Magicis Puellae in Serena Universi
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Revision as of 08:26, 10 August 2012
Magicis Puellae in Serena Universi is a PbP game on RPG.net, ruled over by Rabbit Éclair.
The game takes place in the prosperous (fictional) port city of Akabira in Mie Prefecture, a couple of hundred miles Southwest of Tokyo. Unless otherwise noted, all characters go to Akabira High School, which houses grades 7-12.
Contracting is pretty straightforward. Boro approaches a girl and offers her a wish in exchange for helping defend the universe from youma. It's not a very formal process, but he's pretty forthcoming with all of the information listed here. If the girl accepts, she gains her powers and Soul Gem after making her wish. Usually, Boro tries to introduce new magical girls to a more experienced mentor shortly afterward. (Which means that starting relationships between girls who have already contracted are very possible.)
Every magical girl can see the passageways to other universes, as long as her Soul Gem is nearby. To magic sight, they look like a simple colored circle with a sigil in the center. There are zillions of passages, scattered all over the world, but there are only four different sigils. Presumably, this means that there are only four other universes. Youma come through the gates occasionally, but if any magical girl has found a way to open one and travel in the other direction, she isn't talking.
Every magical girl gets one! They're pretty much little glowing egg-things, with small, unique decorations. The decorations usually seem tied into a magical girl's hobbies, interests, personality, or powers. When transformed, Soul Gems turn into some sort of fashion accessory. Apart from their flashier effects, having a Soul Gem lets a girl see passages to other universes, communicate with other nearby magical girls telepathically, and detect nearby magical girls and youma (but not youkai).
Boro usually tells girls pretty early on that their Soul Gems are the conduit for their magic. A magical girl who gets too far from her soul gem doesn't suffer any immediate ill effects, but she's effectively powerless until she gets back to it.
Wishes work pretty much like they do in PMMM. Girls get the result that they asked for, as a reasonable, non-malicious party would interpret them. Of course, what they ask for might not necessarily make them happy anyway. Boro warns girls up front that the universe will reject some wishes that are too harmful, but if that happens, they just get to pick a different wish.
Are evil! They come from other universes to spread misery and suffering. That's really all there is to it. They hide inside Nightmares, which makes them invisible to normal people outside of the Nightmare. Magical girls are warned that letting themselves come to hate the world can turn them into youma. Still, youma from this universe are rare and don't hide in Nightmares.
- When Overcharge results in a change, the player can OOC'ly choose whether to roll for it or just pick something that we think is appropriate.
- Both youkai and youma drop Oblivion Seeds. The primary use of Oblivion Seeds is to regain Resolve. Sometimes, this gives girls rather weird visions, so it's kinda creepy, but what else are you gonna do? The seed from a youma can be used two times, each restoring 1d6 Resolve to the user. The seed from a youkai can be used five times.