<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="http://wiki.rpg.net/skins/common/feed.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>RPGnetWiki - New pages [en]</title>
		<link>http://wiki.rpg.net/index.php/Special:Newpages</link>
		<description>From RPGnetWiki</description>
		<language>en</language>
		<generator>MediaWiki 1.6.9</generator>
		<lastBuildDate>Wed, 25 Nov 2009 13:51:16 GMT</lastBuildDate>
		<item>
			<title>Meagan Maddox</title>
			<link>http://wiki.rpg.net/index.php/Meagan_Maddox</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:meagan.jpg]]&lt;/div&gt;</description>
			<pubDate>Wed, 25 Nov 2009 11:36:34 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Meagan_Maddox</comments>		</item>
		<item>
			<title>Treachery:Blades2</title>
			<link>http://wiki.rpg.net/index.php/Treachery:Blades2</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Jeremiah Longknife, Duke of Blades =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeremiah Longknife has a short grey beard and cold grey eyes with a gleam of steel in them. His face seems nearly incapable of smiling; decades of harsh weather and grim life have etched themselves into it. His clothing is tough and drab, wholly undecorated, but the wicked knife stuck through his belt makes up for it in beauty. The hilt is neither bejewelled nor gilt, but its blade is perfectly watered and intricately etched, showing scenes of the Angels at war. The way he carries himself, it can take minutes or hours to notice this old iron wolf has only one arm.&lt;br /&gt;
&lt;br /&gt;
==Personal Code==&lt;br /&gt;
Precepts of Heaven:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Beauty is the highest principle&lt;br /&gt;
# Justice is a form of beauty&lt;br /&gt;
# Lesser beings should respect their betters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
A tall cluster of Achillea beside a withered Aloe plant bearing a healthy flower&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraculous Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Aspect 3&lt;br /&gt;
** 6 Permanent Miracle Points&lt;br /&gt;
* Domain 4&lt;br /&gt;
** 5 Permanent Miracle Points&lt;br /&gt;
* Realm 0&lt;br /&gt;
** 5 Permanent Miracle Points&lt;br /&gt;
* Spirit 1&lt;br /&gt;
** 5 Permanent Miracle Points&lt;br /&gt;
* 2 Focus MP&lt;br /&gt;
&lt;br /&gt;
=== Gifts ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Impenetrable - no edged weapon can harm the Dominus of Blades against his will (major preservation of Self, automatic invocation, one trick, self only, common, 1CP)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
'''Disabled'''&lt;br /&gt;
&lt;br /&gt;
''A limit of Aspect ( +1 MP )''&lt;br /&gt;
&lt;br /&gt;
Jeremiah Longknife lost his right arm in a long ago fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Focus'''&lt;br /&gt;
&lt;br /&gt;
''A general limit (+2 MP; Contains 1 Aspect and 1 Domain)''&lt;br /&gt;
&lt;br /&gt;
A bit of Jeremiah Longknife's soul is bound up in Cut-Stone, the beautiful blade that gives him his name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
'''Knife Ritual'''&lt;br /&gt;
&lt;br /&gt;
Jeremiah may never sheathe a blade without blooding it; this doesn't necessarily mean more than a prick of his own fingertip, but it can become troublesome around unusually dangerous blades or those the ritual may prompt to ask questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* His knife Cut-Stone: 4&lt;br /&gt;
* His daughter Amarra: 4&lt;br /&gt;
* The Thousand Knives: 2&lt;br /&gt;
* The grave of his mother Keva: 2&lt;br /&gt;
* His, now Amarra's, lieutenant Kelvan: 2&lt;br /&gt;
* The grave of his daughter Keva: 2&lt;br /&gt;
* Exhibition swordplay: 2&lt;br /&gt;
* Decorative, artisanal blades:2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Correspondences ==&lt;br /&gt;
&lt;br /&gt;
Killing, tense and hostile dealings, violent fallings out, backstabbing treachery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Miracles ==&lt;br /&gt;
&lt;br /&gt;
Ghost Miracles: Give a blade the appearance of soul-cutting sharpness, make a minor imprecation seem like a death threat&lt;br /&gt;
&lt;br /&gt;
Lesser Divinations: Know whose blood a blade has spilled, know the violent deeds of a mortal, know who a mortal is most likely to resort to violence against&lt;br /&gt;
&lt;br /&gt;
Lesser Preservations: Stop a fight from calming, make a blade very difficult to dull or break, maintain a wavering assassin's resolve&lt;br /&gt;
&lt;br /&gt;
Lesser Creations: Make a hail of flying knives, cause friends to come abruptly to threats or blows, give a coward the heart to kill&lt;br /&gt;
&lt;br /&gt;
Lesser Destructions: Stop fights and cool blood, dull and break blades, remove sharp edges from things&lt;br /&gt;
&lt;br /&gt;
Lesser Changes: Make a blade cut only unliving things, change a bloody battle into an exchange of vicious slanders, turn a brittle iron sword into masterful water-steel&lt;br /&gt;
&lt;br /&gt;
Greater Divinations: Read the future in the pattern of blood on a dagger, see a back-alley murder replayed, watch far away battles&lt;br /&gt;
&lt;br /&gt;
Greater Preservations: Make a blade indestructible, make the rift between friends forever unhealable, make a battle last until the last man standing is dead of exhaustion&lt;br /&gt;
&lt;br /&gt;
Greater Creations: Destroy a city in a rain of steel, make an army turn on itself, make a sword that can cut souls&lt;br /&gt;
&lt;br /&gt;
Greater Destructions: Uninvent the katana, make a scalpel that closes incisions, make a mortal immune to being cut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
The Duke of Blades has done a lot of awful things in his life. He's stolen, killed, betrayed friends and left them to die. He doesn't feel guilt, because all these things needed to be done. He does feel tired. Bone tired, but unable to rest, because all those things still need doing. There's a war on. There's a lot of wars on. There always have been.&lt;br /&gt;
&lt;br /&gt;
Longknife serves Heaven, but not because he's heard its clarion call in his heart. In truth, the gospel of Hell whispers in his heart. He's seen women and children, gut-stabbed and dieing over days; he's seen rapists and murderers at their leasure while innocent men suffered in gaol; he's destroyed priceless art with his own hands to salvage the gold and jewels it was made of. Everything Longknife has ever known is the rule of the strong and the ever-present stench of corruption. In his heart, he feels corruption is the true nature of Creation; Heaven is an aberration that must fade. Yet he does serve the Angels, because to him the only alternative is to give up and die. Corruption may be all, indomitable, but it's a bloody poor excuse for a principle. It's just what happens when you can't keep your head above water anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Jeremiah- that was the only name he had, in the beginning- is born of the dregs of Locus Ram-Khvastra. His mother was an honest woman, a worker in a tavern. His father was a worthless lout; not a complete stranger, but nearly useless in the boy's upbringing and support. The result was grinding poverty. The boy got his start on crime early, filching things off carts and the like. His mother found out about this, but could not bring herself to refuse the fruits of her boy's crime; their life was too hard for it.&lt;br /&gt;
&lt;br /&gt;
As a young man, he joined a gang called the Thousand knives. There were, in truth, some forty of these bandits; blades being plentiful things in the realm of Ram-Kvhastra, though, their name was not such a deep misnomer. It was a violent life, a kill-or-be-killed existence, but in a society that wouldn't care for them, the Knives at least looked after each other. All it took was risking death every day, and a chunk of your soul. Jeremiah, it transpired, was good at this; he never let his poor mother learn just how good. She mourned all the same, until the day she died, for she knew by the things he brought her that her son was lost.&lt;br /&gt;
&lt;br /&gt;
He lived a good enough life, for what it was; he exerted his influence on the Knives to prevent their crimes from becoming atrocities; he found a woman he could tolerate well enough and gave two daughters all the love and care his father had never shown him. In time Jeremiah rose in the gang's hierarchy, becoming the lieutenant to their leader Gaivan Two-Edge, and a feared figure throughout the chancel's underworld.&lt;br /&gt;
&lt;br /&gt;
The darkest day of Jeremiah's life came after many years as Gaivan's lieutenant and closest friend. His eldest daughter Keva had grown into womanhood, and Gaivan was paying her court. One night, though, Gaivan visited in a drunken haze, and tried to force the matter; Keva, no stranger to violence herself, drew steel to defend herself. Unfortunately, the aggressor was one of the greatest knife-fighters in the world, even drunk, and Keva was slain. The tragedy played out apace, and by dawn Jeremiah Longknife had lost his arm and killed his oldest friend.&lt;br /&gt;
&lt;br /&gt;
Only of late was Jeremiah ennobled, when his predecessor was lost. He well appreciates the power it gives him, and is glad after a fashion to at least be able to affect the Valde Bellum and the war between the Poles of Creation. He did not, however, greet with unalloyed joy the intrusion of the estate of Blades into his soul. He does not love it with all his heart; as much as blades have given him, they have taken away. But they are necessary, and so he will do the task his Imperator set for him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anchors ==&lt;br /&gt;
&lt;br /&gt;
'''Amarra Longknife'''&lt;br /&gt;
&lt;br /&gt;
Amarra is Jeremiah's only surviving offspring, his younger daughter. She is an accomplished cutthroat in her own right, enough so that when the newly EnNobled Duke of Blades decreed that she would succeed him as head of the Thousand Knives, nobody objected even civilly.&lt;/div&gt;</description>
			<pubDate>Wed, 25 Nov 2009 02:27:13 GMT</pubDate>			<dc:creator>76.91.247.227</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Treachery:Blades2</comments>		</item>
		<item>
			<title>Episode 217: Morningstar</title>
			<link>http://wiki.rpg.net/index.php/Episode_217:_Morningstar</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Transcription in progress.  Stay tuned!--Maer&lt;br /&gt;
&lt;br /&gt;
''Present: Maer, Terri, Andy, Bobby, and Tony''&amp;lt;br&amp;gt;&lt;br /&gt;
''Air Date: 24 Nov 2009''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunday, 28 Jul 2520'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lucifer's Landing, Angel&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kalidasa (Xuan Wu) system&amp;lt;br&amp;gt;&lt;br /&gt;
'''--:-- hrs, local time'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In which we make our first cargo run for Morningstar to Aesir, and deliver Jake Aberg home to his family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to the previous episode: [[Episode 216: Losses and Gains | '''Losses and Gains''']] | Foward to: '''''Next Episode'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Mutineers Season Two| Season Two: Hitting Our Stride]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[EPISODES]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Mutineers]] Homepage &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 22:53:56 GMT</pubDate>			<dc:creator>Taimdala</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Episode_217:_Morningstar</comments>		</item>
		<item>
			<title>Once more with feeling/Logs/Small Group/In Denandsor/Nuwa and Dhiren (at the Dreamspire)</title>
			<link>http://wiki.rpg.net/index.php/Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Dhiren_%28at_the_Dreamspire%29</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nuwa:	(I'm thinking this would be Nuwa returning from her self-imposed exile. If the expedition to the Imperial Manse starts on the third day, then maybe on the afternoon of the second)&lt;br /&gt;
&lt;br /&gt;
Nuwa:	(where do we want to set it?)&lt;br /&gt;
&lt;br /&gt;
Dhiren:	(The Dreamspire, probably)&lt;br /&gt;
&lt;br /&gt;
Nuwa:	The silence in the shared thought-space has become less complete than it was in the first day of Nuwa's absence. Even so the difference was one between nothingness and quiet white noise indicating a mind once more thinking along its normal paths. Only for a short time now Nuwa's presence has been becoming stronger than that as she has approached the Dreamspire where she knows Dhiren will be, each step physical step corresponding to a thought that returns her to the world. Seeing Dhiren coming to meet her she takes the last few steps off her metaphorical mountain in great leaps.&lt;br /&gt;
&lt;br /&gt;
Dhiren:	&amp;quot;Nuwa, you're back!&amp;quot; Dhiren comes to meet her as she approaches the Dreamspire, exactly as she left it.&lt;br /&gt;
&lt;br /&gt;
Nuwa: &amp;quot;Yes, I am and happily so.&amp;quot; Nuwa smiles, embracing Dhiren in greeting. A hint of gloom still clings to her despite the time she has had to think over the incidents that drove her to flee the council meeting and indeed all company and civilization. Though not with exaggerated strength she holds on to Dhiren as if unwilling to surrender the closeness of the embrace so soon. &amp;quot;I'm sorry I acted like I did,&amp;quot; she says quietly.&lt;br /&gt;
&lt;br /&gt;
(to be continued)&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 22:09:27 GMT</pubDate>			<dc:creator>Dakkareth</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Dhiren_%28at_the_Dreamspire%29</comments>		</item>
		<item>
			<title>Somewhere En Route To Angel</title>
			<link>http://wiki.rpg.net/index.php/Somewhere_En_Route_To_Angel</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It's always nighttime in space. Seriously. The ship's pilot is prone to &lt;br /&gt;
wandering the ship at all hours, though she rarely disturbs other people &lt;br /&gt;
who are also wandering. It is during one of those 'nocturnal' ramblings &lt;br /&gt;
that Nika chances across their newest .... hell, she's not even sure &lt;br /&gt;
what to call him. Passenger? Is he signing on? He indicated a bit of &lt;br /&gt;
interest in that idea. And he helped back there. But he's Blue Sun, and &lt;br /&gt;
that by definition makes him questionable right now. This crew's pissed &lt;br /&gt;
in Blue Sun's corn flakes far more often than not in their encounters.&lt;br /&gt;
&lt;br /&gt;
The blonde pauses in the doorway to the kitchen and then moves forward &lt;br /&gt;
to pour herself a cup of coffee from the pot that is generally kept &lt;br /&gt;
going. &amp;quot;Can't sleep?&amp;quot; she asks Joshua as she takes a seat at the table &lt;br /&gt;
with him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You'd think I'd be used to changes in routine, by now,&amp;quot; Joshua says. &lt;br /&gt;
&amp;quot;Constantly living different lives, different times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses, rubbing his forehand with his hand in thought. &amp;quot;Maybe it's &lt;br /&gt;
different because it's my choice. My life.&amp;quot; He shrugs his shoulders &lt;br /&gt;
slightly. &amp;quot;It's all very new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you mind if I fix myself a little something to eat?&amp;quot; He gets up from &lt;br /&gt;
the table and moves over to the refrigerator. &amp;quot;It's funny, I'm not even &lt;br /&gt;
sure I'm hungry, but cooking is comforting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sipping her coffee from the cup she poured, Nika shakes her head. &amp;quot;I &lt;br /&gt;
don't care. Though Christian might have a minor snit,&amp;quot; she comments with &lt;br /&gt;
a faint smile. Not really -- Christian isn't the type to have snits &lt;br /&gt;
often. She's clearly teasing, though her blue eyes on the newcomer are &lt;br /&gt;
wary. &amp;quot;What exactly is it that you do for Blue Sun, anyway? And how'd &lt;br /&gt;
you know the insane wench with the sonic whosiwhatsis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know her personally, the way your friend Rick seemed to.&amp;quot; &lt;br /&gt;
Joshua raises an eyebrow. &amp;quot;We referred to them as Janitorial Services - &lt;br /&gt;
they're the cleanup crew. This was the first time they've been involved &lt;br /&gt;
in a mission of mine, and I promise you that I didn't know they were &lt;br /&gt;
there.&amp;quot; He shakes his head and rubs an eyeball, obviously upset. &amp;quot;I &lt;br /&gt;
couldn't have messed up that situation more, no matter whose point of &lt;br /&gt;
view you're looking at it from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He takes some tofu from the fridge as well as some condiments out and &lt;br /&gt;
starts heating up a pan. &amp;quot;As far for what I did for Blue Sun? They &lt;br /&gt;
called me a borrower. I substituted for other people. Sometimes with &lt;br /&gt;
their knowledge. Sometimes without. Human Resources would provide me &lt;br /&gt;
with an identity and video and audio of the subject and I would spend &lt;br /&gt;
some time learning to be them. And then I stepped into their life for a &lt;br /&gt;
while. Became them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is tension in Nika's body when he says that. &amp;quot;You know.... I often &lt;br /&gt;
tell Rina she's too paranoid. And then someone tells me something like &lt;br /&gt;
that and I wonder that the whole lot of us are not ravening paranoics,&amp;quot; &lt;br /&gt;
she tells the man dryly. &amp;quot;What're you hoping to do now? I sincerely &lt;br /&gt;
doubt they're going to take your defection with equanimity.&amp;quot; Though her &lt;br /&gt;
word choices and phrasings and her demeanor often have the twang of the &lt;br /&gt;
Border to them, the blonde pilot has a rather more extensive vocabulary &lt;br /&gt;
and education than is immediately evident. It seems to suit her to be &lt;br /&gt;
underestimated.&lt;br /&gt;
&lt;br /&gt;
Joshua stares at Nika for a minute, quietly observing her facial features. He doesn't want to step wrong here. &amp;quot;I'm hoping to live. My entire life up til now has been a prison. A pleasant prison with the illusion of some freedom. But a prison all the same.&amp;quot; He throws the tofu in the pan and it starts to sizzle. &amp;quot;You were not conscious when I said it to the blond, but I meant it then and I meant it now. A short life in freedom is better than a long life in a cage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighs, a deep, long breath that he hadn't realized he had been &lt;br /&gt;
holding in. &amp;quot;The Summer's Gift has been kinder to me than I deserve, &lt;br /&gt;
really. You're good people. I won't abuse that kindness any longer than &lt;br /&gt;
I have to. I'll get put off wherever the crew feels it's best and then &lt;br /&gt;
go about trying to avoid Blue Sun. Starting a new life. Repenting for &lt;br /&gt;
the old one. Funny, really. Sometimes you're not given any choices, but &lt;br /&gt;
you're just as responsible for the choices you didn't get a chance to &lt;br /&gt;
make as the ones you do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He stares directly at Nika, looking her in the eyes, a small frown &lt;br /&gt;
crossing his face. &amp;quot;I owe you and yours. I'm responsible for the death &lt;br /&gt;
of your crewmate. If you wanted to exact justice, I would understand. &lt;br /&gt;
Whatever you need from me, it's what I have to...&amp;quot; He shakes his head, &lt;br /&gt;
&amp;quot;No, what I need to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nika meets his eyes with little evidence of rancor. She's wary, but &lt;br /&gt;
she's not holding him personally responsible for Jake's death right now. &lt;br /&gt;
She can't. &amp;quot;This is not the first time we've crossed paths with Blue &lt;br /&gt;
Sun... or with ''her''. From what I understand from Rina.... Jake went &lt;br /&gt;
after the footage.&amp;quot; She sips her coffee. &amp;quot;For him, the footage - the &lt;br /&gt;
truth - is everything. I'm sorry to lose him. He was a good person. And &lt;br /&gt;
I'm sorrier still to have to tell his family about his death. But.... &lt;br /&gt;
don't take more personal responsibility than you actually carry.&amp;quot; As she &lt;br /&gt;
watches him cook, Nika purses her lips slightly, and then she looks up &lt;br /&gt;
at him. &amp;quot;Some things are worth dying for. Jake knew that. I'm not sure &lt;br /&gt;
what exactly you expect us to exact in the form of 'justice', but... &lt;br /&gt;
regardless of what you think, we're not in the business of cold-blooded &lt;br /&gt;
murder.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know what I expect.&amp;quot; Joshua grabs a plate out and serves &lt;br /&gt;
himself. As he is sorting through a drawer for utensils, he says, &amp;quot;My &lt;br /&gt;
life has been a controlled trajectory up to this point. Blue Sun is all &lt;br /&gt;
I can remember. I was young when they brought me to the Academy and put &lt;br /&gt;
me through the training and adjustments. If I had a life before that, I &lt;br /&gt;
don't remember anything about it really. I've never had personal &lt;br /&gt;
responsibility before, so please excuse me if I don't have any idea how &lt;br /&gt;
much of it to take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sits down at the table. &amp;quot;All I know is that it weighs heavily on me. &lt;br /&gt;
Your friend's death. The death of those Marines. I was directly involved &lt;br /&gt;
in their death. I've been trying hard...so very hard, not to think about &lt;br /&gt;
how many deaths I might have been unknowingly responsible for, quiet &lt;br /&gt;
deaths outside the blinders Blue Sun had me wearing. How much evil does &lt;br /&gt;
it take before a person just is evil?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He puts a bite in his mouth and chews slowly. &amp;quot;I'm sure that's really &lt;br /&gt;
more than you wanted to know. You're not my confessor. I'm sorry.&amp;quot; He &lt;br /&gt;
puts another bite in his mouth and puts his head down a little.&lt;br /&gt;
&lt;br /&gt;
As she listens to him, Nika tilts her head. She has an innate &lt;br /&gt;
unwillingness of giving too much of herself away to anyone, but she's &lt;br /&gt;
not unfamiliar with the guilt. &amp;quot;A person is only evil if they don't &lt;br /&gt;
''care'' what harm they cause to those around them in their quest for &lt;br /&gt;
their own ends, Joshua.&amp;quot; The blonde pauses and then smiles faintly. &amp;quot;The &lt;br /&gt;
fact that you were brainwashed and are still able to ''ask'' the &lt;br /&gt;
question tells me that you're not evil. It takes a great deal of &lt;br /&gt;
strength to see past the blinders of a lifetime of indoctrination. Guilt &lt;br /&gt;
will eat you alive, if you let it. Take it from me. You're the only one &lt;br /&gt;
who can come to peace with your past... but I can tell you this much: &lt;br /&gt;
Your personal responsibility really only starts '''''now'''''. Now, when you can &lt;br /&gt;
understand and choose to act in another way, this is when you choose &lt;br /&gt;
whether you're a good person or an evil one. Not before, when you didn't &lt;br /&gt;
know any better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Joshua is quiet for a few minutes, eating and obviously thinking about &lt;br /&gt;
what she said. &amp;quot;To change the subject a bit - do you ever take &lt;br /&gt;
passengers on a working basis? I only have 70 credits, which is yours if &lt;br /&gt;
you want it. But I don't know where I need to go or what I need to do. &lt;br /&gt;
It would be...nice to be able to stay on board for a while. I'd do &lt;br /&gt;
whatever work you wanted me to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiet, Nika seems to settle in to drinking her coffee, her mind &lt;br /&gt;
idly skimming over the weeks and months that Jake's been on board. &lt;br /&gt;
There's a small smile around the corners of her lips when Joshua speaks &lt;br /&gt;
up again, and she turns her attention fully on him, assessing. &amp;quot;Tell you &lt;br /&gt;
what. Let's have that conversation in the morning when Christian wakes, &lt;br /&gt;
hmm? We got time to work it out.&amp;quot; She grins wickedly, her voice now a &lt;br /&gt;
long, teasing drawl. &amp;quot;Though I'm thinkin' you should be a ''little''&lt;br /&gt;
more careful how you phrase that offer in the future. If I were of a &lt;br /&gt;
different mindset, you could get yourself in all ''kinds'' of trouble.&amp;quot; &lt;br /&gt;
She pushes her chair back from the table, chuckling as she refills her &lt;br /&gt;
cup. &amp;quot;Get some sleep, Joshua.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Joshua kind of tilts his head quizzically. &amp;quot;I don't know how much more &lt;br /&gt;
trouble that I could get into, but the morning sounds like a good idea.&amp;quot; &lt;br /&gt;
He starts cleaning his empty plate. &amp;quot;Sleep is good too, but a clean &lt;br /&gt;
kitchen comes first. Especially when it isn't mine. Thanks for the &lt;br /&gt;
conversation though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anytime,&amp;quot; Nika replies, her expression both amused and thoughtful on &lt;br /&gt;
him as he starts to clean. She herself heads for the bridge to sit a &lt;br /&gt;
shift and think.&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 18:09:08 GMT</pubDate>			<dc:creator>Taimdala</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Somewhere_En_Route_To_Angel</comments>		</item>
		<item>
			<title>Crew Quarters</title>
			<link>http://wiki.rpg.net/index.php/Crew_Quarters</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:CrewQtrsResized02.jpg|500 px|left]]&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 17:33:14 GMT</pubDate>			<dc:creator>Taimdala</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Crew_Quarters</comments>		</item>
		<item>
			<title>Episode 217: Losses and Gains</title>
			<link>http://wiki.rpg.net/index.php/Episode_217:_Losses_and_Gains</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Transcription in progress.  Stay tuned!--Maer&lt;br /&gt;
&lt;br /&gt;
''Present: Maer, Andy, Bobby, Jay, and Tony''&amp;lt;br&amp;gt;&lt;br /&gt;
''Air Date: 17 Nov 2009''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wednesday, 26 Jun 2520'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tohoku class IAV Trafalgar'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Somewhere in the Black'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''05:30 hrs, ships time'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunday, 30 Jun 2520'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Jibril Spaceport, Angel'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Kalidasa (Xuan Wu) system'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''06:00 hrs, local time'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunday, 30 Jun 2520'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lucifer's Landing, Angel&lt;br /&gt;
'''15:27 hrs, local time'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Two weeks downtime at Lucifer's Landing to heal up, Game 217 resumes on Sunday, 14 Jul 2520.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Back to the previous episode: [[Episode 215: Trafalgar | '''Trafalgar''']] | Foward to: [[Episode 217: Morningstar | '''Morningstar''' ]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Mutineers Season Two| Season Two: Hitting Our Stride]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[EPISODES]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Mutineers]] Homepage &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 14:33:25 GMT</pubDate>			<dc:creator>Taimdala</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Episode_217:_Losses_and_Gains</comments>		</item>
		<item>
			<title>Legion Camp</title>
