Difference between revisions of "SW No Rest For The Wicked"

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(Weapon stats)
("Big" John Quinn)
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2 Drums of Ammo (200rds each)
 
2 Drums of Ammo (200rds each)
 
Gimble Mount
 
Gimble Mount
 +
Brass Knuckles with Skulls Motif
  
 
2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.)
 
2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.)
$1100
+
$1090
  
 
== Resmi Dunlop ==
 
== Resmi Dunlop ==

Revision as of 11:45, 25 January 2015

Maps

The map of the northern continent: The northern continent

A closeup: Closeup

A map of the local area around Misfortune Rock: Local area

Please note: the lines show railroad tracks and the thick dotted ones denote ones still in use.

Characters

Bennies

Foxtrot (3): 2

Raynan (3): 2

Resmi (3): 2

Big John (2): 1

Poor GM (4): 3

Foxtrot

Attributes Agi d6 Smarts d8 Spirit d8 Strength d4 Vigor d6

Charisma 0 Pace 6" Parry 4 Toughness 5

Skills Drive 1d4 Tracking 1d6 Survival 1d6 Streetwise 1d6 Stealth 1d6 Shooting 1d6 Repair 1d4 Persuasion 1d4 Psionics d6 Notice 1d6 Lock-picking 1d4 Knowledge: local 1d8 Healing 1d4 Fighting 1d4 Climbing 1d4

Hindrances Major Curious Minor Greedy, Illiterate

Edges Arcane Background, Contacts.

Power Points: 10

Four powers

Equipment:

  • Kevlar 80 2/4
  • Helmet +3
  • Survival kit (+2 Survival rolls)
  • Jacobs Gut Spiller(Pump action shotgun)
  • 48 shot
  • Shovel
  • rope
  • lighter
  • Sleeping bag
  • Canteen x2 1
  • Dagger
  • Trail rations
  • Backpack
  • 475 dollars, an extra 100 with luigi

SMG with 2 mags Assault rifle with 4 mags pistol with 11 shots 7 grenades.

"Big" John Quinn

Attributes Agility - d8 Smarts - d6 Spirit - d6 Strength - d12 Vigor - d8

Charisma -2 Pace - 6" Parry - 7 Toughness - 12/10(4/2) Strain - 9/12 Benny - 2

Hindrance - Gear-Up (x2)

5 XP - Brawn Edge, 10 XP - +1d Agl, 15 XP - +1d Shooting, +1d Streetwise, 20 XP - +1d Vigor, 25 XP - Brawler Edge, 30 XP - +1 shooting, +1 Throwing

Skills Climbing (Str) - d6, Fighting (Agl) - d8, Intimidation (Spirit) - d6, Notice (Smarts) - d6, Shooting (Agl) - d8, Streetwise (Smarts) - d6, Survival (Smarts) - d6, Throwing (Agl) - d8

Edges Cyborg Gear-up (x2) Brawn Brawler

Hindrances Bad Luck (Major) -1 Benny Mean (Minor) -2 Charisma Stubborn (Minor) Night Terrors (Major) vs Spirit or fatigued Vow (Minor) Destruction of Corp Wanted (Minor) Mining Corp

Equipment Mule Cyberware Filter Cyberware Attribute Increase (Str x3) HMG 2 Drums of Ammo (200rds each) Gimble Mount Brass Knuckles with Skulls Motif

2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.) $1090

Resmi Dunlop

Attributes Agility d8 Smarts d8 Spirit d6 Strength d6 Vigor d6

Skills Climbing d4 Driving d8 Fighting d6 Healing d4 Notice d8 Persuasion d4 Piloting d4 Repair d8 Shooting d8 Stealth d4 Streetwise d6 Survival d4 Swimming d4

Charisma: 0 Pace: 6 Parry: 4 Toughness: 5 (7/9 with Flak Jacket)

Hindrances Curious(major) Loyal (minor) Vengeful (minor)

Edges Ace Steady Hands Dodge

Advances 05 - d6 Notice; d6 Shooting 10 - d8 Driving; d8 Repair 15 - d6 Strength 20 - d8 Shooting; d6 Streetwise 25 - Dodge Edge 30 - d6 Fighting; d8 Notice

