Difference between revisions of "Quentin Davos"

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(Spells and Features)
(Weapons and Armor)
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**+5 to hit
 
**+5 to hit
 
**1d8+3 damage
 
**1d8+3 damage
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*Glama Glaurung (spear)
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**+5 to hit
  
 
*Unarmed Strike
 
*Unarmed Strike

Revision as of 07:18, 2 March 2015

Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.

Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.

He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.


Stat Block

STR DEX CON INT WIS CHA
9 16 12 10 16 10
-1 +3 +1 +0 +3 +0
  • Class: Human Monk 2
  • Alignment: Lawful Good
  • Proficiency bonus: +2
  • Total Hit Points: 17
  • Passive Perception: 13
  • Armor Class: 16

Proficiencies and Skills

  • Acrobatics (Dex) +5
  • Animal Handling (Wis) +5
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +5
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +3
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +0
  • Sleight of Hand (Dex) +3
  • Stealth (Dex) +5
  • Survival (Wis) +5


  • Saving Throws: Strength, Dexterity
  • Languages: Imperial, Common
  • Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
  • Weapons and Armor: Simple weapons, shortswords

Spells and Features

  • Martial Arts
  • Ki pool (3 points)
    • Flurry of Blows
      • Impose one of the following:
        • Succeed on a Dexterity save or be knocked prone
        • Succeed on a Strength save or be pushed up to 15 feet
        • Cannot take reactions until the end of my next turn
    • Patient Defense
    • Step of the Wind

Weapons and Armor

  • Quarterstaff
    • +5 to hit
    • 1d8+3 damage
  • Glama Glaurung (spear)
    • +5 to hit
  • Unarmed Strike
    • +5 to hit
    • 1d4+3 damage
  • Dart
    • +5 to hit
    • 1d4+3 damage
    • Range 20/60

Possessions, Mundane

Dungeoneer's pack, Tinker's Tools, Cooking tools, shovel, iron pot, belt pouch.

Possessions, Treasure

Gold: 9

Two scrimshaw pieces. (1sp in rural areas, less in cities).

Possessions, Party Loot

Chain Shirt. Needs minor repairs. (50 gp)

Leather armor, minus breastplate. Good condition.

Axe, fighting knife (dagger), dagger. Good condition.

Silver ring with garnet. Needs polishing and resetting. (5sp)

7x ornamental buttons. (10gp/each)

2x dragon pins. (75gp/each after polishing)

Pewter Charm. (1cp)

Tinderbox.

Possessions, Magical


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