			<link>http://wiki.rpg.net/index.php/Legion_Camp</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located on the west bank of the Folyoba River, the Legion Camp dwarfs the town of Wasteward on the opposite bank in population, but occupies a smaller area of land. Of the 10,000 legionnaires of the XIIIth Legion, between 4000 and 5000 (4 or 5 cohorts) are in the camp at any given time, plus as many as 500 auxiliary troops. While most are housed in barracks, many live in temporary tents. Along the River Folyoba, warehouses and administrative buildings, plus a number of temples, smithies, and stores serving the needs of the soldiers are the only significant structures. Surrounding the camp is a low stone rampart with regularly-spaced watchtowers, and beyond that is a dry moat. &lt;br /&gt;
&lt;br /&gt;
Many of the legionnaires never venture across the river, due to a wariness of causing troubles with the often distrustful locals. Consensus in the Legion is that the courts of the Empire are biased towards humans and will always find a goblinoid at fault in any confrontation.&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 08:04:54 GMT</pubDate>			<dc:creator>216.36.141.134</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Legion_Camp</comments>		</item>
		<item>
			<title>TimeLine</title>
			<link>http://wiki.rpg.net/index.php/TimeLine</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''2503''' - The 'Aught-Three' redesign of the Firefly-class medium transport begins production. (Dubbed the 'aught-three' due to the year of its release.)&lt;br /&gt;
&lt;br /&gt;
'''2506''' - Interstellar Civil War, or the Unification War, begins&lt;br /&gt;
&lt;br /&gt;
'''* 2508''' - December - Independent Forces are pinned down outside of New Kasmir&lt;br /&gt;
&lt;br /&gt;
'''* 2510''' - The Siege of Du-Khang&lt;br /&gt;
&lt;br /&gt;
'''* 2511''' - The Battle of Serenity Valley&lt;br /&gt;
&lt;br /&gt;
'''2511''' - Unification War ends&lt;br /&gt;
&lt;br /&gt;
'''2517''' - current year &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 06:10:17 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:TimeLine</comments>		</item>
		<item>
			<title>Wasteward</title>
			<link>http://wiki.rpg.net/index.php/Wasteward</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The town of Wasteward is young in comparison with most settlements of the Telkarion Empire, and yet ancient at the same time. It was established nearly a century ago, shortly after the founding of the Empire itself. &lt;br /&gt;
&lt;br /&gt;
In the late years the Age of Warring Kingdoms, [[House Telkar]] found its northwestern borders threatened by aberrations originating in the [[Gena Wastes]]. Since the [[Gena Disaster]], these monsters had been relatively free to roam the nearby borderlands, where no single local power could gather a sufficiently large force to hunt them down. In the peace following the wars, the Empire was able to dedicate an entire legion to this frontier, and hired the services of borderlander rangers and scouts to police the edge of the wastes. &lt;br /&gt;
&lt;br /&gt;
A camp and supply depot was established at the ruins of a long-abandoned elven settlement, on the heights overlooking the Folyoba River. Upstream from these ruins, the river forks, each of its tributaries providing river transport to watchtowers overlooking the Gena Wastes. All that remained of the elven settlement were stumps of five ancient trees, hollowed-out and carved into what were once luxurious living quarters. These living quarters were repaired and a stone wall added around the exterior to form a fortified keep. The keep is occupied by a small garrison of the governor's personal troops, and provides living quarters for the governor and other important local officials of the Empire. At times, the keep will also house heroes who have been asked by the Empire to help police the Waste, seeking out and destroying powerful aberrations.&lt;br /&gt;
&lt;br /&gt;
The keep quickly attracted a small town of servants, craftspeople, merchants to provide support for the keep and the legion guarding the nearby border. The settlement of [[Wasteward Town]] has grown on the banks of the river beneath the Keep, to a present population of approximately 2000, not including nearby farmsteads. There is one well-appointed, moderately-sized inn owned by the Sweetherb Halfling clan, two human-owned inns offering less elegant fare and lodging, a large marketplace, a generous number of craftsmen, and four small temples. Blacksmiths and other providers of military equipment do brisk trade with legionaries and passing adventurers, with enough profit that a small guildhall has been established by the local dwarven merchants.&lt;br /&gt;
 &lt;br /&gt;
The population of Wasteward Town is more varied than that of most other towns in the Empire. Only about 80% of the inhabitants are human, with a further 10% being Halflings, 5% dwarves, 5% elves and half-elves, and 5% goblinoid (largely to provide service for the Legion). A small number of gnomes and other uncommon races can also be found.  &lt;br /&gt;
&lt;br /&gt;
A Cohort of approximately 500 legionaries maintains a camp on the other side of the river. The legion currently assigned to guard this frontier is the [[XIIIth (Goblinoid) Legion]], a well-respected Legion renowned for its recruitment of goblinoid legionaries from the far southern frontier. While some commanding officers are human, the majority of the troops are goblins and orcs, with smaller numbers of bugbears, hobgoblins, and ogres providing leadership.&lt;br /&gt;
&lt;br /&gt;
While the [[Gena Wastes]], with its aberrations born of wild elemental magics, is the main concern of the Empire, the [[Feywilds]] are also located only a few days' travel from the Keep. It is not uncommon to see adventurers provisioning at Wasteward in preparation for an excursion into the untamed fey lands. The Feywild near Wasteward was once an area inhabited by humans and their allies. During the [[Age of Warring Kingdoms]], many of these settlements were abandoned and others disappeared without a trace. For the past century, the Empire has been pushing back the [[Feywilds]] and resettling the area, but there are still many leagues between the edge of the Empire and the ancient borders of human settlement.&lt;br /&gt;
 &lt;br /&gt;
At first view, the [[Feywilds]] are a vibrant, beautiful land. Towering forests stretch league after league, broken by meadows awash in flowers of every shade imaginable. Clear emerald and jade ponds dot the landscape. Skies of a perfect blue are broken only by flawless clouds – until they are broken by coal-dark thunderheads boiling with fierce winds and torrential rains. Only one who is trained in the magic arts will see that arcane power thrums through every tree and rock. In fact, nearly all that exists here is magical. The creatures that inhabit the [[Feywilds]] are charged with mystic energy. Some are blessed by it and some are warped. It is a land of both childhood dreams and childhood nightmares.&lt;br /&gt;
&lt;br /&gt;
It is here that our adventurers begin their tale, as apprentices to mighty heroes who are currently residing in [[Wasteward Keep]]. This is a human town in a human Empire, and there will therefore be definite advantages to begin human. Fey and goblinoid races will find that they are often feared and distrusted, or even hated by the local human population. In fact, halflings are the only non-human race that are generally welcomed in all human settlements. There will also likely be advantages to being of character classes that cope well in wilderness settings, as this is a frontier town on the edge of dangerous, untamed forests. Within the nearby [[Gena Wastes]], magic is often unpredictable, the result of wild elemental magics that permeate the very air. Arcane spellcasters may find this is sometimes a great advantage, and at other times a great hindrance.&lt;br /&gt;
&lt;br /&gt;
== Constabulary ==&lt;br /&gt;
&lt;br /&gt;
The Wasteward Constabulary is located just north of the Emperor's Square. The Constabulary is presided over by Captain Rendort, a tall, thin, red-faced man whose slight build belies reflexes and skills that have been honed by more than two decades in service to the Empire. More than twenty constables assist him in upholding the laws of the Empire. The constbulary is often kept quite busy due to the wild frontier spirit that permeates the region, and many a foolhardy adventurer finds himself waking up in the holding cells after a night of revelry goes too far.&lt;br /&gt;
&lt;br /&gt;
== Docks and Warehouse District ==&lt;br /&gt;
&lt;br /&gt;
Stretching along the shores of the Folyoba are a series of docks used by private citizens, rivermen, merchants, and the Empire. The Legion has its own docks on the opposite side of the river. All manner of rivercraft can be found docked here, from rowboats to leisure craft, to barges. The river is the main source of goods and the offers the most comfortable travel from other areas of the Empire. A number of large warehouses line these shores, for the storage of export or recently imported goods.&lt;br /&gt;
&lt;br /&gt;
== Emperor's Square ==&lt;br /&gt;
&lt;br /&gt;
The central (and only) square in Wasteward. The Emperor's square serves doubles as the location of the town market and the parade grounds for the militia. Most of the major buildings in Wasteward are located on or near the Square.&lt;br /&gt;
&lt;br /&gt;
== House Lazadonek ==&lt;br /&gt;
&lt;br /&gt;
Near the gates to the Keep can be found the conspicuously well-appointed mansion of Andras Lazadonek, patriarch of the noble house of the same name. The Lazadonek family ruled over a large portion of this region during the Age of Warring Kingdoms, but swore fealty to House Telkar when faced with the might of the legions. When the regional centre of power shifted to Wasteward, the Lazadoneks were quick to establish themselves in the town, quickly gaining an interest in many of the local commercial enterprises. Today, House Lazadonek remains the most powerful in the region, their power checked only by the authority of the Governor. &lt;br /&gt;
&lt;br /&gt;
== House Elokel ==&lt;br /&gt;
&lt;br /&gt;
The large but modestly-appointed mansion of House Elokel is found on the Avenue of the Emperor, leading from the Keep to Emperor's Square. Considered an inconsequentially minor house in the grand schemes of the Empire, House Elokel controls little outside of the immediate vicinity of Wasteward. It was founded by Karoly Elokel, an adventurer who came to Wasteward soon after its founding and eventually built up considerable wealth trading in artifacts from the Wastes. The House is now led by Karoly III, grandson of the founder, who has proven himself to be a successful merchant in his own right. House Elokel has earned a reputation for honesty, integrity, and generosity, and is much favoured by the local population.&lt;br /&gt;
&lt;br /&gt;
== Laszlo's Stables ==&lt;br /&gt;
&lt;br /&gt;
Just inside the southern gateway to Wasteward can be found Laszlo's Stables. It is here that one can board their horses during a stay in Wasteward, regardless of length, for the modest price of a silver per day.&lt;br /&gt;
&lt;br /&gt;
== Legion Camp ==&lt;br /&gt;
&lt;br /&gt;
Located on the west bank of the Folyoba River, the Legion Camp dwarfs the town of Wasteward on the opposite bank in population, but occupies a smaller area of land. Of the 10,000 legionnaires of the XIIIth Legion, between 4000 and 5000 (4 or 5 cohorts) are in the camp at any given time, plus as many as 500 auxiliary troops. While most are housed in barracks, many live in temporary tents. Along the River Folyoba, warehouses and administrative buildings, plus a number of temples, smithies, and stores serving the needs of the soldiers are the only significant structures. Surrounding the camp is a low stone rampart with regularly-spaced watchtowers, and beyond that is a dry moat. &lt;br /&gt;
&lt;br /&gt;
Many of the legionnaires never venture across the river, due to a wariness of causing troubles with the often distrustful locals. Consensus in the Legion is that the courts of the Empire are biased towards humans and will always find a goblinoid at fault in any confrontation.&lt;br /&gt;
&lt;br /&gt;
== Merchants &amp;amp; Craftsmen==&lt;br /&gt;
&lt;br /&gt;
As the capital of the Marches, Wasteward has attracted many merchants and craftsmen to set up permanent residence. These include an apothecary, armourers, butchers, chandlers, charcoalers, cobblers, furriers, glassworkers, jewelers, litigants, locksmiths, masons, metalsmiths, millers/Bakers, ostlers, outfitters, physicians, potters, roofers, ropemakers, sages, salters, scribes, a shipwright, tailors, tanners, teamsters, timberwrights, tinkers, weaponcrafters, weavers, woodcrafters, and yeomen. Most establishments are located in the areas immediately surrounding the Emperor's Square, or on the streets leading to the eastern, western, and southern gates of the town.&lt;br /&gt;
&lt;br /&gt;
== Militia Barracks ==&lt;br /&gt;
&lt;br /&gt;
Largely empty during the majority of the year, the barracks offer accommodation for the militia whenever it is called up due to threat to the town. In the early years of Wasteward, this was often, but has become infrequent in recent years due to the completion of the current town wall and an increasingly quiet Wastes. It is located near the northern gate of Wasteward.&lt;br /&gt;
&lt;br /&gt;
== Sari's Theatre ==&lt;br /&gt;
&lt;br /&gt;
This theatre, located east of the Emperor's Square, offers weekly dramtic performances.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Keresk ==&lt;br /&gt;
(Neutral)&lt;br /&gt;
&lt;br /&gt;
This small shrine, located near the southern gate of the city, is dedicated to the god of trade, travel, and roads. Keresk is popular with merchants, bards, and wanderers of all sorts. His domains include Luck, Commerce, and Travel. The quarterstaff is his favoured weapon.&lt;br /&gt;
&lt;br /&gt;
== Temple of the Emperor == &lt;br /&gt;
(Lawful Neutral)&lt;br /&gt;
&lt;br /&gt;
This recently-built temple is located prominently on the Emperor's Square. Never officially sanctioned by the Emperor or House Telkar, the Cult of the Emperor has risen in prominence during the past half-century. While scorned by the priests of many of the temples to the ancient gods, who disavow the godhood of the Emperor, the cult is very popular with the human peasantry, warmages, weapon masters, and (it is rumoured) shadow walkers. Naturally, the priests of the temple are fanatical in their support for the actions of the Empire and equally fanatical in their hatred of all that oppose it. But if the Emperor is not divine, who grants the clerics of the Emperor their powers? Clerical domains include Law, War, Domination. Favoured weapon is the short sword.&lt;br /&gt;
&lt;br /&gt;
== Temple of Isten of Napsut ==&lt;br /&gt;
(Neutral Good)&lt;br /&gt;
&lt;br /&gt;
Isten of Napsut, the Shining One, is the god of light, supporter of those in need, and adversary of all that is evil. He is associated with the domains of Good, Healing, Strength, and Sun. The longsword is his favoured weapon. Crusaders, rangers, and bards are common visitors to this moderately sized temple emblazoned with a giant gilt sun, located prominently on the Emperor's Square.&lt;br /&gt;
&lt;br /&gt;
== Temple of Temeszet ==&lt;br /&gt;
(Neutral)&lt;br /&gt;
&lt;br /&gt;
This small temple is dedicated to Temeszet, the goddess of nature and the wilderness. She is popular with those who live in remote areas, or who travel or live near the Wastes or the Fey Wilds, including barbarians, rangers, scouts, and druids. She is associated with the domains of Animal, Earth, Plant, and Water. Her favoured weapon is the sling.&lt;br /&gt;
&lt;br /&gt;
== Temple of Megtor the Last ==&lt;br /&gt;
(Lawful Good)&lt;br /&gt;
&lt;br /&gt;
Megtor the Last is the god of justice, honour, valour and protection of the innocent. The domains he is associated with are Good, Law, and Protection. His favoured weapon is the longsword, and he is worshipped by paladins, crusaders, knights, and marshals.&lt;br /&gt;
&lt;br /&gt;
== Temple of Vitesze ==&lt;br /&gt;
(Neutral)&lt;br /&gt;
&lt;br /&gt;
This small temple, discretely located near the gates of the Keep, is dedicated to the goddess of magic and knowledge. She and her clerics tend to remain aloof from the world, promoting no agenda beyond the discovery of arcane knowledge. She is worshipped by wizards, sorcerors, warmages, and other users of arcane magic. She is associated with the domains of Knowledge, Magic, and Illusion, and her favoured weapon is the quarterstaff.&lt;br /&gt;
&lt;br /&gt;
== The Coach and Horses Inn ==&lt;br /&gt;
&lt;br /&gt;
This inn, located just west of the Emperor's Square, is a favourite of travelers passing through town, on account of its large and well-maintained stables and three stories of moderately-priced rooms. In the pub on the main floor can be found an eclectic mix of customers that varies greatly from night to night. It is generally considered to offer the musical best entertainment in town, often from traveling bards who perform for room and board.&lt;br /&gt;
&lt;br /&gt;
== The Dancing Elf Inn ==&lt;br /&gt;
&lt;br /&gt;
This establishment, located at the bottom end of the Emperor's Way, offers upscale accommodation to those wealthy visitors who do not have sufficient influence to merit a room at the Keep. In it's small but reknowned dining room, one can often find wealthy merchants, Empire officials, guildmasters, and senior priests supping on imported delicacies.&lt;br /&gt;
&lt;br /&gt;
== The Empire's Shield Tavern ==&lt;br /&gt;
&lt;br /&gt;
This tavern, located near the bridge and marked with the symbol of a Legionnaire's Shield, was once kept lively by the loyal patronage of legionnaires on leave from the legion camp on the other side of the river. Since the arrival of the XIIIth Legion, this flow has dropped to a trickle, and those few goblinoids that do partake of the establishment are still sufficient to drive away all but the roughest human customers. As a result, it has obtained a reputation as a hangout for rivermen, caravan guards, gamblers, black marketeers, and other rogues.&lt;br /&gt;
&lt;br /&gt;
== Tower of Mages ==&lt;br /&gt;
&lt;br /&gt;
A common feature in cities and major towns throughout the Empire, the Tower of Mages is a second home to practitioners of the arcane arts. It is here that they gather to share their knowledge and to practice their art. The tower is home to a small shop that trades in arcane raegents and alchemical elixirs, as well as enchanted items. The shopkeep also acts as a agent for the procurement of specialized servants from local mages. Potential customers should be aware that magical items are, in general, quite rare in the Empire, and they should expect to pay a price that reflects this.&lt;br /&gt;
&lt;br /&gt;
== Town Market ==&lt;br /&gt;
&lt;br /&gt;
Six days out of each week, the Wasteward Town Market can be found sprawling over a large portion of Emperor's Square. Wasteward is the largest town in this region of the borderlands. It is situated on an important crossroad, as well as the only bridge over the Keresk River for nearly 50 miles (and the last bridge before the Wastes). These factors make it a natural hub of trade, and the market reflects this. Local farmers display their wares next to merchants from distant corners of the Empire and beyond.&lt;br /&gt;
&lt;br /&gt;
== Wasteward Keep ==&lt;br /&gt;
&lt;br /&gt;
The Keep is built on the ruins of a long-abandoned elven settlement, on the heights overlooking the Folyoba River and the town of Wasteward. All that remains of the elven settlement are the stumps of six ancient trees, hollowed-out and carved into what were once luxurious living quarters. These living quarters were repaired and a stone wall added around the exterior to form a fortified outer wall. The largest, central tree has been built upon to form the Keep itself. The keep is normally occupied by a small garrison of the governor's personal troops, and provides living quarters for the governor and other important local officials of the Empire. At times, the keep will also house heroes who have been asked by the Empire to help police the Waste, seeking out and destroying powerful aberrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Telkarion]].&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 01:59:00 GMT</pubDate>			<dc:creator>216.36.141.134</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Wasteward</comments>		</item>
		<item>
			<title>Blue Sun</title>
			<link>http://wiki.rpg.net/index.php/Blue_Sun</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bluesun.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Map by Wydraz&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 00:36:35 GMT</pubDate>			<dc:creator>Scholz</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Blue_Sun</comments>		</item>
		<item>
			<title>Kalidasa</title>
			<link>http://wiki.rpg.net/index.php/Kalidasa</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kalidasa.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Map by Wydraz&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 00:35:42 GMT</pubDate>			<dc:creator>Scholz</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Kalidasa</comments>		</item>
		<item>
			<title>Georgia</title>
			<link>http://wiki.rpg.net/index.php/Georgia</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Georgia.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Map by Wydraz&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 00:35:11 GMT</pubDate>			<dc:creator>Scholz</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Georgia</comments>		</item>
		<item>
			<title>Red Sun</title>
			<link>http://wiki.rpg.net/index.php/Red_Sun</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RedSun.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
Map by Wydraz&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 00:34:21 GMT</pubDate>			<dc:creator>Scholz</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Red_Sun</comments>		</item>
		<item>
			<title>White Sun</title>
			<link>http://wiki.rpg.net/index.php/White_Sun</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WhiteSun.jpg|White Sun]]&amp;lt;br&amp;gt;&lt;br /&gt;
Map by Wydraz&lt;/div&gt;</description>
			<pubDate>Tue, 24 Nov 2009 00:32:02 GMT</pubDate>			<dc:creator>Scholz</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:White_Sun</comments>		</item>
		<item>
			<title>Parade Way Blues</title>
			<link>http://wiki.rpg.net/index.php/Parade_Way_Blues</link>
			<description>&lt;p&gt;Summary: /* Combat Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline's Rune Quest 3 ''City of Pavis'' game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [ In Character], [ Out of Character]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://farm3.static.flickr.com/2714/4111108423_e1241737a4_o.jpg&lt;br /&gt;
&lt;br /&gt;
=Pavis Constabulary Information=&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
'''Watchmen:'''&lt;br /&gt;
&lt;br /&gt;
'''Fassbinder Hammerhand'''&lt;br /&gt;
	&lt;br /&gt;
''Captain of the Watch (Day Shift)''&lt;br /&gt;
&lt;br /&gt;
Saturnine and secretive in the extreme, he’s obviously a spy for someone; his desk is strategically positioned to overhear anything said in the watch room. A clear loathing of paperwork and Imperial people marks him; he takes no part in the day to day running of the watch and only involves himself in outré investigations. His nickname comes from his warhammer shaped like a hand clenching a hammer-head; he is an experienced Rubble Tracker and something of a mystery for Watch Captain. Fassbinder is totally unremarked upon at the Temple, and Brygga Scissortongue hounds him with unheeded messages.&lt;br /&gt;
Jorjor despises him just as much as he despises Jorjor; immensely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Torbolt the Lame'''&lt;br /&gt;
&lt;br /&gt;
''Gaoler and pensioned off watchman.''&lt;br /&gt;
&lt;br /&gt;
Garrulous and talkative, the poor unfortunates incarcerated by him have to endure hour upon hour of his reminiscing. Torbolt was maimed ten years ago in a riot and is unable to bend his left knee. He has a large family in Oldtown. Torbolt is heavy-set and shaves his head, as he feels that’s the mandatory look for a gaoler. He always has a jug of cradle wine stashed somewhere but can drink for hours without becoming drunk.&lt;br /&gt;
&lt;br /&gt;
'''Bissina the Scrivener'''&lt;br /&gt;
&lt;br /&gt;
''Clerk, keeper of Watch records.''&lt;br /&gt;
&lt;br /&gt;
Prim and proper, she may appear easily shocked but profanity and violence roll off her like water off a duck’s back, she and her henpecked husband Soligor live in the Farmer’s Quarter. Bissina has her long brown hair pulled back in a tight bun and wears demure robes and rather out of date half-veil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Indrubal Greycloak'''&lt;br /&gt;
&lt;br /&gt;
''Duty serjent-at-arms, custodian of equipment and in charge of routine matters.''&lt;br /&gt;
&lt;br /&gt;
Kindly, overworked and invariably cheerful, Indrubal has risen to Duty Serjent by lengthy service and everyone else avoiding the job. He is tall, but his forty years are starting to stoop him. He does all the work Fassbinder Hammerhand is supposed to do as well as his own, which keeps him very busy as the Imperials have brought their love of paperwork with them to Pavis. Indrubal is a widower and his watchmen have been playing matchmakers for a few years, but he still wears the red wristbands that are his clan-emblems for mourning. Indrubal is of a minor family that are clients of the Ingilli, but he lives in Oldtown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mulsey Scorchwind''' &lt;br /&gt;
&lt;br /&gt;
''Patrolman.''&lt;br /&gt;
&lt;br /&gt;
He has a strong dislike of trolls that exceeds that of the average Pavisite, and trolls have absolutely no chance of him cooperating with them. Mulsey disappeared in his youth and is widely assumed to have fought in Sartar against the Imperials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Diadrean Ninefingers'''&lt;br /&gt;
&lt;br /&gt;
''Patrolman.''&lt;br /&gt;
&lt;br /&gt;
Diadrean is from Riverside, but her antecedents are from Badside. She lost her left little finger in a bet some years back at Goldfang’s Grotto and paid up on the spot, something still the matter of some admiration. Of medium height and fairly slight, she is absolutely without fear and extremely dogged in personality. Her entire reason of staying within the watch is to avoid the tedious power plays of her guildsmen family. She has absolutely no head for alcohol, and her watch mates try and keep her from drinking anything more than one cup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bertholt of the Axe'''&lt;br /&gt;
&lt;br /&gt;
''Patrolman.''&lt;br /&gt;
&lt;br /&gt;
Every watch needs a big doofus with an axe, and Bertholt is the Pavis version. While not a storm bull, he’s the ideal candidate for one and is always part of groups sent to calm rowdy horn-helms. He has a brush of red hair and a look of perpetual shock on his face, as if life just came up with the most remarkable turn (like ‘breakfast’). When angry, Bertholt can be extremely violent and is the only watchman to have ever served in the salt mines for brawling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chooga''' (and his lot)&lt;br /&gt;
&lt;br /&gt;
''Dark troll Night Watch serjent and his seven patrollkin.''&lt;br /&gt;
&lt;br /&gt;
Brought here by Jorjor the Quick in an act of incredible indifference to Pavic sensibilities, Chooga and his trollkin patrol from midnight curfew to dawn. They have to keep away from Suntown as the Sunwatch are quite prepared to shoot them dead. Chooga is actually quite a civilised and pleasant individual who treats his trollkin with an almost abnormal care, something like the care for favoured dogs or stupid and unruly children. They are fiercely devoted to him. However, Chooga is the face of everything wrong with Jotoran’s and Jorjor’s attitudes to Pavis. Pavisites loathe trolls, and only suffer them as outright warfare is a worse situation. To have trolls roaming the night with powers of arrest is almost insufferable. However, the Imperials are only interested in results and so the trolls stay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Politicians:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jotoran Longsword'''&lt;br /&gt;
