Difference between revisions of "Rogue Trader Giovanni Arcadion Metis da Solo"

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==Stats==
 
==Stats==
(Stat Chart)
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===Skills===
 
===Skills===

Revision as of 00:27, 31 July 2014

Character

History

Lifepath

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption

Skills

Interaction
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)

Knowledge
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)

Physical
Awareness (PE)

Talents

Air of Authority: On a successful Command Test, affect 1d10+FE Bonus NPCs
Dark Soul: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction
Frenzy: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible
Flagellant: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action
Melee Weapon Training (Universal): Use Chain, Shock, Power weapons
Paranoia: +2 to Init; GM may secretly Test Perception to notice hidden threats
Peer (Nobility, Void Born): +10 to Interaction Skill Tests with
Pistol Weapon Training (Universal): Use Bolt, Las, Launcher, Melta, Plasma, SP pistols
Talented (Command): +10 to skill

Traits

Exceptional Leader: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot.
Lord-Captain: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn.
Etiquette: +10 to Interaction Tests when dealing with high authority or in formal situations.
Vendetta: He has enemies...
Unnatural Strength (x2): from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks

Gear

Weapons and Upgrades

Common Craftsmanship bolt pistol: 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher
Motion predictor: +10 to semi- or full-auto fire Forearm mounting: leaves hand free
Common Craftsmanship power-sword: 1d10+5 E; Pen 5; Power Field, Balanced

Armor and Clothing

Best Craftsmanship enforcer light carapace: All locations; 6 AP; 7.5kg
Good Craftsmanship Rosarius: subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking >12 damage results in photon-flash grenade effect
Fine clothing: I bring the bling
Xeno-pelt cloak: Cut to trim the collar of my Guard-issue greatcoat

Cybernetics

Best Craftsmanship synthetic muscle: Unnatural Strength (x2); -10 Agility Tests

Tools and Consumables