Fitzwilliam Gerald

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A character in the Chuubostuck campaign.

Description

Your name is FITZWILLIAM GERALD, and you are a FORTITUDE GHOST. This title is inaccurate in that you are still alive. However, your GRANDFATHER, who is your primary caretaker, is NOT ALIVE, and you have inherited some of his GHOSTLY POWERS. These powers usually manifest themselves in that people IGNORE YOU even when you would prefer them to pay attention, which KIND OF SUCKS. Boooooo.

That's "boooooo" as in "that kind of sucks," not "boooooo" as in some ghost thing.

Since it's tough to make friends when people keep forgetting you exist, you have become something of a BOOKWORM. You are especially a fan of PULP ACTION AND ADVENTURE, with its heroes who are quite frankly UNIGNORABLE. You do a certain amount of writing yourself, but it is MEDIOCRE AT BEST, and primarily focuses on the adventures of THINLY VEILED SELF-INSERT CHARACTERS. These adventures are both ACTION-PACKED and ADRENALINE-FUELED, and often result in WIDESPREAD DESTRUCTION. In hindsight, this will seem SHOCKINGLY PRESCIENT, but right now it's just another way to pass the time.

As stated, you live with your GHOST GRANDFATHER, and your typing occasionally fades out if you're not paying attention.

Age: A few months shy of fifteen

Details

Name: Fitzwilliam Gerald
Text Color: Shades of gray, the sextuplets from #222222 to #999999
Class and Aspect: Mage of Void
Planet: Land of Ruins and Holes (LORAH)
Dream Planet: Prospit

XP Details

Genre: Gothic
(Shared action, Shared Reaction, Slice of Life, Obsessive Action) Emotion XP: Facepalm / Head-desk

Traits

Skills

  • Ghost Magic 4
  • Dealing with Antiques 2
  • Superior Vitality 2
  • Investigation 2

Perks

  • Connection: Riley McArthur 1
  • Connection: Matt Ritter 1
  • Connection: Lilith Ivanov 1
  • Trick: Antique Firearms (Use Antiques skill for combat with old guns)
  • Superior Skill: Superior Dreamself 1
  • Perk Reward: Storyteller 3
  • Magical Trick: Ghostly Portals

Other

  • Bond: Inconveniently Ghostly 2
  • Affliction: Tireless 1
  • Will 8/8
  • MP: 2/2

Health

Normal Health: [   ][   ]
Tough Health:  [   ]
Divine Health: [   ]

Issues

  • Over Your Head 1

Arc

  • Storyteller 1 [The Ghost Adventurer]
  • Wounded Angel 0+ [Sickly Bindings]

Arc XP: 0/72
Free XP: 0

Arc Quest 1: Working With Midnight

[  ][  ][  ][  ][  ]     [  ][  ][  ][  ][  ]   [  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ]     [  ][  ][  ][  ][  ]   

The HG can award you 5XP toward this quest when:

  • A

You can gain a total of XP in this fashion.

>Once per chapter, you can gain 1 XP toward this quest when you:

Basic Quest: The List (Melodramatic)

[XXX][xxx][XXX][XXX][XXX]
[XXX][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

When you declare a problem to be unsolved and unsolveable, at least by someone of your meager abilities, you may add it to The List of Scary Things to Avoid Thinking About and take a bonus XP for this quest. You may only obtain this bonus XP once per fifteen minutes/once per scene. You can add problems to the list more frequently than this, but you won't get an XP for it—and hopefully, your problems aren't that bad. Right?

Side Quest: ???

Something?

Completed Quests

Storyline Quest: Obtain SBURB

You've got to get into that game!

Arc Quest: Adventure GET

You are the hero of your own story!

Ghost Magic

Non-Magical Techniques

  • Obstacle 0: laugh an eerie, echoing laugh
  • Obstacle 0: raise someone’s hackles
  • Obstacle 0: stare ominously
  • Obstacle 1: walk silently.
  • Obstacle 1: see into the living world without bringing the two worlds closer.

Magical Techniques

  • Obstacle 1: find someone who’s looking for you.
  • Obstacle 1: adopt special “ghost expressions” that human faces can’t.
  • Obstacle 1: fade away from the living world when nobody is watching.
  • Obstacle 2: fade away from the living world, even in plain sight, as long as the people watching you don’t know you very well.
  • Obstacle 2: turn translucent and mostly-intangible, able to pass through things of the living world as long as they don’t also exist in the ghost world
  • Obstacle 2: slip into someone’s dreams.
  • Obstacle 2: stretch out your legs into an attenuated vapor, allowing you to float off the ground or stretch up to five feet taller.
  • Obstacle 3: reach into the living world from the ghost world without materializing.
  • Obstacle 3: interact with specific objects while otherwise mostly intangible.
  • Obstacle 3: steal someone’s life energy.
  • Obstacle 3: drag a living person temporarily into the ghost world.