&lt;br /&gt;
''Chief Administrator of Pavis, Imperial Bureaucrat''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jorjar the Quick'''&lt;br /&gt;
&lt;br /&gt;
''Constable of Pavis, Imperial Bureaucrat. Commander of the Watch and associated forces.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fleeter Nemm'''&lt;br /&gt;
&lt;br /&gt;
''Daughter of Pavis, the main legally minded Pavis priest, usually serves as judge.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brygga Scissortongue'''&lt;br /&gt;
&lt;br /&gt;
''Pavis Mayor'', up for re-election in a season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Haloric Glowbrow'''&lt;br /&gt;
&lt;br /&gt;
''Sun Dome Light Captain leads the Sun Town militia''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hetaera Thessen'''&lt;br /&gt;
	&lt;br /&gt;
''Rune Priestess of Irripi Ontor'', primary source of Imperial law initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gavial Latish'''&lt;br /&gt;
&lt;br /&gt;
''Lhankor Mhy city judge'', greedy bastard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zibert Merne'''&lt;br /&gt;
&lt;br /&gt;
''Imperial judge and administrator''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rudent Pheric'''&lt;br /&gt;
&lt;br /&gt;
''Imperial gate head-clerk on the Old Gate.''&lt;br /&gt;
&lt;br /&gt;
A spy for the administration, as much as a head-clerk would be otherwise, but fairly understanding as Imperials go. Rudent is the least likely to levy on-the-spot fines to foreigners of all the head gate clerks, and this makes him a bit overworked as word has gotten around about his easy-going attitude.&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
Pavis is a ''polis''; a city-state with surrounding lands that answer to the central town. Oddly enough, it is also a colony of a battered old polis; The Real City in the heart of The Rubble. It is also more than this, as the Empire has appointed a Count to oversee, tax and govern this state. This means a series of unusual relationships has arisen, and these had had strange effects on law and customs.&lt;br /&gt;
&lt;br /&gt;
As an Imperial ''colonna'', Pavis is subordinate to the Empire and its hierarchy. However, even after years of occupation the Imperials still know little of what they have come to own, and on a mystical level they are almost completely ignorant of the mythic mechanisms of how and especially ''where'' Pavis operates. The total indifference of the higher members of the Pavis temple to the dangers of marrying in the Lunar Pantheon have caused some Imperial mystics to wonder if they know exactly what they are dealing with, and has caused some misgivings. The worst dangers are buried deeply.&lt;br /&gt;
&lt;br /&gt;
Regardless of this, Laws and Customs reflect these three factors; The Real City and its history of war with Prax and the Uz, New Pavis and its legacy of Sartarite disenfranchisement and its strong Sartar clan structures, and overlaying this the blanket of Imperial Provincial Law.&lt;br /&gt;
&lt;br /&gt;
==Pavis Citizens==&lt;br /&gt;
Citizenship is a vital requirement for living in Pavis for any time, and those deliberately remaining outsiders are known as a ''Metic'', or 'resident foreigner'. A metic has severely curtailed rights, and may not vote, has less credibility in court than a citizen, may not be given food rations in times of hardship or siege, has no ties to the local community and is considered inherently suspicious. A metic has all the burdens of citizenship but none of the benefits,&lt;br /&gt;
&lt;br /&gt;
To be a citizen one must become an initiate of Pavis, and then must be adopted by the citizenry as a fellow. In practice, it is easier to become an initiate than to become a citizen, and only by tying one's fortunes, and those of your descendants, to those of large Pavis clan (and in a subordinate or 'client' role) can a metic hope to become a Pavis citizen.&lt;br /&gt;
&lt;br /&gt;
A citizen has many benefits, not just the dole and a lesser gate tax. &lt;br /&gt;
&lt;br /&gt;
Citizens have more rights in a legal dispute than metics, and as they have familial, ritual, mystical and political ties to the city they are considered more trustworthy. Citizens do not pay more than a token payment for places in the markets, the craft guilds must accept them if they are qualified to join and then the guilds actively persecute their metic competition. Citizens may vote, and by showing their support for a candidate they place themselves, by affiliation with a faction, in the debt of the candidate and faction they support. Citizens also have equal rights as Imperial citizens within the bounds of the County of Pavis. As a citizen, it was unlikely that they would be enslaved by the state unless the citizen was found guilty of an extremely serious crime.&lt;br /&gt;
&lt;br /&gt;
==Slaves==&lt;br /&gt;
Pavis is a culture that allows the ownership of slaves.&lt;br /&gt;
Slaves form the very bottom rung of Pavic life and only 'enjoy' the rights they receive as the ''belonging'' of a citizen or metic. Slaves are not killed, they are ''destroyed''. This simple definition shows the total lack of rights they have; thier death is only noted as the reduction of another person's wealth.&lt;br /&gt;
&lt;br /&gt;
Slaves may not give witness in court. Slaves may not belong to the cult of Pavis, and by enslavement the terrible ritual of disenfranchisement rips the person from life as an equal citizen and hurls them into the purse of another citizen. Most relatives, friends or patrons of a citizen condemned to slavery undergo great hardships to prevent this terrible event, and many of those condemned to perpetual slavery will suicide instead.&lt;br /&gt;
&lt;br /&gt;
However, there is more than one form of slavery, of which perpetual slavery is only the worst. Temporary slavery, such as Seasonal Slavery (usually for chronic debt) or Year And A Day Slavery (for serious crimes) 'merely' reduce the ex-slave afterwards to the status of metic, but it is usually easy for the to be readmitted as a citizen unless they are disowned by all those who know them.&lt;br /&gt;
&lt;br /&gt;
While it is possible for a slave to own money, it is actually illegal for a slave - a possession - to own their own possessions. Slaves have no right to their own bodies, and a male owner can legally force a slave to have sexual relations with himself or with another male of his choosing at any time. The reverse of this shows that Pavis is still something of a patriarchal society; as a female owner having sexual relationships with a slave is considered to have committed bestiality, and the slave is destroyed and the woman brought up on charges. Imperial citizens have decried this practice. All the children of slaves are considered slaves in thier own right.&lt;br /&gt;
&lt;br /&gt;
Slaves who cause damage, lie, steal or are otherwise disruptive may or may not be destroyed according to the 'crime'. The owner of the slave is held accountable for any outrages a slave causes. A similar situation is if the owner of a dog allowed it to bite someone, and is the example used in the Pavic court.&lt;br /&gt;
&lt;br /&gt;
Any owner freeing a slave, a common practice among some groups, agrees by the act of manumission to become the patron of the slave (who is now a low-class metic). The former slave, now a 'freedman', becomes a client of the former owner but can leave that owner's patronage after a year and a day.&lt;br /&gt;
&lt;br /&gt;
==Imperial Law==&lt;br /&gt;
The Lunar Empire sees Pavis as a typical borderlands set of contradictions, and has set its Provincial Army and Provincial Administration to the task of making the ''colonna'' friendly to the Empire and its goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The aim of the Empire is simple; Assimilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In time and with constant, impartial and pervasive administration the Empire aims to make Pavis an Imperial Outpost at the edge of the Empire, within the Glowline and with the regional variations expected within every satrapy. Should Sor-Eel prosper in this position his family will add the satrapy of Prax to their honours, and Sor-Eel has the attitude that he and his dynasty are here to stay. It shows. Sor-Eel is slowly 'going native', and building a power base here on the borderlands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Sor-Eeel is saddled with Jotoran Longsword, who has the 'crush them under your heel, tax them 'till they squeal' mindset almost guaranteed to create unrest in a border town. Jotoran is almost undoubtedly sabotaging Sor-Eel's efforts, but it is unknown who he is working for among the Imperial factions. Everyone is keenly hoping that Pavis gets to witness a Dart War to 'thin the Lunars out'.&lt;br /&gt;
&lt;br /&gt;
The Imperial Administration has decreed that an Imperial citizen is on equal standing in the eyes of the law as a Pavic citizen, and Imperial merchant interests have immediately appeared to try and suffocate the native merchant houses and craft guilds. This led to a fair bit of street fighting and assassination. This, and the ongoing Sartarite unrest,  has meant that martial law has been extended indefinitely.&lt;br /&gt;
&lt;br /&gt;
The basic Imperial Directives of Occupation are as follows;&lt;br /&gt;
&lt;br /&gt;
* Anyone convicted of committing violence upon the person or possessions of a Lunar Citizen or Ally (including Pavic Citizens) will be crucified.&lt;br /&gt;
&lt;br /&gt;
* All taverns, eating houses and places of entertainment must be closed by midnight and no citizens, metics or slaves may be on the street after then without a pass issued by the Imperial Administration or Pavic Constabulary.&lt;br /&gt;
&lt;br /&gt;
* All weapon masters, weapon schools and their students must be registered with the Imperial authorities.&lt;br /&gt;
&lt;br /&gt;
* All foreigners entering the city must register with the Imperial Authorities at the gate.&lt;br /&gt;
&lt;br /&gt;
* All expeditions into The Rubble must;&lt;br /&gt;
&lt;br /&gt;
** Register with the Imperial Authorities before entering The Rubble stating both their objective and the expected time of their return.&lt;br /&gt;
&lt;br /&gt;
** Pay a set tax of One Per Centum of any monies in excess of 100L per individual to the Gate Clerk on exiting The Rubble.&lt;br /&gt;
&lt;br /&gt;
** Declare and display for inspection any artefacts found on the expedition at the Imperial head quarters.&lt;br /&gt;
&lt;br /&gt;
** Deposit maps of explored areas with the authorities at the Imperial head quarters on return from any expedition to the The Rubble. If the expedition members are incapable of submitting a suitable map as per the Mapping Requirements (Rubble Expeditions), a scribe will be made available to the expedition for a suitable fee.&lt;br /&gt;
&lt;br /&gt;
* The Temple of Orlanth, being a hotbed of seditious activity, will remain closed and sealed indefinitely.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Character Generation Instructions:&lt;br /&gt;
&lt;br /&gt;
PCs are rolled as normal, but skills are allotted slightly differently.&lt;br /&gt;
&lt;br /&gt;
1)	Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.&lt;br /&gt;
&lt;br /&gt;
2)	Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.&lt;br /&gt;
&lt;br /&gt;
3)	Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.&lt;br /&gt;
&lt;br /&gt;
4)	When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.&lt;br /&gt;
&lt;br /&gt;
5)	The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we need from PCs:&lt;br /&gt;
&lt;br /&gt;
	A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.&lt;br /&gt;
&lt;br /&gt;
	An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must 'live in your own house'. This can be, and usually is, that you live in your family's home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that'd be great!&lt;br /&gt;
&lt;br /&gt;
	A kit list, there's a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you've had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.&lt;br /&gt;
&lt;br /&gt;
	A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.&lt;br /&gt;
&lt;br /&gt;
	Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!&lt;br /&gt;
&lt;br /&gt;
===Issue Equipment===&lt;br /&gt;
&lt;br /&gt;
Issue Equipment&lt;br /&gt;
&lt;br /&gt;
- Padded tunic, faded blue.&lt;br /&gt;
&lt;br /&gt;
- Padded hood also faded blue.&lt;br /&gt;
&lt;br /&gt;
- Light bronze helm with short blue crest.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli breastplate.&lt;br /&gt;
&lt;br /&gt;
- Leather boots.&lt;br /&gt;
&lt;br /&gt;
- Leather gauntlets.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli bracers.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli greaves.&lt;br /&gt;
&lt;br /&gt;
- Blue cloak.&lt;br /&gt;
&lt;br /&gt;
- Oil lantern.&lt;br /&gt;
&lt;br /&gt;
- Targe shield.&lt;br /&gt;
&lt;br /&gt;
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.&lt;br /&gt;
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.&lt;br /&gt;
&lt;br /&gt;
This equipment is in addition to the equipment you receive from your parent’s occupation years.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pilums are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parryer close or lengthen range in that time.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 22:14:41 GMT</pubDate>			<dc:creator>58.169.70.55</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Parade_Way_Blues</comments>		</item>
		<item>
			<title>Outbound</title>
			<link>http://wiki.rpg.net/index.php/Outbound</link>
			<description>&lt;p&gt;Summary: /* Character Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline's ''Deep Space'' Cyberpunk 2020 (mod) game [http://forum.rpg.net/showthread.php?t=483895 Recruitment], [ In Character], [ Out of Character]&lt;br /&gt;
&lt;br /&gt;
http://farm3.static.flickr.com/2590/4111364032_3d10197bb4_o.jpg&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Wounding and Trauma Aid==&lt;br /&gt;
&lt;br /&gt;
Damage is applied incrementally. 50% of the damage is applied immediately, after another 1d10 rounds the next 25% of the damage is applied and after another 1d10 rounds the last 25% of the damage is applied. A Stun Save against the '''full amount of damage''' is made each time damage is applied.&lt;br /&gt;
&lt;br /&gt;
Prompt medical attention can halt the incremental application of damage. If the roll against the '''full damage''' is made before more damage is applied, then no more damage is taken from that wound. Medical attention takes 1d10 rounds to apply and a failed roll increases the difficulty by one level (+5 to difficulty.)&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
All characters in this scenario are without heavy implanted hardware, and may only use minor cyberware at the GM's discretion. Destroyed limbs are replaced with cloned limbs, as are other major missing organs. Of course, as all the PCs are civilian technicians, administrators, labourers and similar civilians, no military cyberware is available. If a civilian required low light vision abilities, for instance, then they would be ''rented'' to them by The Company and returned when no longer needed.&lt;br /&gt;
&lt;br /&gt;
[http://kondrk.us/john/shortbus/t2k/Aurore%20PC%20sheet%20v1.1.doc Character Sheet (Word 2003 .doc)]&lt;br /&gt;
&lt;br /&gt;
No Value may be less than 3 or higher than 8&lt;br /&gt;
&lt;br /&gt;
Characters are all considered to be born at 1.0g, on the Earth's surface. As such, Strength and Reflex values are placed in the ''Normal'' category when the character is generated.&lt;br /&gt;
&lt;br /&gt;
* Strength, Reflex, Size, Endurance and Movement Allowance have 31 Attribute Points to be distributed between them.&lt;br /&gt;
&lt;br /&gt;
* Appearance must be a number between 3 and 8, which the player decides on depending upon their character concept.&lt;br /&gt;
&lt;br /&gt;
* Determination, Intelligence, Education and Tech have 26 Attribute Points to be distributed between them.&lt;br /&gt;
&lt;br /&gt;
* Luck, Empathy and Cool have 19 Attribute Points to be distributed between them.&lt;br /&gt;
&lt;br /&gt;
No skill may be higher than eight.&lt;br /&gt;
&lt;br /&gt;
* Characters picks Eight Skills as their ''primary career skills'', and divide 40 Skill Points between them.&lt;br /&gt;
&lt;br /&gt;
* Characters then allot 40 more skill points elsewhere as they like, only as long as it fits within their PC concept. (In other words, these points should not be placed in their primary career skills, and players wanting 'Heavy Weapons' better have a very good reason).&lt;br /&gt;
&lt;br /&gt;
** Two skills can be 6 points&lt;br /&gt;
&lt;br /&gt;
** Three skills can be 5 points&lt;br /&gt;
&lt;br /&gt;
** The rest may be distributed as the player sees fit.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 22:13:35 GMT</pubDate>			<dc:creator>58.169.70.55</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Outbound</comments>		</item>
		<item>
			<title>Thaddeus Elias</title>
			<link>http://wiki.rpg.net/index.php/Thaddeus_Elias</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:49:46 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Thaddeus_Elias</comments>		</item>
		<item>
			<title>Shalyx Catlett</title>
			<link>http://wiki.rpg.net/index.php/Shalyx_Catlett</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:49:31 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Shalyx_Catlett</comments>		</item>
		<item>
			<title>Sasha Shaw</title>
			<link>http://wiki.rpg.net/index.php/Sasha_Shaw</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:49:16 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Sasha_Shaw</comments>		</item>
		<item>
			<title>Ray Hudson</title>
			<link>http://wiki.rpg.net/index.php/Ray_Hudson</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:49:02 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Ray_Hudson</comments>		</item>
		<item>
			<title>Kiriana O'Neal</title>
			<link>http://wiki.rpg.net/index.php/Kiriana_O%27Neal</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:48:49 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Kiriana_O%27Neal</comments>		</item>
		<item>
			<title>Julian Gray</title>
			<link>http://wiki.rpg.net/index.php/Julian_Gray</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:48:34 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Julian_Gray</comments>		</item>
		<item>
			<title>Hope Sevell</title>
			<link>http://wiki.rpg.net/index.php/Hope_Sevell</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:48:18 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Hope_Sevell</comments>		</item>
		<item>
			<title>Marina Sebastien</title>
			<link>http://wiki.rpg.net/index.php/Marina_Sebastien</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:47:47 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Marina_Sebastien</comments>		</item>
		<item>
			<title>Carger Von Gren</title>
			<link>http://wiki.rpg.net/index.php/Carger_Von_Gren</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:47:33 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Carger_Von_Gren</comments>		</item>
		<item>
			<title>Aeglaeca Nex</title>
			<link>http://wiki.rpg.net/index.php/Aeglaeca_Nex</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 20:47:20 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Aeglaeca_Nex</comments>		</item>
		<item>
			<title>Session 149</title>
			<link>http://wiki.rpg.net/index.php/Session_149</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_16|Chapter 16]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Now logging to {file:///C:/Users/Angelo/AppData/Roaming/Mozilla/Firefox/Profiles/jp1xrpq3.default/chatzilla/logs/irc.magicstar.net/channels/%23Nobilis.2009-11-20.log}.&amp;lt;br&amp;gt;&lt;br /&gt;
[INFO] Channel view for ``#Nobilis'' opened.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= User mode for Angelo is now +ix&amp;lt;br&amp;gt;&lt;br /&gt;
--}| YOU (Angelo) have joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
=-= No topic for channel #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Topic for #Nobilis was set by ChanServ on venerdì 20 novembre 2009 2.46.42&amp;lt;br&amp;gt;&lt;br /&gt;
*ChanServ* Welcome to the wonderful Amyran Nobilis channel!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Hi all guys!&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} How are you doing?&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} I'm just finishing making lunch.&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Good, you? :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} me good too&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} afk 10min&amp;lt;br&amp;gt;&lt;br /&gt;
--}| Knockwood (~chatzilla@71.94.78.IP) has joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Hi guys&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} hm, our Hollyhock God is missing...&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} *sets out cheese and crackers*&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Hi knock!!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Baciamo le mani!&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} you guys looked at Google Wave yet?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Hiya Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
* Angelo yes sure!&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} A bit.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} I set a wave with my gnome sheet&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} I should finish up my sheet on the wiki and put it on Wave...&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} and a test one... you are missing on wave...do you need an invite?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} I'm on Wave, I'm just not sure how to use it yet&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} (house policy: first invite gratis, next are payed. :-P)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} uhm are you? I don't see you in my wave contacts! :-(&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} I thought I saw him....&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} OH... almost forgot: my name there is xxx&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} @gogglewave.com&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Nope, I'm just seeing things.  Never saw him.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} I can't find you&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} do you have any of us as friend?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} RN, I think...&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Let's just sort it out now.  Who's who on google wave?&amp;lt;br&amp;gt;&lt;br /&gt;
--}| Random_Nerd (~scree-fic@MagicStar-7F1AE524.hsd1.il.comcast.net) has joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Mode #Nobilis +o Random_Nerd by ChanServ&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Hi RN&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Hi RN&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} My internet has been on and off all night.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} uhoh&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Hi&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} :-( too&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It may be back from now on, but I may spontaneously vanish any moment.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} we were talking about Google Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} My name there is xxx&amp;lt;br&amp;gt;&lt;br /&gt;
* Random_Nerd checks his Wave.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah, you're in my contacts.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} If the internet stays.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} I can't see knock :-(&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} and with law school?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} What's your google wave name, Angelo?&amp;lt;br&amp;gt;&lt;br /&gt;
--}| BethE (~BethL@MagicStar-7F1AE524.hsd1.il.comcast.net) has joined #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Hi guys!  Sorry I'm late.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Hiya Beth\&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} xxx@googlewave.com&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Hi Beth!!!!&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} hm.&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} hi!&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} there you are&amp;lt;br&amp;gt;&lt;br /&gt;
=-= BethE is now known as Theresa&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Knockwood is now known as DanteE&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} So, let's see.  If the internet connection dies again, that may be it for the night.&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Ftisk&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Verithe is now known as Kite&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} well, you'll both go }Ack!{ if that happens, right?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} Is there a storm or something?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} There was physical damage to the fiber-optic line a few blocks away, about a week and a half ago.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Connections have been spotty since then.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} ah.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} ohhh&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Lady Grey tea tastes like soap. ._.&amp;lt;br&amp;gt;&lt;br /&gt;
{lazarus} (sorry, was saying good night to Sara ...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} what happened?&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} seconded&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} So, let's see.  Last session had been mainly Sam and William bringing up in-chancel matters.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} and while we're at it let's sync our google wave IDs&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Sync?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} I have everyone's, I believe...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Does anyone not have mine?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} also we were prepping for a big Div-Data to sort out the reams of bullshit we've been believing. :)&amp;lt;br&amp;gt;&lt;br /&gt;
