- to medium- range combat. This is a really neat idea, BUT, you are going to need more resources to do it. I'd say you need a small group of Chittik captured alive, and an actual research facility. Now, you have definitely got enough free holdings points at the black house to install one, but it won't be cheap to build the damn thing. Like, basically, you have enough building/warehouse space that you could have a bioweapons testing facility, you just need to actually build the facility. Also, it would not be a bad idea to make sure your tech/medical was a rank or two higher first.
  • But, like I said above, at least tell me what departments you're interested in. I mean, I could assume you're mostly interested in the College Nephilim, but you might be more interested in another department. (Shit, have I told you specifically that the big writeups on the Academe are on my blog? They're here: http://deepspacecorrespondence. [blog spot] .com/2013/09/power-and-academe.html) If you're unhappy with all of them and want to dig into different departments or something, then just tell me. But this is going to be a lot easier if you can tell me that you want, say, an Echidna/Nephilim cross-disciplinary researcher with a background in History & Culture. Oh. Damn. Totally forgot about the blog. No, I read that article. Echidna/Nephilim cross-disciplinary with a background in History & Culture sounds spot-on, actually. A dash of Promethean would be ideal. I could see her developing an interest in Apollo/Gaia, but let's do that another time, as the above fits most perfectly into her background interests.
  • Academe/Echidna research into the Chittik (and Madness)
  • Eris ideas for AE holdings development
  • "Doctor Eris Delan, friend of the crown and defender of the people, I create you the Duchess Dreswen, first of your line, to have and to hold all lands which belong by right to that title." She places a remarkably large and ornate ruby necklace around your neck, which is clearly some sort of regalia, and strokes the side of your face, very gently. "The people of your duchy will, of course, rely on you for their protection in these coming, troubled times. Their fate is on your conscience." post and location
  • delineating the Duchy of Dreswen OOC discussion on converting slaves rules for Queen Valentin's tribunal