Difference between revisions of "Foxtrot"

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Revision as of 23:59, 16 December 2014

Beyond the Zone

4.jpg




  • Agi d6
  • Smarts d8
  • Spirit d8
  • Strength d4
  • Vigor d6
  • Charisma 0
  • Pace 6"
  • Parry 4
  • Toughness 5

Skills

Tracking 1d6 Survival 1d6 Streetwise 1d6 Stealth 1d6 Shooting 1d6 Repair 1d4 Persuasion 1d4 Psionics d6 Notice 1d6 Lock-picking 1d4 Knowledge: local 1d8 Healing 1d4 Fighting 1d4 Climbing 1d4

Hindrances

Major Curious Minor Greedy, Illiterate

Edges

Arcane Background, Contacts.

Power Points: 10 Three powers:


Equipment:

Kevlar 80 2/4 80 Helmet +3 75 Survival kit (+2 Survival rolls) 200 Jacobs Gut Spiller(Pump action shotgun) 150 50 shot 50 Shovel 5 rope 10 lighter 2 Sleeping bag 25 Canteen x2 10 Dagger 25 Several Sacks of Fluro Agave 300 Trail rations 10 Backpack 50 8 dollars


"Born in the wastes, from the wastes, likely die in the wastes. Name’s Foxtrot. I find stuff, guide folk, and bury ‘em when they’re dead. I like animals, don’t like folk hurting ‘em neither. Where you off too? Really? That’s the Badlands, gonna get you killed unless youse take me. First we’ll go see Bloody Moira, give me an hour and I’ll be back. She’s in the know and owes me a favour."

"Mamma and Pappa ran a trading post on the edges of the Cactus wilds, Then Mamma got kidnapped by the Flambé gang. Well we says Kidnapped to cover up for the fact she ran off with 'em, shaved her head and now has a habit of burning people alive and eating 'em. Pappa still runs the store and keeps me in biscuit and grog when ever I call by..."

"After Mamma went, Pappa hooked up with one of the locals and I spent more and more time out back with them. I found the old man not long after. Lived in a cave, smoked some serious shit and made me eat that special cactus. Gave me my name, told me who my totem was and that he'd show me the way....Funny old coot, had to slap his wandering hands a few times but now we have an understanding and well....I can do stuff can't I."

Final Skills

  • 6989A4
  • Rank 3 Scavenger
  • Survival 0
  • Engineer Electronics 0
  • Computer 0
  • Comms 0
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 3
  • Zero g 2
  • Gun combat zero g weapons 2
  • Jack of all trades 3
  • pilot spacecraft 1
  • Trader: Zone 1
  • Medic 1
  • Recon 1
  • Stealth 0


  • Equipment
    • Comm dot


    • Personal defence laser#
      • 10 mags.Carries 2.


    • Snub nose smg# 350c
      • 10 mags Mixed lot.
      • Silencer 200c


    • TL10 Targeting HUD +2 DM# 1750c
    • TL 12 Helmet reader HUD 8 feeds. 1000c
    • Combat helmet: infrared


    • Spare gyrostabilizer 300c


    • TL10 Cloth armour 5 1kg Port/planet/combat
    • TL10 Armotech Crew Jacket 5 2kg 800c ship/port/planet
    • TL10 Combat Environment suit 3 2kg Planet
    • TL12 Skinsuit Ship
    • TL9 Salvage suit 8 25kg 20hr air tank: with tools, merchant prince 113.
    • TL12 improved vacc suit.
    • Big boots
    • TL11 bug
    • Recreational drugs
    • 50c
    • Plenty of back up ammo.

Weapons

Weapon Name Damage TL Mag Auto Recoil Range Mass
Personal defence laser# 4d6+1 13 25 4 - pistol 3
Silenced Snub smg# 3d6-2 8 30 2 -2 shotgun 2
Dagger 1d6+2 1 - - - - -

CHARGEN

Attributes

  • Str 6
  • Dex 9
  • End 8
  • Int 9
  • Edu 10
  • Social 5 -1 (Term 2)=4
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## (added to attributes)Used them for two survivals and one advancement roll later.