=-= lazarus is now known as Brian&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} RN: xxx, right?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Correct.  But just remember, it'll only spot contradictions, not false statements.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} I have everyone but Knock :-(&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yes.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} xxx&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} I can't remember what the div is supposed to be&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} maybe it's the upper case that's throwing people&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} I should be xxx&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} We've been writing various things, people, and theories on index cards.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} oh right.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} that stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} at least I add Knock !!!! :-D&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Anything before we start?&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} The div will tell witch one is true / have various logical contradictions&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} actually, there's one thing we might consider...&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} How does one synch?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} wiping out the Corrupt Cult.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} We _could_ just spend the points and say they fizzled out.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} have they popped up in-story yet?  I want to say I don't remember them, but then there's been a bunch of time that I wasn't around for.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} last time we tried anything the game almost fizzled&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} they appear one time with rabid mathematician&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} one other time with the brick&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} They haven't really appeared much.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (http://forum.rpg.net/showpost.php?p=11234082&amp;amp;postcount=8  The third picture makes me think of a fleshy Ftisk.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Just on those two occasions.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (purple and orange hat?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} maybe the 4th one?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (He does seem to be sporting a goofy :D expression... :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Did you guys want to track them down, do something about them?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} You have some out-of-chancel Noble friends, so that makes it easier than it otherwise would be.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} Good point, they wouldn't affect Ftisk or Kite. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} right! ^^&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} oh, are they the miracles go all foozy?&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (It looks so happy!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} All Domain and Realm miracles, rather.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} yeah, them&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah, that's one of the main two effects of the cult.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} That, and Excrucians can use them to store miracles.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} But, like I said, we could just spend the points and have them disappear off-camera&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} They can also do some magic that's rather snazzy in human terms, but is utterly pathetic in Noble terms.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yes, you could do that.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} or, punt it until later&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} But they only effect the Powers that their cult is connected to?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Only Nobles of the Imperator they're connected to, yes.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} What else do we have on the table besides the cult?&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} so I and kite are unaffected&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Enemy-wise, agenda-wise, or what?&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} figuring out what the foozle is going on with the Age thing.  Sorta.  And Outside.  And at some point the Collider gets finished, and things get ... funny.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} this on-going prep for the big div, which may help further or start other things, depending on how the cards fall.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah, the Collider is currently in the process of being built.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} go outside and say hi to some excru?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (And I mean that literally, I was picturing winding up with something that looks like a sculpture of cards jammed together. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} or just see what the magic paper can tell us&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} I think let the cult sit for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} I think let the cult sit for a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} OK.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk slap RN with a trout&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} No!  Not the trout! D:&amp;lt;br&amp;gt;&lt;br /&gt;
* Random_Nerd parries.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk damn!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Fool!  No trout swung by mortal man can harm me!&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Eel, on the other hand...&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} lol!&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} AH, but Ftisk is ... no ... mortal ... man!&amp;lt;br&amp;gt;&lt;br /&gt;
* Random_Nerd looks at Ftisk, as if expecting him to take off the snail head and reveal a head with flowing golden hair.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} But... anyway!&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk enbody! (spider form)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} He could...it just wouldn't be Ftisk's head.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shall we start back up?&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} Sure, I'm ready.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} Sure.&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} Let's!&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} oki doky!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} _________START___________&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp Running Down The Hall: &amp;quot;Yeeeeee!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William: &amp;quot;I'll just start working on obtaining those books.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk try to understand Dollphanienl&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite preens.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Let me go grab the little it-from-hell...&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Weird, with gift of tongue I *must* be able to understand her... right Kite?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;This leash you gave me is extra-strong, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Do the books prefer spraying him with holy water or pushing his nose in his messes?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} William looks wistfully at the football pads and the net, but then opens the door and steps out into the hall.&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;If she's talking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} W: &amp;quot;The net is sturdier than it looks, too.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Good to know...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Appropriated from Gladiator arenas?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} W: &amp;quot;And the pads are studded with silver, iron, and elm wood.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;You and I can corner him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} W: &amp;quot;Just in case.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa checks her Conservatory-twitter.  She's hired a few Amyrans to clip stuff off of the internet that concern plants.  Today's catches are blue roses (oo!  But they're not real blue) and honey made from coal...oh, no, made on coal land, misleading headline...&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Or, you know, trying to communicate.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} W: &amp;quot;He's a demon.  It amounts to the same thing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Now, Sam's recovering at home, right?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;If she is 'broken' then maybe Shadows can fix her?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Screeee?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Yep, Sam's at home.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Correct.  Ftisk dropped him off there, and then came back.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} ((How interested would Theresa be in the French Republican Calendar? http://en.wikipedia.org/wiki/French_Republican_Calendar ))&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} from the hallway: &amp;quot;But, anyway, I was thinking that Ftisk could do his thing with those index cards... c'mere you ....&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk gently to Dollphaniel: &amp;quot;Hi Dollphaniel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doll: &amp;quot;Schhrt.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;And maybe it'll tell us what we can do next for the Big Questions... HA! (whump)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk do a data lDiv to try to decipher the answer&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The answer to what?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;You guys mind if I take a bit to check up on the collider construction?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (ooo, nifty!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (the answer she gave me at my hi)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Construction?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (She doesn't seem to be sapient.  Dollphaniel seems to be about as smart as a... a clever German Shepherd, say.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;A collaboration with the Chancel and Earth scientists to build a ... well, infinitely long comes to mind ... atomic collider.  Just to see what happens.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk pet Dollphaniel a bit&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;uhm...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Any problem grabbing the imp?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (She's of the lowest order of summoned creatures.  This is also why she used her Gift in a random and haphazard manner when it was relevant.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;I would like to see the construction, some time!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The imp is easily grabbed.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;It's mostly underground.  Not much to see.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (and yet she was 'good' enough to photoshop mecha-snail porn. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;You're not putting me back in the... oh.  It's you!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Especially because it's humans leading the construction effort.  If there was much to see, they'd go insane.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Which, well, is only a problem because we want the collider finished in a form that resembles a ring.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The Gift is &amp;quot;smart&amp;quot; in that it can only create things that might distract Ftisk, and can only do so when Shadows is not sober.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (oh well then Dollphaniel fall under machinery?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Yep.  Keep in mind I still haven't decided what to do with you...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Dollphaniel herself, however, could use it only in a random fashion.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yes.  She counts as a piece of machinery, and also as a living creature.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (So you could make her smarter with a Lesser Change.)&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE returns with the Imp on a leash.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (was my line of thought RN)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Actually, if you're good we might give you a name.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Also, she doesn't have immunity to direct miracles, as some creatures from Outside do.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (So there wouldn't be a problem on that front, either.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Rather than 'You there'?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Yeah.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;So long as it's something being built.  There's only a finite number of colliders being assembled.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;That's right, Kite can help you out.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Far as I know, all the other ones on Earth have abandoned their effort to come on board with this one.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Well, the existing accelerators are being maintained.  But it's the only one on its scale being currently built.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Oh, that reminds me.  Brian, did you happen to..nudge the other Earth one so that you could poach their scientists?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;nope.  All this is done on its mortal merits.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;At least, on my part.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;While we're at it, I periodically get twinges of fear that the Large Hadron Collider will destroy the world...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Talk to Physics about that one.  I think he threatened it once, when drunk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Fear?&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk ldiv a realistic doll of the little demon (imp) with eyes that glow in the dark, in William's bedroom&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Can I bite the human with red hair?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Well, a dip in Courage.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Oh, right.  Of course.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (William has left the room, to go working on getting the books.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;You're scared about a mortal collider but Brian's grand scheme doesn't?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa gives the imp a Look.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Imp: &amp;quot;No.  In fact, no biting people unless one of us specifically says so.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (ah, social experimentation by gods.  What could be better?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Not me, Theresa... when checking up on others.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The imp seems to be thinking.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Do we smell smoke?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (lol)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The imp smells of /many/ things.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite peers over Dante's shoulder at the imp.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ah yeah.  Did Ftisk tell you about the group of hell-souls we rescued?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Nes.. I mean not and yes... I mean I don't remember :-( &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;I can still bite /them/, if they don't do what they're told, right?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;No!  Or maybe he did....sometimes all I hear in the reports he sends home is 'ADVENTURE!' several times.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;NO.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Are you /sure/?  Because that sounds like the sort of thing I'm allowed to do.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;There, not here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;So as long as I don't do it here it's okay?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (I am now imagining a little mechanical Ftisk-shaped email to his family, scurrying around, going whee! and talking at high speed about all he's been doing...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Kite: &amp;quot;This guy was thrown in free along with the hell-souls...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (and Ftisk can make one!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *to the imp*  &amp;quot;Do you remember the instructions you were given when you arrived here?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Worth _every_ centime, I might add...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (WHEEE!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Make it canon!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (I am trying to resist making puns about &amp;quot;snail mail.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (too late)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;This guy doesn't even know the concept of 'Be Good', does he?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;I will do as I am told!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Maybe he's been conditioned for a contrary definition of the term?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (do you remember if I have used domain MP this session?)&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian will head off to his office, make a call to the construction site, just check up on it.  See how progress is going, any problems, that kind of thing.&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Don't think so...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Not sure.  Don't think so, don't care enough to check, so I'm declaring that you haven't.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (The imp is really pushing things, isn't he?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} On the other end of the phone, at the construction site: &amp;quot;Boss... I had a question.  Is the whole Mister Science thing a joke of yours?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Then again... being an ex-psych student, Dante's probably heard of the feral child Genie, and therefore might have some sympathy for how the Imp was&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} ('raised'...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The difference is that the Imp doesn't have exactly the sort of neurological atrophy that Genie did.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Mister Science?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (The way he grew up was &amp;quot;natural&amp;quot; to his kind, at least as far as the proper functioning of their brains and bodies goes.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;I'm Math-Man!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Fair enough...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jim: &amp;quot;'Stop trying to build the particle accelerator, or you'll have more than birds dropping bread on it.  You've seen what I could do with the other one.  Signed, Mister Science'&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jim: &amp;quot;Those words just turned up one day, caved into a table in the foreman's office.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;... that ... was not me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Have you considered demon deconditioning classes?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;They have those?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jim: &amp;quot;Okay.  Then... should we be worried?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Yes!  But all Anchors should be worried...)&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian to the group: &amp;quot;Guys, there's a Mister Science (notice the capitalization) sending messages to the construction site.  They want to know if they should be worried.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Well, they might somewhere.  You could try to start them here.  I dunno.  I just thought it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Brian, when you conceived this project, did you let Physics in on it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;I thought I did&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;... what's my fake double's name again?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Nairb? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (That's MR. Nairb)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (The one from the cult dreams?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (yep, that one)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (That was less a double, and more... the way they saw you.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (true, but the question remains ICly)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (so, it's Brian through a looking glass?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yeah, the mystery cult has... versions of you that don't exactly match who you really are.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;I don't remember him having a name.  I was a big angry tree.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Except James, at present.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (afk)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;yeah, the cultist basically referred to them as us.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (William back yet?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Hm.  I may have to get in touch with Physics, then.  Science is an unknown to me, I don't know whether to be worried or not&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Not yet.  He's in his office, trying to arrange to purchase tomes of demonology for you.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Does Physics also control Quantum Physics?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I have no idea :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Probably!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Or if he doesn't, then that explains a lot!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (He may also have a cat.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Is it dead?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;You might want to have them put the project on hold until you straighten it out.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (yes and no)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Or find who it is, hit them until they stop, then hit them until they can't do anything.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Why do I keep hearing the Imp?  It keeps making me think it makes sense.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;That trick /always/ works.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Nah, I don't think it's worth a Hold at the moment&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Or, if it doesn't, you didn't hit them hard enough.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (to the phone) &amp;quot;Keep going, let me know if another message appears.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (The Imp's a Munchkin)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jim: &amp;quot;Okay.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE looks over the cards on the table...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (What do you have written down?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (The imp is channelling an orc...or ork.)&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE adds 'Physics' and 'sabotage' cards.&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I'll remind that Brian wanted to have a ... &amp;quot;PC Machinations&amp;quot; card, effectively)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Basically all the hare-brained schemes we've been coming up with.  Alternatively, a group of 'Noun' and 'Verb' cards, to be put together into Something Interesting.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (So... you've invented Noble Madlibs?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Yep!  Snail-powered!)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (AFK a minute...)&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite looks at the imp.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;I'm not stupid, you know.  When you're this short, you don't live long if you're stupid.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian prays to Physics &amp;quot;Hey man, I told you about my collider project, right?  ... do you know a Mister Science?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Physics, drowsy sounding: &amp;quot;You mean Mister Wizard?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;You don't have to be stupid to be out of your element.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} to Physics: &amp;quot;Nope ... my construction crew got a message warning to stop construction, signed by a Mister Science.  Someone thought that might've been you, but I expect you'd've signed Physics, and besides which, would have come to me directly.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;The way people think in Hell works anywhere.  Other ways of thinking don't work in Hell.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Physics: &amp;quot;Well, reasoning by analogy, I imagine a wizard did it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} to P: &amp;quot;So, that's a no on knowing who Mister Science is, then?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} P: &amp;quot;Well, I mean, if Mister Wizard did science stuff...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} P: &amp;quot;But, no.  No idea.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} to P: &amp;quot;Thanks.  I'll let you get back to sleep.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;It may work, but there are different things to take into account.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Physics: &amp;quot;Grrrmph.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Migration routes, for one, are completely different.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian goes back to the main room.  &amp;quot;Physics confirms: Mister Science seems to be a new entity in the matter.  Or, at least, neither of us really know who it is.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (That, or Physics is dicking with you and he did it.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (bak)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (... that is an option, but I don't think he'd sabotage it.  Though he is known for pranks and red herrings)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Well, nobody's actually done anything to the accelerator. They just left a note.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (carved into a table...)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Y'know, it may not be a Noble.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (And had a bird drop a piece of bread onto the one key spot that it could do the most damage.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (don't know many who could do that)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Just some paranoid fanatic)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Ah... scratch that_)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Well, that was the LHC, not Brian's one.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Oh...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (but the threat was more than that)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (The collider is your department.  Somebody who's either scared and/or trying to scare people... my department.  Machinery being Assembled... our visitors.  It's a plot. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (back, please congratulate with me... I managed to break a teapot in the bed and get rid of the mess too!