Difference between revisions of "No Sharper Spur"

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(Starting Money)
(One Cool Thing)
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==One Cool Thing==
 
==One Cool Thing==
Pick an item as allowed above.  A weapon, armor, a Tech kit, etc.  Something that you want to be a signature or vital gear for your character.  You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.
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Pick an item up to TL4.  A weapon, armor, a Tech kit, etc.  Something that you want to be a signature or vital gear for your character.  You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.
  
 
==One Plot Thing==
 
==One Plot Thing==

Revision as of 01:04, 1 July 2015

Ninevehn's Stars Without Number game.

WIP

Style and Posting

  • Tell me your intention (what you want to accomplish) and your action (how you attempt to do something).
  • Post with purpose. Posts should push the action forward, uncover information or reveal something about the character. Preferably two or more of those at once!
  • Banter is fine as long as things are moving.
  • Avoid getting caught in the politeness spiral. Pick a direction, post it, and if other characters want to do something else, then that's rp fodder!
  • I am aiming for four to five purposeful posts from each player every week. More is fine, but 4-5 is a good ballpark.
  • If you are planning on an absence, please let me know.
  • If for some reason you fall behind on posting, don't fret, just jump back in. Everyone goes through lulls occasionally.
  • If you are no longer interested or no longer have the time to play, please let me know you are withdrawing. There will be no hard feelings, and not only is it polite, it keeps The Wyzard from blacklisting you.

Dice Rolls

Dice rolls are in the rolz.org room No Sharper Spur. [1] I will be doing all the rolls save character creation (and I will roll chargen for you if you'd like), but it's all done and recorded there.

Character Creation

As per the core rulebook, with 3 exceptions. 1) Roll as normal for attributes, then assign them in any order you wish. 2) Choose one Background Package, and additionally the Adventurer Package. 3) Choose one Training Package, and additionally the Adventurer Package. You may choose the adventurer package twice in a stage if you wish.

Starting Money

Each character gets 1,000 credits to purchase starting gear with, up to TL3 for ranged weapons and TL4 for armor and melee. The setting is absolutely lousy with up-jumped TL2-3 gear, and there's a lot of military surplus on the market, so it's sort of a buyer's market.

One Cool Thing

Pick an item up to TL4. A weapon, armor, a Tech kit, etc. Something that you want to be a signature or vital gear for your character. You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.

One Plot Thing

Pick a plot-driving hook for your character. Maybe you know a secret jump route, or a military officer who needs work done off the books from time to time. Every character needs one connection or relationship that can be used to get information, create complications or hang an adventure off of in a pinch!

Advancement

Skills

Skill points gained per level are doubled. The skill caps remain the same.

HP

Roll one additional die when rolling HP, and drop the lowest die. If your new roll is the same or less than your old score, add 1 hp to your old score.

An example: A Warrior with 8 hp reaches level 2 and rolls his new hp. He would roll 3 d8, dropping the lowest die. If he rolled a 7, 5 and 4, he would keep the 7 and 5 for 12 hp. If the result was less than 8, he would add one to that score and have 9 hp as his new total.

Sector Map

Key

  • Star= Star System
  • Line= Publicly Known Route
  • Purple= Phoenician Authority Space
  • Orange= Trakkaran Territory
  • Blue= Delann Space

WyrmSector.png