Gear Flak Jacket: (Armour: +2/+4; wgt: 12; covers torso) - $80 Assault Rifle (M16): (range: 24/48/96; dam: 2d8; RoF: 3; wgt: 8; shots: 30; AP 2; Auto; 3RB) - $400 Ammo: 100 rounds (wgt: 16) - $100 Survival Knife: (dam: Str+d4; wgt: 3; adds +1 to Survival rolls) - $50 Backpack: (wgt: 2) - $50 Bedroll: (wgt: 4) - $25 4xCanteen: (wgt: 4) - $20 Flashlight: (wgt: 3) - $20 Toolkit: (wgt: 5) - $200 Total: $945 Remaining: $55

Raynan Korz

Attributes Agility d10 Smarts d4 Spirit d8 Strength d6 Vigor d6

Charisma: -2 Pace: 6 Parry: 6 Toughness: 5

Skills Fighting d8 Intimidation d8 Driving d6 Riding d4 Shooting d10 Streetwise d4 Survival d6 Swimming d4 Tracking d4

Hindrances Arrogant Stubborn Ugly

Edges Ambidextrous Quick Draw Two-Fisted Quick

Gear 2 Colt Dragoon revolvers 50 .44 bullets Dagger Sleeping bag Flashlight Lighter Rope Kevlar vest Canteen 5 trail rations Backpack Cigar case full of foul cigars $173

Wheelz

Six-wheeler truck

Acc/Top speed: 12 / 36; Toughness: 16 (4); Crew: 1+3; Notes: six wheel drive, swivel-mounted gunner seat

Raider ATV

Acc/Top speed: 20 / 40; Toughness: 8(2); Crew: 1+1; Notes: four-wheel drive, they are a bit larger than your typical ATVs with two seats in a row and roll-over bars.

Armoured Personnel Carrier

Acc/Top speed: 7 / 20; Toughness: 16/14/14 (4/2/2),; Crew: 2+8; Notes: four-wheel drive,

Weapons: 20mm auto cannon (50/100/200, 2d12, AP4, RoF 4, shots: 60) in 360 degree turret, front HMG (30/60/120, 2d8+1, RoF 3, AP2, shots: 60)

Weapon stats

Big John :

  • HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
  • SMG (12/24/48, 2d6, RoF 3, shots: 30) 2 mags
  • 2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags

Resmi: Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB), 5 mags: 30, 1 mag: 24

Foxtrot:

  • Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
  • Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
  • SMG (12/24/48; 2d6; RoF 3; shots 30)
  • 9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)

Raynan:

  • 2x Colt Dragoon .44 (12/24/48; 2d6+1; RoF 1; shots 6; revolver)
  • Wolf Devastator Heavy Pistol (12/24/48, 2d8+1, RoF 1, shots: 12; AP 4)

Maroni: SMG (12/24/48, 2d6, RoF 3, shots: 30)

Stash

- 2x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3)

- 4x Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)

- 2x Kevlar Vest (armour +2/+4, -4 AP from bullets) and helmet (armour +4, 50% chance vs. head shot)

- 4x Combat Knife (STR+d4)

- 10 grenades (5/10/20, 3d6, MBT)

- 1x Raider ATV

- 2x Raider ATV spare parts (to repair one wound each)

- 2x Hazmat suit with respirator and oxygen bottle

- Each character received $300 from Luigi

- Foxtrot's got $200 stashed at Luigi's

Group ledger

Transaction Value
Killing five Black Widow impostors +$250
Selling five SMGs to Crack +$500
TOTAL $1,150

Non-player characters

Misfortune Rock

  • Luigi and Maroni, brothers who run the currently only successful hotel in Misfortune Rock, the Smashed Miner
  • Crack, mechanic and womaniser, runs a workshop, rents and repairs vehicles and sells weapons and armour
  • Benny Queensley, the Sheriff
  • Bloody Moira, the doctor

General knowledge and rumours

Corporations

  • GammaTech (red and white)
  • UltraTech (blue and yellow)
  • Wolf Corporation (black)

Factions

  • The Murrock and Feddler families, influential and wealthy cattle breeders in the rolling plains
  • The Black Widows, a strange all-female mercenary company

Rumours

Sorrow Gulch

Rumours have it that at the end of the gulch, where probably thousands of years ago was the spring of the dried-up river that shaped the valley by erosion, lies a GammaTech military installation guarding the entrance to an important mine. [CONFIRMED]

There’s also the story of a former legendary war veteran who went AWOL when his unit left the planet, allegedly in order to become a hermit and lead a peaceful life in solitude.