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (... nice, Ftisk :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Is that a euphemism? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Wow...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (Dante: My first thought was the cult that we decided to table for now.  Admittedly, that we didn't actually include RN :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (How dastardly of them to include Ftisk and me in this plot!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} You hear a knock on the door.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (is knock wood!)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Who is it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Pizza!&amp;quot; :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} &amp;quot;Jennifer.  Neither of your assistants was in their offices...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Oh, Lesson's assistant!  Sam must have talked to her.&amp;quot;  *gets the door and opens*&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Hello!  Please, come in!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (someone remember the name of the hell-soul female that gave so much problems with her attitude?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} She walks in the door.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (You guys nicknamed her 'Bathory'.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (danke RN)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;What's up?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer is dressed in jeans, and a T-shirt with a somewhat stylized and cute-ized picture of Lesson's face on the front, and the words &amp;quot;Bureau of Monstrosities&amp;quot; on the back.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk lChange Dollphaniel into a reasoning being with a worst attitude that Bathory (-2DMP)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (...it has a chibiLesson on it?  And he _allowed_ it?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I get the impression Lesson would've viewed it as quirky and useful in dispensing his duties.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (... he's a strange demon, in my view)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (With what attitude?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Theresa?  The invisible scarecrow guy said you'd be okay with me stopping by whenever, is this a bad time?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;The _what_?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (an attitude worst that the one Bathory have against nobles)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Ah!  So, a mix of fear, contempt, and scheming?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (I am afraid of where this may lead...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Sam?  Not the redhead, the other one.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (more scheming and contempt and scheming too)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Oh, no, it's not a bad time.  We were just discussing Brian's particle accelerator.   Would you like to do it in here or in a more private setting?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Oh, our resident Dionyl.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (and I'll betray you all if I have the possibility)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (That works.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Do it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} ( ^^ )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Muhuhahaha!  Wait, that sounds wrong... huh?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel tumbles across the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk tap Dante shoulder wit a manipulator &amp;quot;Dante can you give some courage to Dollphaniel?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite watches Dollphaniel.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;It's all the same to...&amp;quot; *stares at Dollphaniel* &amp;quot;...me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *to Kite*  &amp;quot;I promised an interview.&amp;quot;  *smile*&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Oh, that makes sense.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Where are you going Doll?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} &amp;quot;Weird stuff happens here.  Sorry, Jennifer&amp;quot; *smile*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Weird stuff happens at work, too.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk aspect catches her (Dollp.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;And this is Kite, Noble of Assembly and the snail is Ftisk, Noble of Machinery.  They come from Chancel Vulcan.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Vulcan like the god, or the planet?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk weave a manipulator &amp;quot;Hi Jennifer &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;The God&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;'Allo.&amp;quot;  Kite keeps watching Dollphaniel.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Cool.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Live long..and funky.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Reminds me... that stuff you remember from mythology, about the world-tree and Olympus and the lands of giants?  Those are true.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Some of it.  The stories are a based off of reality.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE does a quick Div-Courage to make sure she isn't losing it.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Makes sense.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (She isn't actually seeing any miracles, just... weird stuff.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;How about we talk in the next room?  *to the others*  Give a call if you need me...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (She's used to weird stuff.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk pet Dollphaniel and wait for a Dante response on his request for Dollphaniel&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (What's my Imp doing?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (She's a little nervous about how to act around the imp.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The imp is staring at Jennifer's shirt.&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa leads Jennifer to an office next door.&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite turns to Dante.  &amp;quot;You know, even if you don't have demon conditioning classes, you should really look into setting up miracle-conditioning classes for the humans.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Great, Lesson's going to lose face over the imp...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;She works for the bigger demon?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Makes sense.  Then again, so few people directly interact with us...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;How do you feel Dollphaniel? DO you like this name?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Imp: &amp;quot;Yes she does.  Voluntarily, I might add.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa gestures for Jennifer to take a seat?&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Oh, missed the request...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Go *implausible sexual act* *anatomically impossible sexual act* *topologically impossible sexual act* *logically contradictory sexual act*&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;What did you do to Dollphaniel, exactly?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;She wears his insignia... is she property, or a lieutenant?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;And I doubt she needs much courage...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer sits down.&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (I see Dolly as actually saying 'implausible sex act', actually...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Here there are some rules, leave these shows for home&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (That does make sense, actually... :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;So, what would you like to start with?&amp;quot;:&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Show proper respect to my friends&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;What do you, you personally and you and your siblings, think of my boss?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel sits in the corner and makes little &amp;quot;Scree.  Scree.&amp;quot; noises.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (now that is sentient the gift of tongue can let me understand her? right?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Who's in charge, her or me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yes.  But she isn't speaking words, more growling to herself.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Imp: &amp;quot;For now at least, you should consider yourself subordinate to all humans.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Well, I can't speak for what my siblings think but I can for myself.  I admire Lesson.  He is working to change his lot in life.  He's been maltreated for most of his life and he's been given a new start.&amp;quot;  *thinks*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;But I'm in a superior role relative to the humans from Hell!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Except maybe the crew leaders.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;He's tough and no nonsense when work needs to be done.  But the rules that we've given him and his connections as Urbanization's anchor have helped him to develop in ways that I doubt Hell would have allowed him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;I'm glad that he's had these opportunities to find a new purpose for his life.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Would I be right in thinking that you don't actually have much use for him at this point, so he's mostly finding uses for himself?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;Well, leader, now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Imp: &amp;quot;Lesson?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Bathory.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;No.  The human crew leader.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;the ex-king?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk soft over a bit and go to Dollphaniel and cuddle her &amp;quot;little, little one, I really like you but you must behave in the right way here, I'll show you all the correct society rules...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;No, no.  The woman.  The one who used to be leader of this kingdom isn't a leader any more.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doll: &amp;quot;What's in it for me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Damn it... I specifically told her to behave...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Hmm.  I'm not sure.  As my brother's anchor, I don't really have the authority that can tell him what to do without a good reason.  And I highly doubt I could tell him to do something against Urbanization or the Chancel.  I just don't have the...connection with the Chancel or the cities that would give me a...right to tell him what to do.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Well, actually...&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Plus, we trust him.  He can pick up new projects as he likes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Imp: &amp;quot;I can go deal with her.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;'What's in it for me?' ... is the correct way to stay with others&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (But it makes sense that Bathory is in charge, since the exking is off getting hitched.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Lesson's in a strange position in that human-level threats aren't too tough, but the threats we deal with are too tough.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} The imp turns his head towards Dollphaniel, and mouths the words &amp;quot;Talk to me later.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Then again, when he first joined us we had him wiping out street gangs.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer seems to be thinking.&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Beware Dollphaniel he&amp;quot; *point to the imp* &amp;quot;is a _bad_ subject&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;You /do/ have the authority to tell him what to do without a good reason.  Or at least, he thinks you do.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;I've heard that humans ignore similar warnings from their parents, Ftisk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (oops, I missed the part where they're in another room. :/ )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (You can hear them.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;but she is not human... I hope she have more wisdom&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Yeah, you've just insured that she's going to go out with the Imp.  On a motorcycle, in black leather.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (And if you want, you can speak loudly enough that they can hear you.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Well, retcon my comment about Lesson, please.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Okay.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (well T., is precisely what as player I hope Doll will do ^^ )&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ftisk, what's with Dollphaniel's attitude?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;He /wants/ you to order him around.  Any of you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa flinches.&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE heard that...&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk protectively &amp;quot;She is new to this word Dante, give her some time to adjust&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Is he bored?  Does he think we don't appreciate him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;She may not have the prerequisite experience for that wisdom.  What was the inspiration for her design, anyway?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to the Imp: &amp;quot;You... go over there to the edge of the table and sit quietly.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;As near as I can understand it, it's a demon thing.  That's what my job is, explaining human things to him and demon things to everyone else.  It's one of the parts of the way demons think.  They want to have a boss above them who tells them what to do.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Kite: &amp;quot;The angel Ophaniel, actually.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;They want their direct boss to be as important as possible, because that brings prestige.  But they want someone above them.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Is not a my creation, was Shadows doing.&amp;quot; *proudly* &amp;quot;from outside creation she came&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Brian goes and hides in his office.  Again.&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa frowns.  &amp;quot;And with Urbanization gone, that diminishes him?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Really?  Interesting...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Yes.  Being his own boss isn't something that fits into his idea of the world.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk nod nod&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Brian, be careful, last time, the hiding lasted months.  ^^  )&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (that often happens.  Look at the company he keeps...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;But being the right-hand humanoid of a Noble is the second-best situation he can imagine himself in.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;And I'm guessing the first-best is being a Noble himself?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (no being right hand of Kudzu!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Yes.  Working directly for an angel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Bah, Wildlords are better!  ;) )&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (OK, can we take a second to straighten out where everybody is?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;But he doesn't like angels.  He hasn't lost his fear of them, but... right now, working directly for a Noble is the best situation he could be in, from his point of view.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Has he or the Bureau been given any orders from Kudzu?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Kite, do you have forged any companion while I was away?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (Brian's in his office attached to the meeting room)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Okay, let's see.  You, Ftisk, Kite, Dollphaniel, and the Imp are in the conference room.  Theresa and Jennifer are in an office on the same floor.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (I think I'm with Frisk, Dante, Imp and Dollphaniel))&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (I'm in the conference room...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (William is in his office, one floor below you all.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Sam is at home.)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Did the Imp obey me and get to sitting quietly?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yes.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Nope!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Huh.  I'll have to remember that...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Now, Ftisk, why is your doll suddenly mouthy?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;well, you must try is a very special connection. I must organize a meeting with you and Gnomely!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;I didn't say stuff like that the time I dropped a bookcase on my foot.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;I don't know why the scarecrow and the butler don't like Lesson, but the main reason he doesn't get along with them is that they're in exactly the situation he wants.  He's an Anchor, so he should be above them, for reasons that make sense to him.  But they work directly for you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;I made some adjustment to her like giving her sentience&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;It would be a pleasure to meet my 'nephew'.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;let's see &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk connect with Gnomely&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE looks over Dollphaniel&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Hi Sweet one!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Well, I believe that the dislike from their end is that demons have a reputation for corruption and deceit.  Demon blood itself corrupts what it touches.  But Lesson is different from other demons in that his heart is a plant and he's been given some extra Courage, as well as the changes from being an Anchor of Urbanization.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;When do you return home?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel just glares at Ftisk.  She doesn't have eyes, or a face, but somehow she manages.&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE picks up Doll...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;I've known exactly one demon.  I've met the little one, but I don't really know it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk is oblivious to any other thing while connected with his anchor Gnomely&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;It's a complicated flow chart for the ranking.  In Noble society, Lesson would be ranked over the Aide Society members since he is an Anchor.  But here, Sam and William are just as valuable to us as Anchors because..well...I don't have an Anchor yet.  Neither does Dante.  It's been helpful to have information from people outside of the Chancel.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Theresa... can you check and see how much she understands our, ah, situation?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Which is one of the reasons why you work so well with Lesson!  You don't have any preconceived notions.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Our situation?  If you're wanting me to explain the Ages...  :) )&amp;lt;br&amp;gt;&lt;br /&gt;
* DanteE puts the doll on the table...&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (I mean, we're now embodiments of concepts because Kudzu chose us, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;All I know about this stuff is what he's told me.  I'm still not clear on exactly what an anchor is.  Sometimes it sounds like just a meat puppet, a telecommuting spare body.  Sometimes, it sounds like an... executive officer, or something.  And sometimes it sounds like some weird religious high-priest thing.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} to Doll: &amp;quot;Hello.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doll: &amp;quot;Hmm.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk to Gnomely &amp;quot;Hi?....&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Do you want to handle Gnomely's dialogue, or should I?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Those all work...want the quick version of what's going on?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;So, what are you doing?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (I was waiting for your reply but I can handle the dialogue )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;Yeah.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (I'll take it.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (ok!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I know that the shoe thing was you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (What time of day is it?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Late afternoon.  Three or four.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;Right. Do you get the bucks?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (OK, so Gnomely's probably on the set.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Okay...this may need a flow chart of its own but...  *explains about the Imperators, enChanceling, Nobles and Anchors.  The War is touched on.*&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;So you see, we are each now the embodiment of a specific part of the Universe.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (is my next question to G.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;An Anchor is another part of us, in that we can share ourselves and sometimes our powers through that Anchor.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (whee, I'm fading.  I also am idling IC, so don't worry about me :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;And for some Nobles, their Anchors can take over if that Noble dies.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (good night then? or you remain in irc?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I don't know.  Been busy with the show.  We've got the fifth episode almost done with principal filming.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (I'm here in IRC, at least for another while longer.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;So, an anchor is to you like a Noble is to an... Imperator?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Did Doll respond to me?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} toG: &amp;quot;do you know when you return home?&amp;quot; *with a sorrowful voice* &amp;quot;I know you stay at Dante place now, &amp;quot; *normal voice* &amp;quot;  but I like to present you my brother Celestis&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Plotting!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Can... I take that back, and say it again but in a less cute way?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Hm.  What, and why?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Aww...  *huggles Dolly*)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Adorable!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (kawaiiiiiii! ^_^)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (so proud of my daughter)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;World domination, naturally.  But I'm a two-foot ball of gears and spikes, and my only real power is to distract one guy when another guy is drunk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;So, it's going to take a lot of thinking.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} &amp;quot;Hmm, in a simplified way, yes.  The power levels increase as you go up the scale.  And each Anchor is something different to that Noble.  Our sister Hope has her parents as her Anchors and they help her in her work.  Lesson was made an Anchor by Urbanization and given dominion over the cities of the Chancel.  Brian's anchor Jim is currently working on the particle accelerator.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (so, it's a more extra-reality pseudo-angelic evil plotter?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Or a lot of drinking...on the other guy's part.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Instead of &amp;quot;evil&amp;quot;, say... selfish and spoiled, perhaps?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;How long does it take a Noble to sober up, anyway?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (It's...Paris Hilton?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (lol!!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Depends on the Noble.  There might be some that don't get drunk.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;But then Lesson's boss went all weird and went away and came back different, and that's not how it normally works, so he doesn't know how he fits?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (Brian can become drunk or sober whenever he wants to :p  Sorta, anyway: blood/alcohol content is just another number ;))&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (that is a useful noble ability!)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (well, Ftisk specified 'sentient', so Doll's probably smarter that Paris. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (sadly, because you guys are Nobles, so Brian can't do that to you :p)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (well life's hard Brian!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yeah, Brian can monkey with proportions with miracles.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;I want my own office.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa nods.  &amp;quot;It's hard to say what exactly Lesson is at the moment because there has been another Urbanization.  And then James came back..changed.  But in a way, Lesson kind of has his wish in that he is an Anchor directly connected to Kudzu.  As far as I know, Lesson isn't connected to Herb and I'm not sure if he's connected to James any more either.  Which doesn't help his hierarchy...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;My, she aims high, doesn't she?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Well, it does make sense, that makes it easier to plot...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;And a personal secretary.  And one of those things on the desk, with the clicky metal balls.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (to play with or date? :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (hey she is mine! no click metal ball can have her!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Oooh!  I like those clicky metal balls!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} ( :-P )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Mine!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Ah... I wish to have one?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Psh!  We're not genies.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Ftisk could LC the balls.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (They're not exactly mechanical, are they?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;Hmm...  can you get that one guy to get drunk?  I might be able to make my own.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;You do know you're 'destined' to do something else, that's fairly important...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} prayer: #Shadows?  You with us?#&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;Hey.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk set for a time and a place to meet with Gnomely (is ok RN?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Dollphaniel: &amp;quot;I'm pretty sure I'm destined to be a shiny distracting thing until some guy sobers up.  And he already sobered up.  My destiny's /done/.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #We're having _so_ much fun with the doll you sent... you sobered up yet?#&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yeah.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;Doll?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #Yeah, the foot-wide replica of Ophaniel that Ftisk wanted?#&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;I actually did that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk metaphysically hug Gnomely and cut the connection&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (This is why you shouldn't drink and LC!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;I was just getting ready to summon one, and I couldn't find my notes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #Yeah, it's been messing with Ftisk for the past (how long?)#&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (2/3 days?)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (less than that...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Day and a half, or so.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (really? ok!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;...what did it do?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Ftisk, remind me what your original plan for this was?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} to Dante and Dollphaniel &amp;quot; my plan was to send you &amp;quot; point to Dollp &amp;quot;outside the Weirding Wall as a scout to gather informations&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} to Doll: &amp;quot;ah, first I must anchor you&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Jennifer: &amp;quot;The uncertainty isn't good for him, though.  At least, as far as I can tell.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Doll: &amp;quot;You're not my real dad!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #Remind me to show you what's on its flash drive... anyway, feel up to another cross-wall excursion soon?#&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;I don't think that matters.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;But I love you as how if I'm the real one!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Kite whispers to Ftisk &amp;quot;Or hates.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