Background skills

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0


  • survival yes,
  • advancement yes 1##(Used special) Skill gained: zero g +1. Rank 1 gained Vacc suit +1
  • event 14 while scavenging you intercept a transmission from another ship. It was a coded military transmission. Have a recording but never broke the code.
  • Contact: Carter, Astrogation +1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##, (Used special)
  • Advancement yes. skill gained vacc suit+ 1 Rank 2
  • Event: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes## (Used special). skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
  • Event 31 Time on a salvage barge Take Pilot spacecraft +1


  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 2
  • Pilot spacecraft 1
  • Trade Belter 1

Term 4 Drifter: Scavenger

  • Chose Jack of all trades +1
  • survive No mishap 3 arrested Gain Gun combat +1
  • No advance -
  • no event


  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 2
  • Vacc suit 3
  • Zero g 2
  • Gun combat 2
  • Jack of all trades 3
  • Pilot spacecraft 1
  • Trade Belter 1

Mustering out benefits

  • 3+2 Rank
  • None
  • None
  • Weapon: personal defence laser
  • 4000
  • +1Edu

Term 5 FERA Contact operative

  • Survival yes
  • Leadership no
  • Skills
  • Medic 0+1
  • Recon 0+1
  • Stealth 0


  • Event: When dealing with an alien race, she had an opportunity to gather extra intelligence about them, but instead angered them causing them to fire on her ship. Badly damaged and with the crew dead she decided to fake her death and vanish into the Zone once more. 6 contacts and 2 enemies.
    • Alien Naval commander, insulted, slapped and damager of her ship. Enemy
    • Smuggler found her adrift and helped fake her death. Headed to secret base where next contact met.
    • Scavenger gave her a lift to a small system with three safe planets.
    • Local government official (lover) falsified her papers so she could leave FERA
    • Took work on a far trader and then stole the ship. Owner company is the Enemy. Alerted authorities, who eventually corned her several months later.
    • Voodoo O'Neill Female Scavenger whom she teamed up with.
    • Shady contact from deep within Solomani space, promised to do a trade deal.
    • Old space station, just over the border in Solomani space, Mechanic/engineer who fixed her ship.
    • Captured by Space Patrol planet side. Voodoo O'Neill escapes with ship.

Background

  • Kettu to her family, but now going by the name of Foxtrot.

Born on a bad ass Mangrove world, deep within the Terran Federation, Foxtrot was just a kid when the fall came, killing her immediate family and destroying everything she knew. Saved by her Uncle and his ship, that luckily ran on Imperial protocols, she escaped to what was to become the Zone…... A life of scavenging, smuggling and violence ensued, hopping from one small enclave to another. Her Uncle died and crews came and went, relationships and fortunes were made and lost over night, all hardening the already tough woman into who she is today. A daily game of cat and mouse was acted out with the Federation authorities, as they did their best to curb her and her associates excursions into forbidden space…..Eventually her luck run out and the Space patrol cornered her one fatal day. Looking at a long stretch in jail she was surprised when her cell door opened and in came FERA to offer her a choice: A prison hulk or a chance to share her skills for the better good.

What's a girl to do with choices like that? Least the uniform looked good.

Small and lithe, dark skinned with branded cheeks and emerald green eyes, Foxtrot is tough, callous and good at what she does, which is a bit of everything thanks to her life on the edge. So far there's been nothing she can't turn her hand too…..So far. Double crossing, cheating and extreme violence have been her daily bread for as long as she can remember, so don't expect her to trust anyone else, let alone you.

FERA: It's a home, better than prison and she's liking what she's seeing. Good grub, professional crews and the promise of steady pay. Damn their ship is nice.... She feels mighty good behind the Con, giving orders to shiny folk.....