Difference between revisions of "Fitzwilliam Gerald"

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(Completed Quests)
(Magical Techniques)
 
Line 120: Line 120:
 
* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: adopt special “ghost expressions” that human faces can’t.
 
* Obstacle 1: fade away from the living world when nobody is watching.
 
* Obstacle 1: fade away from the living world when nobody is watching.
 +
* Obstacle 1: Portal yourself to or from somewhere not quite real.
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: slip into someone’s dreams.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
 
* Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
 +
* Obstacle 2: Portal someone else to or from somewhere not quite real.
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: reach into the living world from the ghost world without materializing.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: interact with specific objects while otherwise mostly intangible.
 
* Obstacle 3: steal someone’s life energy.
 
* Obstacle 3: steal someone’s life energy.
* Obstacle 3: drag a living person temporarily into the ghost world.
+
* Obstacle 3: Portal yourself or others between two real locations within the Medium.

Latest revision as of 17:01, 27 November 2015

A character in the Chuubostuck campaign.

Description[edit]

Your name is FITZWILLIAM GERALD, and you are a FORTITUDE GHOST. This title is inaccurate in that you are still alive. However, your GRANDFATHER, who is your primary caretaker, is NOT ALIVE, and you have inherited some of his GHOSTLY POWERS. These powers usually manifest themselves in that people IGNORE YOU even when you would prefer them to pay attention, which KIND OF SUCKS. Boooooo.

That's "boooooo" as in "that kind of sucks," not "boooooo" as in some ghost thing.

Since it's tough to make friends when people keep forgetting you exist, you have become something of a BOOKWORM. You are especially a fan of PULP ACTION AND ADVENTURE, with its heroes who are quite frankly UNIGNORABLE. You do a certain amount of writing yourself, but it is MEDIOCRE AT BEST, and primarily focuses on the adventures of THINLY VEILED SELF-INSERT CHARACTERS. These adventures are both ACTION-PACKED and ADRENALINE-FUELED, and often result in WIDESPREAD DESTRUCTION. In hindsight, this will seem SHOCKINGLY PRESCIENT, but right now it's just another way to pass the time.

As stated, you live with your GHOST GRANDFATHER, and your typing occasionally fades out if you're not paying attention.

Age: A few months shy of fifteen

Details[edit]

Name: Fitzwilliam Gerald
Text Color: Shades of gray, the sextuplets from #222222 to #999999
Class and Aspect: Mage of Void
Planet: Land of Ruins and Holes (LORAH)
Dream Planet: Prospit

XP Details[edit]

Genre: Gothic
(Shared action, Shared Reaction, Slice of Life, Obsessive Action) Emotion XP: Facepalm / Head-desk

Traits[edit]

Skills[edit]

  • Ghost Magic 4
  • Dealing with Antiques 2
  • Superior Vitality 2
  • Investigation 2

Perks[edit]

  • Connection: Riley McArthur 1
  • Connection: Matt Ritter 1
  • Connection: Lilith Ivanov 1
  • Trick: Antique Firearms (Use Antiques skill for combat with old guns)
  • Superior Skill: Superior Dreamself 1
  • Perk Reward: Storyteller 3
  • Magical Trick: Ghostly Portals

Other[edit]

  • Bond: Inconveniently Ghostly 2
  • Affliction: Tireless 1
  • Will 8/8
  • MP: 2/2

Health[edit]

Normal Health: [   ][   ]
Tough Health:  [   ]
Divine Health: [   ]

Issues[edit]

  • Over Your Head 1

Arc[edit]

  • Storyteller 1 [The Ghost Adventurer]
  • Wounded Angel 0+ [Sickly Bindings]

Arc XP: 0/72
Free XP: 0

Arc Quest 1: Working With Midnight (21 XP)[edit]

[  ][  ][  ]    [  ][  ][  ]   [  ][  ][  ]   [  ][  ][  ]
[  ][  ][  ]    [  ][  ][  ]   [  ][  ][  ]

What could possibly go wrong?

The HG can award you 3XP toward this quest when:
[ ] Midnight drags you into a series of criminal acts.
[ ] You drag Midnight into a series of heroic acts.
[ ] You get into a huge argument or fight with someone you care about.

You can gain a total of 9 XP in this fashion.

>Once per chapter, you can gain 1 XP toward this quest when you:

  • have a long conversation with Midnight
  • spend time involved in complicated spy operations
  • monologue about your duties as a Hero
  • get beaten up
  • get caught totally off-guard by some casual act of cruelty on Midnight's part

Basic Quest: The List (Melodramatic)[edit]

[XXX][XXX][XXX]
[XXX][XXX][XXX]
[   ][   ][   ]

When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?

Side Quest: ???[edit]

Something?

Completed Quests[edit]

None for this Arc.

Ghost Magic[edit]

Non-Magical Techniques[edit]

  • Obstacle 0: laugh an eerie, echoing laugh
  • Obstacle 0: raise someone’s hackles
  • Obstacle 0: stare ominously
  • Obstacle 1: walk silently.
  • Obstacle 1: see into the living world without bringing the two worlds closer.

Magical Techniques[edit]

  • Obstacle 1: find someone who’s looking for you.
  • Obstacle 1: adopt special “ghost expressions” that human faces can’t.
  • Obstacle 1: fade away from the living world when nobody is watching.
  • Obstacle 1: Portal yourself to or from somewhere not quite real.
  • Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
  • Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
  • Obstacle 2: slip into someone’s dreams.
  • Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
  • Obstacle 2: Portal someone else to or from somewhere not quite real.
  • Obstacle 3: reach into the living world from the ghost world without materializing.
  • Obstacle 3: interact with specific objects while otherwise mostly intangible.
  • Obstacle 3: steal someone’s life energy.
  • Obstacle 3: Portal yourself or others between two real locations within the Medium.