* Theresa rubs her forehead.  &amp;quot;Hmm..so he would like more management.  Has he expressed any interests in other functions of the cities?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;How about this.  I help you with that, and you help me with a little problem that I have here.  And do it before the rest of my family notices.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #uhoh, what happened?#&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (Drunken bender.  Knocked the stars out of the sky. Help roll up some new ones.))&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Ftisk, you feel a prayer from Gnomely.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Shadows: &amp;quot;It... would be easier to show you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} I answer the prayer&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} toG: &amp;quot;what's up?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;What just happened?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} #Hang on...#&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (... bananana...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I feel like my internal organs... do I have internal organs?  Like they did a dance.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} &amp;quot;I don't understand? What do you mean Gnomely?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Guys?  Shadows need our help with something, and needs us to be ... discreet about it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (Aw, crap, the locusts!)&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} &amp;quot;Discretion is my sister-in-law's cousin's maiden name!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I mean... what has six legs, or maybe eight, and lives in my torso?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} toG: &amp;quot;yes you have some internal organs like but Dance? ... &amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} toG: &amp;quot;Crap! Locusts. The one Lord E. put there!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I think they just wanted me to know they were still there.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} toG: &amp;quot;What was happening when they danced?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Kite} (afk)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I don't know.  It felt really weird.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (and for fun, we can't hear this, so we can't point out how Ftisk was a doofus. :) )&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (can I do a div on Gnomely from here?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Wow, do they know when Ftisk says the l word away from Gnomely?  :)  )&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Gnomely: &amp;quot;I was just doing the rehearsal...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (... or ... who's spying on us for E?)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Well, Ftisk had been mind linked with Gnomely about fifteen seconds before.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (true, but then I said the L word with the mind link closed)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (...I believe...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Yeah.)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (That is correct.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk tries a div on Gnomely to se if he has some miss function&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Theresa, did you hear what I said?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[ERROR] Unknown command ``and''.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} (Mind if we stop about here?  I'm getting braindead.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Ftisk add a look at the locusts to see them and the cage&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} *louder*  &amp;quot;Hmm?  Trouble?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{Brian} (stopping is ok)&amp;lt;br&amp;gt;&lt;br /&gt;
{Theresa} (Brainooze...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Ftisk} (ok for me too)&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} &amp;quot;Yep, Shadows needs our help.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
{DanteE} (guess this is as good a place as any to stop...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} ____________STOP_______________&amp;lt;br&amp;gt;&lt;br /&gt;
=-= YOU are now known as Angelo&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Kite is now known as Verithe&amp;lt;br&amp;gt;&lt;br /&gt;
=-= DanteE is now known as Knockwood&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} good session I like it!&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Theresa is now known as BethE&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} mostly the Theresa piece&amp;lt;br&amp;gt;&lt;br /&gt;
=-= Brian is now known as Lazarus&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Yeah, but on the other hand all we did was talk to one another &amp;amp; play with our toys. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} yeah, but why not?&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} yeah, sure!&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} (incidentally, you guys should go to projectdonut.com, sign up, and download the beta!  It's a game about talking to one another &amp;amp; playing with toys ;))&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} btw how is in full light that Dollp will be a hate anchor?&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} (By Luke Crane and Jared Sorensen)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It's seeming that it should work reasonably well.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} She's at least annoyed Ftisk a fair bit by now.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} true *nod nod*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And is it wrong that I decided to base her personality a bit on a more annoying and little-kid-ish version of Ftisk?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} technically, this 'chapter' has had more nothing than a Seinfeld episode.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} No, I'm ok with your choose&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Hmm.  Want me to get back on the &amp;quot;big world-shaking plot&amp;quot; horse?&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} the crux is that she is hate-able in this version so that work&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} what?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} I mean, should the next chapter be a more &amp;quot;deal with threats to reality&amp;quot; one?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} well, we've got a plot thread anyway. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} We've got a couple plot threads :p&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} yes&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} though I'm not sure I'm not making more of Mister Science than really is there&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} and some hanging things to do.. like finish the collider&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Depends.  Is Mr.S a mundane or Noble scale threat?&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} we don't know yet.&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Well, I don't think 'carvings out of nowhere' classify as mundane.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} well, could just be a sneaky mundane.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} can be a ninja&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} the carving is a mundane action&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Or just unobserved.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And there are various levels in between &amp;quot;mundane&amp;quot; and &amp;quot;noble&amp;quot;, too.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} the breast incident is less mundane&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} the what sorry?&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} The breast incident?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} There's Shadows' thing, there's the excursion to the outside, there's the big Data thing we're planning...&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} for some reason I think of electricity and copper&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} is the one that stop the collider&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} There's RN leading us toward enNobling Lesson...&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Bread?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Well, the bread incident actually happened.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} yes bread!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Like, in real life.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} A bird dropped a piece of bread on the LHC, and it broke.&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Oh, bread.  Yes.&amp;lt;br&amp;gt;&lt;br /&gt;
* Angelo *Embarrassed!!!!*&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Hit the exact wrong spot, blocked a... well, a small thermal exhaust port... and it overheated.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Oh, it sounds utterly made up.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} reality is stranger than fiction.&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} The Force was with the Bird.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} unless that fiction is Nobilis.  Or Sandman.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Of course, on the other hand, how on earth would a bunch of Nobles think that the Bread Incident was utterly mundane?&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} or hinterby&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} hm... no mention in the LHC article on Wikipedia&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} maybe it's an urban legend?&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} have you guys gone to projectdonut.com yet? :p  (there's only 1000 spaces!  It's a really cool game!  I'm really jazzed about it!)&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} http://www.neatorama.com/2009/11/05/bird-drops-bread-lhc-shuts-down/&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} public.web.cern.ch confirms it.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And that's the real CERN website, as near as I can tell.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} http://user.web.cern.ch/user/news/2009/091106b.html&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} http://www.telegraph.co.uk/science/large-hadron-collider/6604370/Large-Hadron-Collider-ready-to-restart-this-weekend.html&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah, it's legit.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} huh.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} another neat LHC point: the novel Flash Forward, written in 1998, used an LHC experiment as a Deux Ex Machina for plot :p  Unfortunately, for the show, they excised any of the reasonably interesting bits from the novel.&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} Patterns really stretched for that one.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} btw can be Patterns the causes of the carving?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He could.  We've seen that written words fall under his estate.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} well, the messages we got from Patterns were _raised_ letters, weren't they?&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} on the other hand, sunken is just the inverse of raised.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} but this can be only a cosmetic change&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} ah, wait... it can't be patterns, he's too paranoid to leave the message behind&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} The table could disappear at any time.  :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} but the message lead not to him&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And Patterns is certainly paranoid enough to mask his miracles.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Unlike some Nobles!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} :-P&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Heh&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} RN: I just got to your reposting of the Onion, as I listen to &amp;quot;Clap for the Wolfman&amp;quot; by the Guess Who.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} it's surprisingly hilarious in tandem.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Now, is it that Ftisk cannot mention the L-word at all without something happening to Gnomely?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Heh.&amp;lt;br&amp;gt;&lt;br /&gt;
* Angelo listen!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} He's mentioned it at least once before without any effect.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Twice or more, I believe.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well Ftisk have no the suspicious so he will continue to use the L word when Gnomely isn't here&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} oh... so he just can't say it in his presence or with a link going?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} That would be plausible given the information you currently have.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} btw is impossible, with Shadows being drunken at time, to know what was the exact recipe for Dollphaniel? Right?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} either that or Jennifer is a spy for Entropy.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Right! Burn Jennifer!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Impossible?  Probably not.  But, really, just think of it in terms of him having been really drunk, and done a weird miracle.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} High Summonings miracles are just prone to be weirder than most others.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} oh well is not a problem, is not like Dollphaniel will made some problems for us&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} ... right? :-P&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} And at _some_ point we still need to do that Data miracle we've been setting up.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} For reference, Dollphaniel is an example of a level 0 HS miracle.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} well. we can do it at start next session&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} so that RN can tell us &amp;quot;THAT WAY YOU IDIOTS!&amp;quot; without actually saying it. :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} I keep forgetting to reprint the HS rules so I can actually read them.&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Or just tell us a funny story.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} She's of the Phasmida, has no &amp;quot;floating character points&amp;quot; assigned to her, and no extra miracle levels bought to cause her to cooperate with Shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} that from the 2nd supplement?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} So, she's an example of what a character could do relatively early in High Summonings.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} but her ability trigger is wonderfull&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} is standard? I mean is doable with the rules as they are or need some bending?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah.  It's a normal Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} You could even take it, if you wanted.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It's just a Gift based on a Domain miracle of a very very specific Domain.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} wait? I can take the gift from Dollphaniel. on Ftisk?&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} You want a mess-with-Ftisk gift?&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} No, I mean, you could spend character points to get that Gift, if for some unknowable reason you wanted to.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} ahhh&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} (I could make a really bad joke there...)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Game-mechanically speaking, it's utterly standard.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Of course, Kite hasn't done much yet...&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} heh.  Brian with his ability to be drunk or not-drunk at will, summons a fuck-with-ftisk-while-drunk doll...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Heh.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Oh, and also notice that, as one of the Phasmida, Dollphaniel has incomplete control of her Gift.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} would rapidly switching between drunk and not-drunk make the doll go even more psychotic? :p&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It just triggers at semi-random when appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} And with its specific mode of functioning outside her control.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} This is typical of a creature of her type.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It might!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} It would make the doll act erratically, at least.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} that sounds like fun.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} this doll defaults to erratic&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} but you can get Shadows drunk you need just a bit of penetration&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} No, direct miracle, remember&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} That's what level 0 summoned creatures do best.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Go around causing trouble and chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} a good use of them is to distract a goblin guards when we go to sack the camp&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} I imagine if Shadows was your enemy, the first thing he'd do is conjure up a bunch of random critters and dump them in Amyra as a distraction or hindrance.&amp;lt;br&amp;gt;&lt;br /&gt;
{BethE} I think I should head to sleep too.  :)  Good game tonight, guys!  :)&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} One more thing!&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Good night!&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Night Beth!&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Next week's session is American Thanksgiving.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} ohhh&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} g'night Beth.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} ah yeah&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Game is cancelled then.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} ah, ok.&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} }.}&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} two weeks, then?&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} we skip that then&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Yeah.&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} okay good turkey then&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} we'll be unconscious from the tryptophan, probably...&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Mmm.  Turkey...&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Eat some extra turkey for me!  We don't get it here very often...if at all.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Anyway, see you guys in two weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
{Random_Nerd} Good session, everyone.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} that reminds me.  We've got a turkey in the freezer.&amp;lt;br&amp;gt;&lt;br /&gt;
{Lazarus} anyway, g'night guys.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} Yep, the we-survived-let's-eat holiday.&amp;lt;br&amp;gt;&lt;br /&gt;
{Knockwood} good night all&amp;lt;br&amp;gt;&lt;br /&gt;
{--| Lazarus has left #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} Go Knock before RN steal your T.!&amp;lt;br&amp;gt;&lt;br /&gt;
|{-- BethE has left irc.magicstar.net (Disintegrated: All shall love me and despair?)&amp;lt;br&amp;gt;&lt;br /&gt;
|{-- Random_Nerd has left irc.magicstar.net (Disintegrated: )&amp;lt;br&amp;gt;&lt;br /&gt;
{Verithe} Take care! :)&amp;lt;br&amp;gt;&lt;br /&gt;
|{-- Verithe has left irc.magicstar.net (Disintegrated: http://www.mibbit.com ajax IRC Client)&amp;lt;br&amp;gt;&lt;br /&gt;
{Angelo} nigth Knock!&amp;lt;br&amp;gt;&lt;br /&gt;
{--| YOU (Angelo) have left #Nobilis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Chancel_Amyra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amyra:Chapter_16|Chapter 16]]&lt;/div&gt;</description>
			<pubDate>Mon, 23 Nov 2009 08:03:36 GMT</pubDate>			<dc:creator>Angelo.pampalone</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Session_149</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Ein</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Ein</link>
			<description>&lt;p&gt;Summary: /* Ein's Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ein=&lt;br /&gt;
&lt;br /&gt;
(Note, rather than the &amp;quot;Character Gen,&amp;quot; then &amp;quot;Character Sheet&amp;quot; approach used for the other characters, Ein is simple enough to do in one block.&lt;br /&gt;
&lt;br /&gt;
==Ein's Aspects==&lt;br /&gt;
&lt;br /&gt;
- Data dog&lt;br /&gt;
&lt;br /&gt;
- Worth a fortune&lt;br /&gt;
&lt;br /&gt;
- Unusually bright&lt;br /&gt;
&lt;br /&gt;
- ...and nobody knows or notices anything.&lt;br /&gt;
&lt;br /&gt;
==Ein's Skills==&lt;br /&gt;
&lt;br /&gt;
(Diaspora gives animals a skill column rather than a skill pyramid.)&lt;br /&gt;
&lt;br /&gt;
5- MG Communication&lt;br /&gt;
&lt;br /&gt;
4- Alertness&lt;br /&gt;
&lt;br /&gt;
3- Charm&lt;br /&gt;
&lt;br /&gt;
2- Agility&lt;br /&gt;
&lt;br /&gt;
1- Natural Weapons&lt;br /&gt;
&lt;br /&gt;
==Ein's Stress Tracks==&lt;br /&gt;
&lt;br /&gt;
Health: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
Composure: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
==Ein's Stunts==&lt;br /&gt;
&lt;br /&gt;
(Normally an animal would get a single stunt, I think Ein is special enough to get more.  On the other hand, I can only really think of this one.  He doesn't seem toothy enough to get integral weapons...)&lt;br /&gt;
&lt;br /&gt;
- Military-grade Communications: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 22:35:09 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Ein</comments>		</item>
		<item>
			<title>CORE WORLDS</title>
			<link>http://wiki.rpg.net/index.php/CORE_WORLDS</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ariel:'''&lt;br /&gt;
Like all Core Planets, Ariel is a paradise of technology.  Ariel is known throughout the 'verse for its excellent medical facilities.  The technology in Ariel's hospitals is the very latest.  Ariel is also well known for its restaurants.  All the famous chefs come from Ariel or go to Ariel to open their own restaurants.  Ariel is a restricted landing zone.  Only those with legitimate business are allowed to land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bernadette:'''&lt;br /&gt;
