Difference between revisions of "No Sharper Spur"

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(House Rules)
(House Rules)
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==Up-jumped Weapons==
 
==Up-jumped Weapons==
 
Much of Phoenician technology is transitional, and the common practice of up-jumping is part and parcel of that fact.  Up-jumped weapons are simply TL 1-3 weapons platforms built using TL4 materials technology.  The effect is that these items count as TL4 for the purposes of overcoming advanced armor or resisting effects.  An up-jumped shotgun is not slowed by plate, while an up-jumped knife is capable of wounding even a warrior in powered armor.
 
Much of Phoenician technology is transitional, and the common practice of up-jumping is part and parcel of that fact.  Up-jumped weapons are simply TL 1-3 weapons platforms built using TL4 materials technology.  The effect is that these items count as TL4 for the purposes of overcoming advanced armor or resisting effects.  An up-jumped shotgun is not slowed by plate, while an up-jumped knife is capable of wounding even a warrior in powered armor.
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==Submersion==
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The innovators (and primary producers) of Phoenician spacecraft live in submerged cities off the eastern coast.  This influence has led to all atmosphere-capable starships being designed for submersible operations as well.  They are slow and clumsy when underwater, however, being reduced to speed -2 and using in-system travel times for oceanic ones, without the benefit of the spike drive enhancing speed.  Most weapons cannot be fired effectively while submerged.
  
 
=Advancement=
 
=Advancement=

Revision as of 07:30, 1 July 2015

Ninevehn's Stars Without Number game.

WIP

Style and Posting

  • Tell me your intention (what you want to accomplish) and your action (how you attempt to do something).
  • Post with purpose. Posts should push the action forward, uncover information or reveal something about the character. Preferably two or more of those at once!
  • Banter is fine as long as things are moving.
  • Avoid getting caught in the politeness spiral. Pick a direction, post it, and if other characters want to do something else, then that's rp fodder!
  • I am aiming for four to five purposeful posts from each player every week. More is fine, but 4-5 is a good ballpark.
  • If you are planning on an absence, please let me know.
  • If for some reason you fall behind on posting, don't fret, just jump back in. Everyone goes through lulls occasionally.
  • If you are no longer interested or no longer have the time to play, please let me know you are withdrawing. There will be no hard feelings, and not only is it polite, it keeps The Wyzard from blacklisting you.

Dice Rolls

Dice rolls are in the rolz.org room No Sharper Spur. [1] I will be doing all the rolls save character creation (and I will roll chargen for you if you'd like), but it's all done and recorded there.

Character Creation

As per the core rulebook, with 3 exceptions. 1) Roll as normal for attributes, then assign them in any order you wish. 2) Choose one Background Package, and additionally the Adventurer Package. 3) Choose one Training Package, and additionally the Adventurer Package. You may choose the adventurer package twice in a stage if you wish.

Starting Money

Each character gets 1,000 credits to purchase starting gear with, up to TL3 for ranged weapons and TL4 for armor and melee. The setting is absolutely lousy with up-jumped TL2-3 gear, and there's a lot of military surplus on the market, so it's sort of a buyer's market.

One Cool Thing

Pick an item up to TL4. A weapon, armor, a Tech kit, etc. Something that you want to be a signature or vital gear for your character. You get it for free and it's reasonably plot-protected; don't do something foolish like chuck it out an airlock or into a volcano and you'll hang onto it.

One Plot Thing

Pick a plot-driving hook for your character. Maybe you know a secret jump route, or a military officer who needs work done off the books from time to time. Every character needs one connection or relationship that can be used to get information, create complications or hang an adventure off of in a pinch!

Wyrm Sector Setting

House Rules

Up-jumped Weapons

Much of Phoenician technology is transitional, and the common practice of up-jumping is part and parcel of that fact. Up-jumped weapons are simply TL 1-3 weapons platforms built using TL4 materials technology. The effect is that these items count as TL4 for the purposes of overcoming advanced armor or resisting effects. An up-jumped shotgun is not slowed by plate, while an up-jumped knife is capable of wounding even a warrior in powered armor.

Submersion

The innovators (and primary producers) of Phoenician spacecraft live in submerged cities off the eastern coast. This influence has led to all atmosphere-capable starships being designed for submersible operations as well. They are slow and clumsy when underwater, however, being reduced to speed -2 and using in-system travel times for oceanic ones, without the benefit of the spike drive enhancing speed. Most weapons cannot be fired effectively while submerged.

Advancement

Skills

Skill points gained per level are doubled. The skill caps remain the same.

HP

Roll one additional die when rolling HP, and drop the lowest die. If your new roll is the same or less than your old score, add 1 hp to your old score.

An example: A Warrior with 8 hp reaches level 2 and rolls his new hp. He would roll 3 d8, dropping the lowest die. If he rolled a 7, 5 and 4, he would keep the 7 and 5 for 12 hp. If the result was less than 8, he would add one to that score and have 9 hp as his new total.

Experience

Every 50 credits earned from adventuring translates to 1 xp for each character. Equipment or other loot kept by the characters is not counted. Experience will also be awarded for various milestones and on completion of certain actions and achievements. Milestone and achievement awards are received in full by each character.

Sector Map

Key

  • Star= Star System
  • Line= Publicly Known Route
  • Purple= Phoenician Authority Space
  • Orange= Trakkaran Territory
  • Blue= Delann Space

WyrmSector.png