Difference between revisions of "Severi Silvertongue"

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(Equipment)
(Equipment)
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*Backpack (8 lbs)
 
*Backpack (8 lbs)
 
**5 days rations, Waterskin, Bedroll, flint & steel, large sack, Spellbook in waterproof case, Scroll case
 
**5 days rations, Waterskin, Bedroll, flint & steel, large sack, Spellbook in waterproof case, Scroll case
*Bandolier w/ 3 holy water flasks & 3 oil flasks. (6 lbs)
+
*Bandolier w/ 3 holy water flasks & 1 oil flask. (4 lbs)
 
*Silver Dagger (1 lb)
 
*Silver Dagger (1 lb)
 
*Chain Mail (30 lbs)
 
*Chain Mail (30 lbs)
 
*Pole Arm: Halberd (15 Pounds)
 
*Pole Arm: Halberd (15 Pounds)
*Longbow + Quiver 20 (6 lbs.) Two of these arrows have continual light on the arrowhead, in a small leather pouch.
 
 
*Belt Pouch, large: 200 gp gem, 100 gp gem, 5 platinum pieces. (1 lb)
 
*Belt Pouch, large: 200 gp gem, 100 gp gem, 5 platinum pieces. (1 lb)
 
*Locket with Continual Light pebble inside.
 
*Locket with Continual Light pebble inside.

Revision as of 11:29, 25 January 2015

A character in the Barrowmaze Labyrinth Lord Campaign.


Name

  • Severi Silvertongue
  • Neutral Elf 4
  • XP: 20,001/32,501
  • Backstory: Severi is a wandering elf of grim humor and wild disposition.

Attributes

  • STR 13 +1
  • DEX 7 -1
  • CON 10
  • INT 13 +1
  • WIS 14 +1
  • CHA 17 +1/+2


Combat

  • HP: 21/21
  • AC: 6
  • Attack: Halberd, THAC0 16, 1d10+1
  • Ranged Attack: Longbow, THAC0 18, 1d8.
  • Movement: 60/20
  • Saves: Note +1 due to Wisdom, and ring of fire resistance
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralysation or Petrification 11
    • Dragon Breath 13
    • Rod, Stave, or Spell: 13

Racial Abilities

  • Infravision 60'
  • Immune to ghoul paralysis
  • Find secret and hidden doors on 1-2 of D6 when actively searching
  • 1/day/level can cast spells on arrows and then shoot the arrow the next round, spell effect centres on the arrow when it hit the target, or is lost if the arrow misses the target.

Languages

  • Common
  • Faery
  • Bestial
  • Goblin
  • +1 Int

Equipment

  • Backpack (8 lbs)
    • 5 days rations, Waterskin, Bedroll, flint & steel, large sack, Spellbook in waterproof case, Scroll case
  • Bandolier w/ 3 holy water flasks & 1 oil flask. (4 lbs)
  • Silver Dagger (1 lb)
  • Chain Mail (30 lbs)
  • Pole Arm: Halberd (15 Pounds)
  • Belt Pouch, large: 200 gp gem, 100 gp gem, 5 platinum pieces. (1 lb)
  • Locket with Continual Light pebble inside.

Magic Items

  • Ring of Fire Resistance (worn)
  • Wand of Fear, 15 charges
  • Potion of Speed (.5 lbs)
  • Potion of Fire Resistance (.5 lbs)
  • Scroll of Ward against Undead (see scroll case above)

Encumbrance

  • Tentative Encumbrance: 68 pounds

Baldawin the Warhorse

  • AC 5
  • HD 3
  • HP: 13/13
  • MR: 120, with up to 400 pounds.
  • Two hooves, 1d6/1d6
  • Barding
    • Saddle, two saddlebags, 5 days of feed.

Spellbook

  • Level 1:
    • Charm Person X
    • Read Magic
    • Sleep X
    • Magic Missile
    • Protection from Evil
  • Level 2:
    • Invisibility X
    • Mirror Image X
    • Continual Light
    • Locate Object