After the initial colonization of Londinium and Sihnon, Bernadette was the first planet to be terraformed and settled.  The only remaining ship that brought the people who made the Exodus from Earth-That-Was stands in the capital city of New Paris.  Bernadette is a traditional launching point for those leaving to settle on other worlds.  Bernadette is home to a number of different churches and religious groups as well as an underground slave-trade.  Bernadette is a restricted lannding zone but if you claim to be a settler or have a group of passengers looking to tour the musuem that is now housed in the ship from the Exodus, you are usually&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Londinum:'''&lt;br /&gt;
Of all the planets Londinum is the most like Earth-That-Was and was one of the first two planets settled. Most of the original colonists from the European and American continents came to Londinum where they honored their roots by combining old tradition with new technology. Though the buildings are all constructed from the most modern technology they are all designed to resemble the “imperial gothic” style with the appearance of being made of stone or other archaic designs.&lt;br /&gt;
Londinum is the center of Alliance control housing the Parliament building and the government complex so it has a strong military presence. The Alliance flagship Victoria patrols its space and it is home to the elite SAS (Special Alliance Support) troops. The ministry of intelligence also has its headquarters here. For these reasons Londinum is heavily restricted with “no fly” zones above and around government buildings. Any ships that come near these areas will be shot down without warning and anyone outside approved areas without proper id is immediately arrested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Osiris:'''&lt;br /&gt;
Osiris is the heart of the Alliance's judicial branch. Here the High Court hears important cases and their decisions affect the of Parliamentary law. The Court is housed in Capital City and the most important law firms are based here. The University of Osiris boasts the most prestigious law school in the core as well as a fine medical school. Osiris is also home to the corporate offices of the Blue Sun Corporation. The Corporation complex is off limits to everyone except employees. No one enters without going through a thorough background check and the very latest in security systems makes it nigh impossible to break in. Landing on Osiris is restricted though not as heavily as some planets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 22:28:16 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:CORE_WORLDS</comments>		</item>
		<item>
			<title>PLANETS</title>
			<link>http://wiki.rpg.net/index.php/PLANETS</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CORE WORLDS]]: These worlds are the center of Alliance power.  They are the pinnacle of civilization in the 'verse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 22:28:02 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:PLANETS</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Vicious</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vicious Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Vicious' Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Considering the thematic mirroring between Vicious and Spike, I'm tempted to give them some of the same Aspects... which might explain why they're so matched at points...}&lt;br /&gt;
&lt;br /&gt;
'''Phase One: Growing Up:'''&lt;br /&gt;
&lt;br /&gt;
Are you kidding me? Speculative.&lt;br /&gt;
&lt;br /&gt;
'''Phase One Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 2.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two: Starting Out:'''&lt;br /&gt;
&lt;br /&gt;
Vicious, much as Spike, joins the Red Dragon crime syndicate and begins working his way up the ranks.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
'''Phase Three: Moment of Crisis'''&lt;br /&gt;
&lt;br /&gt;
Having been paired with his long-term partner and friend Spike for many years in their work for the Red Dragon, Vicious discovers that his girlfriend and Spike are in a relationship - and that the two of them plan to escape the Syndicate together.&lt;br /&gt;
&lt;br /&gt;
Vicious gives Julia an ultimatum: Kill Spike or die for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike fakes his own death and Julia vanishes, leaving Vicious bitter and vengeful.&lt;br /&gt;
&lt;br /&gt;
'''Phase Three Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
'''Phase Four: Sidetracked'''&lt;br /&gt;
&lt;br /&gt;
Vicious leaves the Red Dragon for a time, participating as a notable soldier in the gruelling conflict of the Titan War. He eventually returns to the Dragon and begins his ongoing rise through the organisation.&lt;br /&gt;
&lt;br /&gt;
'''Phase Four Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
'''Phase Five Aspects:'''&lt;br /&gt;
&lt;br /&gt;
Vicious is not convinced that Spike is dead, and along with this fact, believes that those in-charge of the Red Dragon have put a ceiling on his own advancement.&lt;br /&gt;
&lt;br /&gt;
It's entirely possible he can kill two birds with one stone...&lt;br /&gt;
&lt;br /&gt;
'''Phase Five Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Spike's dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
==Vicious' Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
- Spike's dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
    {I figure the raven should be an Aspect, since the part it plays in the show fits an unexpected player declaration so perfectly... Assuming that Vicious had a player as opposed to being GM run, but you get the idea.}&lt;br /&gt;
&lt;br /&gt;
    {I figure the unassigned Aspect could be tied to his characterisation as a 'Venomous Serpent' in comparison to Spike's 'Swimming Bird.' That could be part of how and why the Van have stopped promoting him, and are watching closely - but not closely enough...}&lt;br /&gt;
&lt;br /&gt;
==Vicious' Skills:==&lt;br /&gt;
&lt;br /&gt;
5- MG Close Combat&lt;br /&gt;
&lt;br /&gt;
4- Agility, Profession: Crime Lord&lt;br /&gt;
&lt;br /&gt;
3- Slug-thrower, Piloting, Resolve&lt;br /&gt;
&lt;br /&gt;
2- Tactics, Alertness, Intimidation, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Survival, Culture/Tech,* Gunnery, Charm&lt;br /&gt;
&lt;br /&gt;
*Culture/Tech: The crminal underworld, and the battlefields of Titan.&lt;br /&gt;
&lt;br /&gt;
==Vicious' Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3, plus one from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3, plus two from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
    {It's possible that some folks will want to make Vicious' assets track higher. I figured that Profession: Crime Lord would cover a lot of what he was able to procure in the show... and that giving him higher Assets would bump down something else valuable. YMMV}&lt;br /&gt;
&lt;br /&gt;
==Vicious' Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Military-Grade Close-Combat: Automatic Defence 1 when using Close-Combat&lt;br /&gt;
&lt;br /&gt;
    {An imp of the perverse made me want to mirror Spike here too, but also because this reflects Vicious' ability to go toe-to-toe with someone using guns - anime swords seem unusually useful for deflecting bullets or otherwise helping the wielder not be in the way.}&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Katana. (+2 Harm, +2 Penetration.)&lt;br /&gt;
&lt;br /&gt;
    {It would be cheating, but I'm tempted to give Vicious' katana +3 Penetration despite it being over the sane BP: he's the villain, and it's an anime-trope katana.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4&lt;br /&gt;
&lt;br /&gt;
    {Again, much as with Spike, Vicious is alarmingly resilient...}&lt;br /&gt;
&lt;br /&gt;
=Vicious Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Vicious' Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
- Spike's dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
==Vicious' Skills:==&lt;br /&gt;
&lt;br /&gt;
5- MG Close Combat&lt;br /&gt;
&lt;br /&gt;
4- Agility, Profession: Crime Lord&lt;br /&gt;
&lt;br /&gt;
3- Slug-thrower, Piloting, Resolve&lt;br /&gt;
&lt;br /&gt;
2- Tactics, Alertness, Intimidation, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Survival, Culture/Tech,* Gunnery, Charm&lt;br /&gt;
&lt;br /&gt;
*Culture/Tech: The crminal underworld, and the battlefields of Titan.&lt;br /&gt;
&lt;br /&gt;
==Vicious' Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ****&lt;br /&gt;
&lt;br /&gt;
Composure: ***** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Vicious' Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Military-Grade Close-Combat: Automatic Defence 1 when using Close-Combat&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Katana. (+2 Harm, +2 Penetration.)&lt;br /&gt;
    &lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 21:05:41 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Radical Edward</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward</link>
			<description>&lt;p&gt;Summary: /* Radical Edward Character Gen= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radical Edward Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Ed's Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {This one could be a little trickier, as Ed is more mysterious within the show - and is the only crewmember not running from their past.}&lt;br /&gt;
&lt;br /&gt;
'''Phase One: Growing Up'''&lt;br /&gt;
&lt;br /&gt;
Ed's past is not something we gain a great deal of information about, aside from the fact that she spent time in an orphanage on Earth, that she befriended another orphan who she dubbed 'Tomato,' and that her dad is entirely focused on his cartography - to such an extent that Ed wound up in an orphanage despite the fact he's still alive.&lt;br /&gt;
&lt;br /&gt;
Considering that 'Tomato' is what Ed named her personalised computer, it's safe to say that her hacking and status as a computer prodigy began early.&lt;br /&gt;
&lt;br /&gt;
'''Phase One Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised 'orphan'&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two: Starting Out'''&lt;br /&gt;
&lt;br /&gt;
'Radical Edward' began roaming the solar system hacking systems for kicks, and generated a name for herself - along with many aliases. She made herself an interested part of the wider information network, and began following the exploits of the ''Bebop'' crew.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her 'Tomato' personalised computer.&lt;br /&gt;
&lt;br /&gt;
'''Phase Three: Moment of Crisis'''&lt;br /&gt;
&lt;br /&gt;
    {Not quite sure what to do here: if Ed experienced something that could qualify as a moment of crisis it happened very late in the series, so I'll recontextualise... I think she's going to wind up with a lot of unassigned Aspects, but I'm comfortable with that: Ed has less fundamental damage than everyone else.}&lt;br /&gt;
&lt;br /&gt;
Ed discovers that the ''Bebop'' is coming to Earth and involves herself in an investigation... while dodging members of the ISSP seeking 'Radical Edward' for 'his' hacking activities. She inveigles herself on-board the ''Bebop'' as part of the crew.&lt;br /&gt;
&lt;br /&gt;
- Bored, independant and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
    {I think that sorts out Ed at the moment, or at least brings her up to speed with the others: doing much more would be drawing on material from further on within the series, and kind of taking away from the ability to 'play' Ed from where she arrives in the show.}&lt;br /&gt;
&lt;br /&gt;
==Ed's Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised 'orphan'&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her 'Tomato' personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
    {I suppose if we followed the same pattern as Faye, we could give Ed an Aspect about the extent to which the ''Bebop'' becomes a family, but there we go.}&lt;br /&gt;
&lt;br /&gt;
==Ed's Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
    {I'm comfortable leaving Ed with five Tier 1 skills undefined, but as always I'm happy to take suggestions... Perhaps Stamina and Resolve?}&lt;br /&gt;
&lt;br /&gt;
==Ed's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
    {For the record, no one on the Bebop has anything approximating an Assets skill, and so every single individual Wealth track is at the operational minimum. I figure this fits the Cowboy Bebop vibe rather nicely...}&lt;br /&gt;
&lt;br /&gt;
==Ed's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: 'Tomato' portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;br /&gt;
&lt;br /&gt;
=Radical Edward Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Ed's Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised 'orphan'&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her 'Tomato' personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
==Ed's Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
==Ed's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***&lt;br /&gt;
&lt;br /&gt;
Composure: ***&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Ed's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: 'Tomato' portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 21:00:52 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Faye Valentine</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Faye Valentine Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Faye's Aspects:==&lt;br /&gt;
&lt;br /&gt;
'''Phase One: Growing Up'''&lt;br /&gt;
&lt;br /&gt;
A literal blank, as Faye can't remember it.&lt;br /&gt;
&lt;br /&gt;
'''Phase One Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two: Starting Out'''&lt;br /&gt;
&lt;br /&gt;
Faye woke in a hospital with no family or friends, having been in cryogenic freeze after the Gate Accident for many decades. She can't remember who she originally was, and has no ties or resources. She had a staggering level of debt built up over the decades of medical care with interest, and was otherwise a ghost in the system. Even worse, she was betrayed by one of the few people she thought she could trust, increasing her debt even further.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- 'Once bitten, twice shy' means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
'''Phase Three: Moment of Crisis'''&lt;br /&gt;
&lt;br /&gt;
Ever since being betrayed, Faye has roamed the solar system gambling and taking crazy risks in an attempt to gather enough money to get out of her debt - which itself unrealistic and dangerous. That said, what else can she do? She's lost in an unfamiliar society and has no support.&lt;br /&gt;
&lt;br /&gt;
And she doesn't want support, because it's worked so well in the past...&lt;br /&gt;
&lt;br /&gt;
'''Phase Three Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
'''Phase Four: Sidetracked'''&lt;br /&gt;
&lt;br /&gt;
    {Traditionally, this is where we involve the Phases of one of the other characters, particularly someone elses' moment of crisis. However, that doesn't fit Cowboy Bebop's context.}&lt;br /&gt;
&lt;br /&gt;
Travelling in her ship, the Red Tail, Faye has caused enough trouble for there to be a bounty out on her. She runs into Jet and Spike on several occasions, continually escaping whenever they lock her up, and eventually helping in return for a share of the theoretical bounty.&lt;br /&gt;
&lt;br /&gt;
'''Phase Four Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- The Red Tail: a weaponised home in which to roam.&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits.&lt;br /&gt;
&lt;br /&gt;
'''Phase Five: On Your Own'''&lt;br /&gt;
&lt;br /&gt;
Faye is part of the Bebop's crew, much to the bemusement of Jet and Spike. She takes the opportunity to slack off now that she's not responsible for wholly supporting herself on her own... but in many ways the Bebop is the first safe place she's had for as long as she can remember.&lt;br /&gt;
&lt;br /&gt;
'''Phase Five Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it.&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family.&lt;br /&gt;
&lt;br /&gt;
==Faye's Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh suggests Faye needs an aspect regarding the fact she's extremely unlucky with the men in her life.  This works, since Faye had one previously unassigned Aspect.}&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- 'Once bitten, twice shy' means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The ''Red Tail'': a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye's Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne'er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
==Faye's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Red Tail''.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. Faye isn't subtle or sneaky so much as she's very good at ''blending in''.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn't be.&lt;br /&gt;
&lt;br /&gt;
=Faye Valentine Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Faye's Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- 'Once bitten, twice shy' means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The ''Red Tail'': a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye's Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne'er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Faye's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Red Tail''.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. &lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn't be.&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 20:55:08 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black</link>
			<description>&lt;p&gt;Summary: /* Jet's Stunts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Jet's Aspects==&lt;br /&gt;
&lt;br /&gt;
'''Phase One: Growing Up'''&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it's a core personality trait.&lt;br /&gt;
&lt;br /&gt;
'''Phase One Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two: Starting Out:'''&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the 'Black Dog' because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
'''Phase Two Aspects:'''&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
'''Phase Three: Moment of Crisis'''&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here's where I'd use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
'''Phase Three Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
'''Phase Four: Sidetracked:'''&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone's part of some very bad things. The question is what they do next...&lt;br /&gt;
'''&lt;br /&gt;
Phase Four Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the ''Bebop'', and the ''Hammerhead''.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
'''Phase Five: On Your Own:'''&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn't easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they're free and nobody asks questions. It's a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it's almost good to be around people again... and maybe it'll be good for Spike. If only they wouldn't think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
'''Phase Five Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet's Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the ''Bebop'', and the ''Hammerhead''.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet's Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you're being clobbered ''with a big metal cybernetic arm.'')&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Bebop''.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Hammerhead''.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there's other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn't. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn't. Jet doesn't have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike's &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet's Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the ''Bebop'', and the ''Hammerhead''.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet's Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Bebop''.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The ''Hammerhead''.&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 20:36:44 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Blackl</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 20:35:44 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel</link>
			<description>&lt;p&gt;Summary: /* Spike Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Spike's Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. ''Perfect''.}&lt;br /&gt;
&lt;br /&gt;
'''Phase One: Growing Up:'''&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
'''Phase One Aspects:'''&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
'''Phase Two: Starting Out:'''&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There's more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
'''Phase Two Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
'''Phase Three: Moment of Crisis'''&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious' girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike's plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon's radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
'''Phase Three Aspects'''&lt;br /&gt;
&lt;br /&gt;
    {There's a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they'd probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, 'Died Once Already' connects with Spike's apparently laissez-faire viewpoint on personal risk. It's practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
'''Phase Four: Sidetracked:'''&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn't ask many questions and seemed to have his own damage - and Spike didn't mean Jet's own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
'''Phase Four Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can't think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it'd be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike's fighter.}&lt;br /&gt;
&lt;br /&gt;
'''Phase Five: On Your Own.'''&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there's no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
'''Phase Five Aspects:'''&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it's an Aspect. I also figured that Spike's indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike's Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike's early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there's some potential repetition of themes in there regarding Spike's dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike's fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike's Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you're looking for. I think that Cowboy Bebop is less gritty than Diaspora's baseline, so I'd be slightly flexible. For example, I'd let Piloting cover Aircraft as well, since in the context of the show there doesn't seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You'll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it's going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what'd be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Spike's Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help... &lt;br /&gt;
&lt;br /&gt;
==Spike's Skills==&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike's Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** &lt;br /&gt;
&lt;br /&gt;
Composure: ****&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Spike's Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 20:13:39 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel</comments>		</item>
		<item>
			<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
			<link>http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters</link>
			<description>&lt;p&gt;Summary: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=''Cowboy Bebop'' Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I'm going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there'll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where ''Cowboy Bebop'' character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward]]&lt;br /&gt;
&lt;br /&gt;
Vicious: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious]]&lt;br /&gt;
&lt;br /&gt;
Ein: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Ein]]&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 20:05:36 GMT</pubDate>			<dc:creator>The unshaven</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:DiasporaAdaptations:Cowboy_Bebop_Characters</comments>		</item>
		<item>
			<title>Trailblazing Intrepid Mystery Explorers/The Staff</title>
			<link>http://wiki.rpg.net/index.php/Trailblazing_Intrepid_Mystery_Explorers/The_Staff</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''aka the people who cook, clean, pilot, and generally do all the real work so you people can go off an play adventurer — anonymous graffiti''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zhi'''&lt;br /&gt;
&lt;br /&gt;
Appearance: White-scaled anthro(pomorphic) male long, with no beard but a luxurious mustache.&lt;br /&gt;
&lt;br /&gt;
Zhi at first appears to be the stereotypical straight-backed, proper butler type overseeing the day-to-day operations of TIME and necessary briefing and supplying of adventurers.  Once you get to know him, however, it turns out that he's really the straight-backed, proper butler type with years of education of both the formal and hard-knocks kind, and so he's really over-qualified to play nanny to a bunch of pretenders to the name of TIME.  Though his professionalism would never let that get in the way of his job.&lt;br /&gt;
&lt;br /&gt;
His hobby is gardening and landscaping, and he is responsible for the design of the Artifact's main collections garden.&lt;br /&gt;
&lt;br /&gt;
It's obvious he is infatuated with Ms. Ming, but is too proper to admit it out loud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ms. Ming'''&lt;br /&gt;
&lt;br /&gt;
Appearance: Black-feathered anthro hen, not fat but short and wide.&lt;br /&gt;
&lt;br /&gt;
Zhi oversees the whole operation of TIME, but when it comes to actually keeping the Artifact working that falls on the shoulders of Ms. Ming.  Fortunately they're very good shoulders for carrying.  If Zhi is the commander than Ms. Ming is the sergeant, and that's not just a metaphor: Ms. Ming runs her maids with army-like tactics, barking orders at them left and right.&lt;br /&gt;
&lt;br /&gt;
Her one weakness is watching convoluted romances unfold.&lt;br /&gt;
&lt;br /&gt;
It's obvious she has the hots for Zhi, but is too proud to ever let anyone know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Maids ==&lt;br /&gt;
Uniform: All maids wear stereotypical french maid outfits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Magdalia'''&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, well-muscled black female anthro bovine.&lt;br /&gt;
&lt;br /&gt;
Magdalia takes care of the heavy work.  And cooking.  And chemicals, even the really dangerous and volatile ones.  She says it's a family tradition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Madhu'''&lt;br /&gt;
&lt;br /&gt;
Appearance: Male honey-colored anthro vulpine/lupine hybrid.&lt;br /&gt;
&lt;br /&gt;
Madhu deals with laundry and room-cleaning.  And that's because he knows all the secret passages and has ninja skills.  Now if he'd just learn not to sneak up on people when they're alone in their rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mascot'''&lt;br /&gt;
&lt;br /&gt;
Appearance: 3-ft long green mermaid&lt;br /&gt;
&lt;br /&gt;
Mascot doesn't seem like the reliable type: she's clumsy, a fact all the worse considering she doesn't have quite the right body structure for moving on land.  But if you need something fixed she's your maid: electronics, magitech, great huge collections of gears that really shouldn't have that sophisticated a range of independent motions no matter how many times you claim &amp;quot;clockwork&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 19:59:33 GMT</pubDate>			<dc:creator>69.209.52.102</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Trailblazing_Intrepid_Mystery_Explorers/The_Staff</comments>		</item>
