Difference between revisions of "SamsRQ6 Chargen"

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I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am.
 
I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am.
 +
  
 
*What is the basic idea for your character?
 
*What is the basic idea for your character?
**Are you human? If not, what?
+
**Are you human? If not, what and why?
**Are you Barbarian, Civilized (these two are preferred) or something else?
+
**Are you Barbarian, Civilized (these two are preferred) or Nomad or Primitive?
  
  
 
*Make a new character sheet on the wiki, using either your character's name or your rpgnet handle or similar
 
*Make a new character sheet on the wiki, using either your character's name or your rpgnet handle or similar
 +
**...or ask someone else to do it for you
  
 
+
*ATTRIBUTES
 
*Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)  
 
*Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)  
 
**Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game.
 
**Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game.
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**If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
 
**If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
  
 
+
*BASE SKILLS
 
**Put base values on your sheet for your Standard skills
 
**Put base values on your sheet for your Standard skills
 
**IMPORTANT: I am doubling the contribution of attributes to all skills. E.g. You have Cha 14 and Pow 11, your base Sing rating is not Cha+Pow (25%), it is 2xCha + 2xPow (50%).
 
**IMPORTANT: I am doubling the contribution of attributes to all skills. E.g. You have Cha 14 and Pow 11, your base Sing rating is not Cha+Pow (25%), it is 2xCha + 2xPow (50%).

Revision as of 06:31, 1 October 2014

I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am.


  • What is the basic idea for your character?
    • Are you human? If not, what and why?
    • Are you Barbarian, Civilized (these two are preferred) or Nomad or Primitive?


  • Make a new character sheet on the wiki, using either your character's name or your rpgnet handle or similar
    • ...or ask someone else to do it for you
  • ATTRIBUTES
  • Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)
    • Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game.
    • If you really really want a characteristic down to 8, explain why this improves your character.
    • If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
  • BASE SKILLS
    • Put base values on your sheet for your Standard skills
    • IMPORTANT: I am doubling the contribution of attributes to all skills. E.g. You have Cha 14 and Pow 11, your base Sing rating is not Cha+Pow (25%), it is 2xCha + 2xPow (50%).
    • N.B. If we (or you) go East Wilds Orlanthi, riding will be taboo, so we can talk about this.


  • CULTURE
    • I will now give you two sets of rolls for culture, background, parents' profession etc. Pick one of these.
    • Add 100 points to skills relevant to your culture (min. 5%, max. 15%)
      • Leave the additions on the sheet for now; E.g. Sing (cha+pow) 50% +10
      • You may take a max of 1 combat style within this, but this will depend entirely on your social class
      • You may add points to no more than 3 professional skills
      • Note that you automatically get +20 for customs and language (+40 in the book, houseruled)
      • Don't forget to allocate points to Passions (you can define these later if you wish, no problem


  • You may now pick your profession - you get to spend this set of point twice, once for yours, once for your parents'
  • Please get a name asap, so we can sort a character sheet wiki page.
  • You get the Gloranthan +X% for Folk Magic
  • When you add skill points to skills, please just stick in +X+Y next to the skill - don't add it up yet.