Difference between revisions of "Geldir of Mirkwood"

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*  ''Awareness:'' 2  
 
*  ''Awareness:'' 2  
 
* ''Insight:'' 1  
 
* ''Insight:'' 1  
* Search: 0
+
* Search: 1
 
;Survival
 
;Survival
 
*  Explore: 1  
 
*  Explore: 1  
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'''-Rewards-:'''  
 
'''-Rewards-:'''  
*  
+
* Woodland Bow
  
 
'''-Virtues-:'''  
 
'''-Virtues-:'''  
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'''-Gear-'''
 
'''-Gear-'''
 
* Sword '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' none
 
* Sword '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' none
* Bow '''damage:''' 5 '''edge:''' G '''injury:''' 14 '''enc:''' 1 '''special:''' none
+
* Woodland Bow '''damage:''' 5 '''edge:''' G '''injury:''' 14 '''enc:''' 1 '''special:''' Can make an extra opening volley
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Heavy Cloak and Bracers (Leather Corselt) '''protection:''' 2d '''enc:''' 8
 
* Heavy Cloak and Bracers (Leather Corselt) '''protection:''' 2d '''enc:''' 8
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; Experience & Advancement
 
; Experience & Advancement
: '''Wisdom:''' 2 '''Valour:''' 1
+
: '''Wisdom:''' 2 '''Valour:''' 2
: '''Experience:''' 6 '''Total Experience:''' 6
+
: '''Experience:''' 2 '''Total Experience:''' 6
: '''Fellowship:''' 7 '''Advancement:''' 7 '''Treasure:''' 0 '''Standing:''' 0  
+
: '''Fellowship:''' 7 '''Advancement:''' 3 '''Treasure:''' 5 '''Standing:''' 0  
  
  

Revision as of 16:38, 29 June 2015

Culture: Elf of Mirkwood
Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialties: Elven-lore, Woodwright, Rhymes of Lore
Distinctive features: Fair-spoken, Quick of Hearing
Body: 5 Heart: 4 Wits: 5
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7

-Common Skills-

Personality
  • Awe: 2
  • Inspire: 1
  • Persuade: 1
Movement
  • Athletics: 3
  • Travel: 1
  • Stealth: 2
Perception
  • Awareness: 2
  • Insight: 1
  • Search: 1
Survival
  • Explore: 1
  • Healing: 1
  • Hunting: 1
Custom
  • Song: 3
  • Courtesy: 1
  • Riddle: 1
Vocation
  • Craft: 0
  • Battle: 2
  • Lore: 3

-Weapon Skills-

  • Bow: 2
  • Sword: 1
  • Dagger: 1

-Rewards-:

  • Woodland Bow

-Virtues-:

  • Wood-elf Magic (Stinging Arrow)

-Gear-

  • Sword damage: 5 edge: 10 injury: 16 enc: 2 special: none
  • Woodland Bow damage: 5 edge: G injury: 14 enc: 1 special: Can make an extra opening volley
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Heavy Cloak and Bracers (Leather Corselt) protection: 2d enc: 8


Fatigue & Endurance
Endurance: 26 Starting Endurance: 26
Fatigue from Encumbrance: 11 Fatigue from Travel: 0 Total Fatigue: 11
Default Journey Role: Look-out
Hope & Shadow
Hope: 12 Starting Hope: 12
Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 1
Fellowship Focus: Unassigned
Protection & Damage
Armour: 2d Headgear: +0
Parry: 5
Damage: 5 (+5) Ranged: 5 (+5)
Experience & Advancement
Wisdom: 2 Valour: 2
Experience: 2 Total Experience: 6
Fellowship: 7 Advancement: 3 Treasure: 5 Standing: 0


Background Geldir is the son of Gellinas, who for almost 600 years was a favored minstrel in the court of Thranduil, perfecting his song-craft. He was perpetually inspired in this by his wife: Arassel, who worked among the raft-elves that traded with the town upon the Long Lake. It seemed that every time she returned she would bring to her husband and her son a new and clever song or story sung by one of the many peoples that came to trade for the riches of the Kingdom Under the Mountain. Often, Gellinas would adapt these songs into Sindarin, and for a time was acclaimed in the court for bringing new joys to the Woodland Realm.

But then the dragon came. The Mountain burned. And King Thanduril's heart turned inwards. The human and dwarfish songs Gellinas sung fell out of favor with the court. Geldir was but a small boy at this time, and barely could he understand the despondency that fell upon his parents. The both of them began to waste away in grief. For they had lost dear friends, and the world had lost songs and stories that will never again be heard. Soon after Geldir came of age, they both succumbed to their sorrows and their spirits left for the Undying Lands.

Geldir vowed to continue the work of his parents, to see that songs and lore would not be lost to such disaster again. In this way, he came to the attention of the court of the Elven-king as well. For Geldir had inherited his father's talents and his mother's curiosity. His studies had shown him many old, old songs of the elves and these were now in favor with the now more isolated Woodland Realm. When a small company of trespassing dwarves were captured, Geldir's main thought was if he might be able to convince the King to let him speak with them and learn of their songs. But his petitions were fruitless, and Geldir spent much of his goodwill in the court in this endevour, only for the dwarves to vanish mysteriously one night near the end of summer.

It was soon after that much news came. The dragon was slain by the black arrow of a man. The dwarves had reclaimed Erebor and its riches. And the Elven-king was assembling his host to reclaim long lost treasure from the dragon's hoard. Geldir was assigned as one of the musicians of the host, to relay orders over the din of battle with calls from a trumpet. What happened next is, of course, legend. The Battle of the Five Armies was fought before the Lonely Mountain in which Geldir fought with courage. Kings were slain and raised up. The foul forces of Shadow were shattered and scattered to the hills, and new bonds of friendship between the Free Peoples was forged. For his service in the battle, Geldir was gifted with a bow from the armory of Thanduril himself. With a watchful peace now upon the Wilderland, Geldir took his leave of the court. For now he can truely honor the wishes and works of his parents, journeying among the Free People and collecting the myriad wonderful songs and stories. And at the same time spreading the songs and stories of his own kin. And it is this that has brought him to today, in the house of Beorn, little knowing the adventures that await.