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Template Character Points
(See Game Design/Templates.)
| build |
|
| no variability | -10 CP
|
| low variability | -5 CP
|
| medium variability | 0 CP
|
| high variability | 5 CP
|
| ¼ speed | -30 CP
|
| ½ speed | 0 CP
|
| 1 speed | 30 CP
|
| 2 speed | 60 CP
|
| 3 speed | 90 CP
|
| agility levels | 15 CP
|
| strength levels | 10 CP
|
| toughness levels | 5 CP
|
| running levels | 10 CP
|
| swimming levels | 10 CP
|
| airspeed levels | 10 CP
|
| |
| abilities |
|
| ability levels | 8 CP
|
| qualities |
|
| flying | 15 CP
|
| gliding | 10 CP
|
| soaring | 5 CP
|
| parachuting | 5 CP
|
| perfect regeneration | 10 CP
|
| daily regeneration | 10 CP
|
| hourly regeneration | 30 CP
|
| sudden regeneration | 50 CP
|
| mechanical | 5 CP
|
| blind | -70 CP
|
| deaf | -30 CP
|
| dumb | -10 CP
|
| mute | -15 CP
|
| inept | -20 CP
|
| unintelligent | -40 CP
|
| | natural armor
| partial cover | 5 CP | × cover × absorption
|
| complete cover | 50 CP | × absorption
|
natural weapons
| none | -50 CP
|
| single | -20 CP
|
| multiple | 0 CP
|
| each hand | 10 CP
|
| leverage levels | 4 CP
|
| offense levels | 5 CP
|
| meters of range | 1 CP
|
| one sharp weapon | 20 CP
|
| multiple sharp weapons | 30 CP
|
| one padded weapon | 5 CP
|
| multiple padded weapons | 8 CP
|
|
Character Character Points
(See Character Development/Character Creation.)
| ability levels | 5 CP
|
| more speed | 20 CP
|
| less speed | -20 CP
|
| agility levels | 10 CP
|
| toughness levels | 3 CP
|
| strength levels | 5 CP
|
| running levels | 10 CP
|
| swimming levels | 10 CP
|
| airspeed levels | 10 CP
|
Equipment Character Points
(See Game Design/Equipment.)
| heft levels | -10 CP |
|
| power levels | 10 CP |
|
| meters of range | 1 CP |
|
| partial cover | 5 CP | × cover × absorption
|
| complete cover | 50 CP | × absorption
|
| offense levels | 5 CP |
|
| control levels | 10 CP |
|
| sharp | 20 CP |
|
| padded | 5 CP |
|
| two-handed | -10 CP |
|
| flash | -5 CP |
|
| noise | -10 CP |
|
| smoke | -20 CP |
|
shots before reloading | CP value
|
| 1 | -2 × the reload time
|
| 2 | 5 - 2 × the reload time
|
| 3 | 10 - 2 × the reload time
|
| 4 | 12 - 2 × the reload time
|
| 5 | 14 - 2 × the reload time
|
| 6 | 16 - 2 × the reload time
|
| 7 | 17 - 2 × the reload time
|
| 8 | 18 - 2 × the reload time
|
| 9 | 19 - 2 × the reload time
|
| 10 or more | 20 - 2 × the reload time
|
| no limit | 20
|
|
| mass | CP
|
| 0.000 kg | 10
|
| 0.001 kg | 9
|
| 0.002 kg | 8
|
| 0.005 kg | 7
|
| 0.01 kg | 6
|
| 0.02 kg | 5
|
| 0.03-0.05 kg | 4
|
| 0.06-0.10 kg | 3
|
| 0.11-0.20 kg | 2
|
| 0.21-0.50 kg | 1
|
| 0.51-1.00 kg | 0
|
| 1.01-2.00 kg | -1
|
| 3-5 kg | -2
|
| 6-10 kg | -3
|
| 11-20 kg | -4
|
| 21-50 kg | -5
|
| 51-100 kg | -6
|
| 101-200 kg | -7
|
| 201-500 kg | -8
|
| 501-1000 kg | -9
|
| 1001-2000 kg | -10
|
| 2001-5000 kg | -11
|
| 5001-10,000 kg | -12
|
| 10,001-20,000 kg | -13
|
|