		<item>
			<title>Class</title>
			<link>http://wiki.rpg.net/index.php/Class</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Doug Gardner is a fairly lithe, fairly scrawny young boy. With noodle arms, wispy legs and a tiny bit of stubble on his chin. His hair is deep black and his face is typically in a calm, quizzical manner. He's most often noticeable by the various DnD books he keeps under his arm at most times.&lt;br /&gt;
&lt;br /&gt;
'''Artificer:''' Doug remains mostly the same. Only now he has a pair of goggles on over his forehead and wears a studded leather armor that is hanging with various knick-knacks and trinkets. Occasionally he wears heavier armor over his left arm or legs, but this is only so that he can apparently augment them with powers.&lt;br /&gt;
&lt;br /&gt;
'''Barbarian:''' Doug suddenly seems to grow a foot taller and his once scrawny and lithe form gains twice his weight in muscle. Doug's hair grows out to his shoulder and his clothing turns into a tanned animal skin with various bones hanging off him. A wicked axe is typically slung over his shoulder.&lt;br /&gt;
&lt;br /&gt;
'''Bard:''' Doug gains a goatee and mustache and his physical beauty seems to enhance ten fold. He gains a poise and elegance to him that cannot be matched and his voice becomes smooth, calm and sensual. His clothing changes into a kaleidoscope of bright, vibrant colors and he gains a mandolin on his back.&lt;br /&gt;
&lt;br /&gt;
'''Cleric:''' Doug becomes cleanly shaven and gains a much straighter posture. He wears heavy looking armor and carries around a large collection of holy symbols on his waist.&lt;br /&gt;
&lt;br /&gt;
'''Druid:''' Doug suddenly gets a longer beard and a much calmer look to him. His clothing changes into a combination of darkwood bark and some bits of tree leaves. His hair grows out to his back and he gets a tall, long staff along with a pair of tiny technicolor glasses.&lt;br /&gt;
&lt;br /&gt;
'''Fighter:''' Doug gets a scar over his right eye and a much more rough and tumble look to him. He wears old, worn looking metal armor and carries over a dozen weapons on his back. Each one looking worn down and dirty, but still as sharp as the day they were bought.&lt;br /&gt;
&lt;br /&gt;
'''Monk:''' Doug becomes shirtless, gains a pair of worn out white pants and a staff on his back. Several tattoos adorn his body and he once again gains a muscular physique to him.&lt;br /&gt;
&lt;br /&gt;
'''Paladin:''' Doug gains metal armor again and is clean shaven once more. This armor is a combination of silver and gold and he gains a longsword which glows brightly as light shines on it. He stands taller than ever now. With a look of pride in his face.&lt;br /&gt;
&lt;br /&gt;
'''Ranger:''' Doug gains a 5'oclock shadow and a green hood and cloak over his body. He wears studded leather armor again and has a cunning yet playful grin on his face. He gains an incredibly odd weapon from this. A double edged scimitar with a bow-string tied to the tips of both blades, giving it both the statistics of a sword AND a bow.&lt;br /&gt;
&lt;br /&gt;
'''Rogue:''' Doug gets a black cloak and a 5'oclock shadow again. Doug suddenly hunches over and looks less-assuming than anyone else in a room. Almost as though he were part of the scenery. The shadows contrast his face much harder than before. His armor this time is a normal chain mail and he holds a knife in his hand that has a completely black colored blade.&lt;br /&gt;
&lt;br /&gt;
'''Warlock:''' Doug gets a maliceful, almost evil grin on his face and his arms spark and crackle with untapped elderitch energy. He gets a goatee again but this one seems more evil and dangerous than before and he changes into a pair of purple and black robes.&lt;br /&gt;
&lt;br /&gt;
'''Wizard:''' Doug gets a book, a pair of glasses and a blue robe. He has a much more inquisitive look in his eyes. Although he seems bored half the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
As Doug. He has a passing interest in most things but a great love of fantasy and fantastic stories. Doug is generally fun, easygoing and ready to please. Although he's easily persuaded and pretty easy to annoy. He does a lot of research so he probably knows about most adventurers and such in the world.&lt;br /&gt;
&lt;br /&gt;
'''Artificer:''' Doug becomes much more interested in the mechanical side of things. Constantly asking how things work, what enchantments are used or how people gain the powers that they do. If shown a mechanical or magical device (or farbeit BOTH) he will most likely have the thing taken apart in a matter of minuets just to see how it works.&lt;br /&gt;
&lt;br /&gt;
'''Barbarian:''' Doug thinks in much more simple terms. Can you eat something? Is it hostile? Is it an ally? What does it want from me? He doesn't ponder on the deeper meaning of things and prefers to answer questions as simply as possible. And when exposed to a threat he has only one answer: break it in as hard as you can. Doug isn't STUPID in this form. Far from it, he can actually be rather clever. It's just that he would rather focus his mental efforts on better ways to enjoy life than discovering some deeper meaning to it.&lt;br /&gt;
&lt;br /&gt;
'''Bard:''' One word: Womanizer. In Bard form, Doug loves the ladies and with his charisma and charming ability, the ladies love him. He could easily persuade any woman in the school right into his bed while in this form but thus far he's held himself back enough to not go completely over the edge. Suffice to say, Bard Doug understands what makes women swoon better than anyone and he is perfectly willing to charm people who come up to him.&lt;br /&gt;
&lt;br /&gt;
'''Cleric:''' Doug gains a much more hellfire and brimstone attitude toward religion. To him: there is black and white, there is good and evil and his mission is to punish it. He will take unnecessary harsh (sometimes borderline) evil actions to accomplish this goal. However he's been able to hold himself in check to remember that there is a line you can cross.&lt;br /&gt;
&lt;br /&gt;
'''Druid:''' Doug becomes a hippie. Plain and simple. He no longer cares about conveniences of technology and seeks simply to enjoy nature in all of it's splendor. Taking from the trees. Talking with the animals. And generally enjoying the natural world. He also becomes much more laid back about most things. Preferring to think that there's no such thing as good or evil and that we're all apart of some great natural balance.&lt;br /&gt;
&lt;br /&gt;
'''Fighter:''' Doug becomes much more grizzled and hard headed. Constantly using military slang and reminding everyone that making foul ups gets you killed on the battlefield. He becomes partway drill-sergeant. Partway Solid Snake.&lt;br /&gt;
&lt;br /&gt;
'''Monk:''' While Doug's druid form is more laid back. His monk form is much more at peace with the concept of balance. He seeks to train his body and mind in all things and as such is almost completely content with whatever life gives him. Always calm, never panicking, and always with a good euphemism or saying.&lt;br /&gt;
&lt;br /&gt;
'''Paladin:''' Doug becomes an epitome of &amp;quot;White knight&amp;quot;. Constantly willing to take blows for ladies, upholding chivalry, believing in the power of good and always respecting those who are good. In this form, Doug almost becomes a super-enhanced version of his normal self. As he's even more kind, good natured and helpful. But is also very easy to fool and trick. The only difference is that if he is fooled he will no doubt avenge his honor in the most violent way possible (the book of Paladin code specifically says this is OK).&lt;br /&gt;
&lt;br /&gt;
'''Ranger:''' Doug becomes a daredevil and risk taker. Constantly goading enemies or fooling them with cunning or wit. He throws off one-liners, makes wisecracks and generally makes banter whenever he can.&lt;br /&gt;
&lt;br /&gt;
'''Rogue:''' Doug suddenly speaks in short, simple terms and becomes much more interested in the acquisition of wealth than he was before. To say he becomes greedy would be wrong as Doug merely sees wealth as a fringe benefit. The competition and the ability to say &amp;quot;I outwitted you and took your stuff&amp;quot; becomes top priority and he is willing to do anything to see others get flustered by his own wits.&lt;br /&gt;
&lt;br /&gt;
'''Warlock:''' Doug losses almost all morality like this. He suddenly becomes a dark, dangerous and almost entirely malevolent entity like this. Constantly destroying anything in his path or anyone in his way. He loses almost all regard for human life and seeks to simply satisfy his own insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
'''Wizard:''' Doug becomes aloof and absent minded. Loosing much of what you would call &amp;quot;wisdom&amp;quot; in the favor of intelligence. Doug becomes incredibly booksmart like this and can easily quote nearly any passage of any book if you tell him the line and the page number. However he becomes much more prone to forgetting other bits of information, even important ones like: there's a giant monster plotting to end the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
By himself. Doug has no powers other than the ability to turn into his alternate forms. However he can only do so while concentrating and it takes him about 6 seconds to do so. So switching in the middle of combat is nearly impossible for him.&lt;br /&gt;
&lt;br /&gt;
'''Artificer:''' Doug can augment any object with supernatural powers and build practically anything.&lt;br /&gt;
&lt;br /&gt;
'''Barbarian:''' Doug becomes much hardier, powerful and strong. He also gains the ability to rage and the ability to notice when he's about to be attacked.&lt;br /&gt;
&lt;br /&gt;
'''Bard:''' Doug gains super-persuasion powers and his music can alter the emotions of anyone listening. Doug can convince anyone of anything in this form and he can also inspire others with his word.&lt;br /&gt;
&lt;br /&gt;
'''Cleric:''' Doug gains the ability to heal and boost others and himself. He also gains the ability to call on different deity's for help. Working as a sort of &amp;quot;freelance&amp;quot; cleric. He can gain nearly any power, depending on what god answers his prayers.&lt;br /&gt;
&lt;br /&gt;
'''Druid:''' He can control animals, manipulate plants, summon elementals (and control the elements) and even change his shape.&lt;br /&gt;
&lt;br /&gt;
'''Fighter:''' Doug is a tactical expert like this and practically impossible to beat in weapon combat. He can use practically any weapon as though he were born with it and can also teach and lead an attack almost perfectly.&lt;br /&gt;
&lt;br /&gt;
'''Monk:''' Like this, Doug is nearly impossible to beat in hand-to-hand combat. His sheet power and speed when unarmed cannot be matched.&lt;br /&gt;
&lt;br /&gt;
'''Paladin:''' Like this. Doug is most effective against evil opponents. Both a combination of fighter and cleric, he's truly devastating against demons or undead.&lt;br /&gt;
&lt;br /&gt;
'''Ranger:''' Doug is fair in woodland guerrilla warfare, sniping and sword combat. He has some of druids abilities to talk to nature but he's mostly a good tracker and fighter.&lt;br /&gt;
&lt;br /&gt;
'''Rogue:''' Doug can hide himself and move around practically anywhere invisibly. Doug can also make attacks from the stealth to deal extra damage and he is best at dodging attacks like this.&lt;br /&gt;
&lt;br /&gt;
'''Warlock:''' Ironic that the form Doug lacks the most control in happens to be his strongest. Dough's blasts in this form are devastating and can level an entire city block with a snap of his wrist. Not to mention his ability to summon and control demons and the undead.&lt;br /&gt;
&lt;br /&gt;
'''Wizard:''' Doug's powers seem almost limitless here. He can transform people into frogs, create bridges from thin air and even call down meteors and asteroids to strike opponents where they stand. If only he wasn't so damn absent minded...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
How Doug got the ability to turn into these different forms nobody knows. He's pretty tight lipped about it as well. All that's known is that Doug apparently came from a normal family with normal lives and a fairly normal set of values. None of his family has shown any sign of wizardry or supernatural power. So the exact reason as to how he can do this is still up in the air. It's theorized Doug may have tapped into forces beyond his control, but he assures people who warn him about his powers that they're something he can handle with complete care (except for maybe Warlock but he doesn't use that much...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&lt;br /&gt;
Doug joined TIME because he loved the idea of being an adventurer and he figured that he was the best (as in the most versatile) kind of adventurer there was. One who could be any class a DnD book offered. So he joined up for the sole purpose of saying &amp;quot;Look at what I can do! I can be useful as well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</description>
			<pubDate>Sun, 22 Nov 2009 00:43:29 GMT</pubDate>			<dc:creator>137.186.165.145</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Class</comments>		</item>
		<item>
			<title>The Artifact</title>
			<link>http://wiki.rpg.net/index.php/The_Artifact</link>
			<description>&lt;p&gt;Summary: [[The Artifact]] moved to [[Trailblazing Intrepid Mystery Explorers/Artifact]]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once described as &amp;quot;the ghost of all lost cities&amp;quot; the Artifact began as a very used airpost, essentially a flying rock carved with rooms bought by Troubleseeker for her company of assistants.  Over TIME's crazy adventures they acquired numerous treasures, requiring more space to hold everything, which was obtained by the acquisition of more used flying structures many of which were ancient artifacts themselves.  These were all fastened together with metal, mortar, magic, lifts, rickety gangways, and giant tree roots into the pile of ruins seen today.  The Artifact is so large and convoluted that only the staff knows all its hidden corners.&lt;br /&gt;
&lt;br /&gt;
== Capabilities ==&lt;br /&gt;
The Artifact is rather slow, lightly armed, and &amp;quot;maneuverable on a geologic timescale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 21:14:15 GMT</pubDate>			<dc:creator>69.209.65.31</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:The_Artifact</comments>		</item>
		<item>
			<title>Link to Lost Fortune Website</title>
			<link>http://wiki.rpg.net/index.php/Link_to_Lost_Fortune_Website</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.serenity-lost-fortune.jtworld.net/index.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[LostFortune]] Home Page&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 20:23:22 GMT</pubDate>			<dc:creator>Shalyx</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Link_to_Lost_Fortune_Website</comments>		</item>
		<item>
			<title>Tyroth Svenson</title>
			<link>http://wiki.rpg.net/index.php/Tyroth_Svenson</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;Do I have to?  *sigh* *picks up hammer and smashes a wall down* OH YEAH!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Real name:''' Tyroth Svenson&lt;br /&gt;
&lt;br /&gt;
'''Aliases:''' Tyr&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 19&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Hephastian (the Common name for their race, named after the first location they were found-the volcanic Mt. Hephaestus); N/om'ai (racial name)&lt;br /&gt;
&lt;br /&gt;
'''Power level''': 6&lt;br /&gt;
&lt;br /&gt;
'''Position''' &amp;quot;Problem solver&amp;quot; (aka, front line melee); Primary Geologist&lt;br /&gt;
&lt;br /&gt;
'''Eyes''': Orange/red&lt;br /&gt;
&lt;br /&gt;
'''Hair''': Smoke&lt;br /&gt;
&lt;br /&gt;
== Appearance == &lt;br /&gt;
&lt;br /&gt;
While from a distance, he is sometimes mistaken for human, up close he is anything but.  His skin is the same color as embers, sometimes even giving off light, eyes like magma.  However, the most striking feature is on his head.  He has what appear to be lava tubes growing out of his scalp, pointing towards the back of his head.  As they constantly emit smoke (indeed, even causing it to billow out as large, black clouds when he's mad), it's almost as if he has a head of smoke for hair.  Aside from that, he's fairly tall at 6'1&amp;quot;, and weighs 200 pounds of pure muscle.&lt;br /&gt;
&lt;br /&gt;
As his race did until the day the Intrepid Troubleseeker found them, he wears traditional armor made out of the hide of his totem beast, a chimera that had been raiding his town.  However, unlike those days, it's become much more like a long jacket rather than patchwork hide armor.  Also, his boots look somewhat strange, until parts extend.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Born in one of the Central Hub Cities, he grew up in an urban setting.  In that time, he had a tendency towards delinquency, and trouble staying in a single school for a full term.  After a certain point, his parents realized that Trailblazing Intrepid Mystery Explorers would be a good fit for him, due to the dangerous but normally good work they do, as well as the vast education that such a place could give.&lt;br /&gt;
&lt;br /&gt;
== Personality == &lt;br /&gt;
&lt;br /&gt;
His violent streak covers up a righteous streak.  He believes in helping others, but has a tendency to go about it the wrong way.  This is because, while he's smarter than the average common humanoid, isn't smarter by too much.  So his good intentions generally get lost amongst the broken bones they cause.&lt;br /&gt;
However, this isn't all there is to him.  It may be due to racial necessity to know the earth, but he's actually interested in geologic studies.  He's also been occasionally seen at the forges, but so far, nothing has really seemed to come out of that, since he tends to avoid questions about what he does there...&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
For starters, he wields a giant, two handed warhammer covered in spikes.  When asked about the spikes, he says it's actually to cause the force of impact to be focused through each point.  However, he only uses this when truly pressed.  His primary ability is in the martial arts.  Most of his strikes have a slow, ponderous appearance that are in truth faster than they seem.  And being extraordinarily strong, getting punched by him has been described like being hit by a boulder.  Coupled with a slightly above average intelligence, and he's actually developed some fairly effective tactics.  Hot weather and volcanic areas are of little issue to his kind, as they have grown to thrive in such conditions.&lt;br /&gt;
&lt;br /&gt;
He also has a secret: in his boots are pneumatic rams that he had installed as he worked to find TIME.  These can enhance his jumps-or, as they're more commonly used, enhance his kicks.&lt;br /&gt;
&lt;br /&gt;
== Motivation == &lt;br /&gt;
About a year before the formation of TIME, the Intrepid Troubleseeker not only discovered his race's existence, but his entire portion of the Mirrorsky.  Since then, his culture has diffused into the others, though some still live near the volcano range that they were found at.  Tyroth was actually born and raised in one of the Nhihn Hub Cities, and has been to several schools.  Unfortunately, he's been kicked out of most of the schools he's ever been to after several fights (normally trying to help someone else).  Remembering history, his parents decided ship him off to become a member of TIME, where violent tendencies and a sense of righteousness could fit right in.  That isn't to say he doesn't like it there.  Far from it, as he enjoys the strange and wide education he receives through his experiences with them.&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 15:55:01 GMT</pubDate>			<dc:creator>149.84.32.80</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Tyroth_Svenson</comments>		</item>
		<item>
			<title>Once more with feeling/Logs/Small Group/In Denansor/Cael and Nuwa</title>
			<link>http://wiki.rpg.net/index.php/Once_more_with_feeling/Logs/Small_Group/In_Denansor/Cael_and_Nuwa</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Around noon on the day of the second council meeting:&lt;br /&gt;
&lt;br /&gt;
Nuwa:	Apparently a little lost among the many levels and corridors of the tower Nuwa comes across Cael, her gaze searching as she looks for the little plaque that would tell her whether she is on the right level.&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Hi, Miss Nuwa!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Oh, Cael. A good morning to you!&amp;quot; She looks a little sheepish. &amp;quot;I seem to have lost my way ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I thought I'd look in to see if Rowan's doing better today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael is sitting on a bed, awkwardly pulling on some soft-looking emerald-green shoes. The door to the room is open, hence why she can see him and vice versa. &amp;quot;He's all better!&amp;quot; chirps the little boy, elation obvious in his voice. &amp;quot;He's bathin' in the other room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Oh! That's good. Have you spoken?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;About what he was so afraid of, that is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa speaks a little softer so Rowan will not necessary hear her in the next rrom.&lt;br /&gt;
&lt;br /&gt;
Cael tilts his head. &amp;quot;We haven' -spoken- so much, no. He was havin' a real bad dream 'sall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	The young woman frowns. &amp;quot;He shouldn't have been dreaming ... not normal dreams anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael shrugs. &amp;quot;Maybe 'twas my dream, then, but I wouldn've been scared by th' stuff tha' he was hidin' in. Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I thought it might help him to speak about it. In the light of day and among friends one may take away the fear's power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;But if he is better already, maybe I was wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;If you wanna, you'll hafta ask 'im. I jus' wasn' gonna leave 'im in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa looks slightly confused. &amp;quot;Leave him in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Wherever he wen'. He didn' like it there, but he wouldn' come back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;And you helped him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael nods, smiling. &amp;quot;Well, I -think- so. I don' 'member dreams all tha' well. I think he helped me, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa smiles. &amp;quot;A mystery then, but a good one it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;You are getting ready for our council's next meeting, I see? Maybe today we'll get by with less fights.&amp;quot; She laughs sadly.&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Maybe! I don' like it when everyone's fightin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	*quietly* &amp;quot;I'll try t' be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;You were wonderful yesterday. Standing up for justice and compassion like that. If I was Crow I'd lift my hat in respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Without a hat ...&amp;quot; She makes a slight bow. &amp;quot;More than one Councilor would do well to take you as an example.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael giggles. &amp;quot;Thanks. I was jus' tryin' to-- to--&amp;quot; he screws up his face, unable to think of what he was trying to do. &amp;quot;Well, I didn' think she should be treated like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael blushes at the praise and rubs the back of his head with one of his large wooden claws. &amp;quot;Thanks. I jus' don' like bullies, y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa nods. &amp;quot;Nor do I like what such people do. They are to be pitied as well, though.&amp;quot; She shrugs, but her expression is unhappy. &amp;quot;I suppose it could have ended worse. A few times I feared we might come to blows in truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael grins. &amp;quot;Maybe, but nobody'd've gotten hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I am not so sure. As polarizing as the issue was ... there would have been several sides, and violence is a vicious circle, it always begets more violence. We might have ripped ourself apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael shakes his head. &amp;quot;I'd've made sure they couldn' hurt each other. I'm tougher'n I look, even countin' these,&amp;quot; he says, holding up his lower set of arms - the ones covered in wood dragon's claws - as if flexing non-existent muscles.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Yes, I have seen that technique of yours. But if ten or more Exalts are doing their best to do just that ... there are limits even to what one of us can accomplish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael looks down. &amp;quot;I-- I hope they'd stop. b-before I had to let 'em hurt me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;And if you managed it, the intent would remain. Our harmony, already strained badly, would have been broken.&amp;quot; She breathes in and our with intent, a prana technique of some sort. &amp;quot;We have avoided it thus far. That's something to be happy for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;I dunno.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael twiddles all four thumbs in a complexly nervous gesture that clearly took some practice.&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;I mean...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa gives Cael a questioning look.&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Sometimes, when there's tension in the gang, it had t' come down to one of the boys punchin' the other'ne, an' they'd fight it out, an' then they'd be okay with each other 'gain. I got beat up in a few of those fights. I don' like watchin' 'em, but I know I gotta let 'em go. 'cause if I get in the way, I'll hurt 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;But with you guys, if I *don'* get in the way, you'll actually hurt people. An' I won' hurtcha if I get in the way. But it maybe needs the fightin', even if I've gotta be the one who gets hurt, so nobody else does. Y'know? I mean, I can take it. I can heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa looks thoughtful. &amp;quot;Unintended consequences to force reconsideration, a possible stimulus of insight. Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Rowan'd be mad, though. An' maybe sad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Some may be too far withdrawn to care, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael sounds like the latter possibility upsets him more than the former.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;No one would like seeing you hurt. Even if you can heal. And Rowan ... I know if Dhiren got hurt ...&amp;quot; She trails off, turning up one hand in a small gesture to indicate it is obvious.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I am not sure it would work. But I admire you for being willing to try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael snorts. &amp;quot;What else could I do? 'm jus' a kid. I pow'rful kid, but a kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael grins self-effacingly. &amp;quot;An' while m'gang'd follow me, tha's jus' 'cause I'm a Lunar. There're Solars on the Council-thingie, an' Lunars're s'posed to work for you guys, not listen to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael's brow creases. His green eye is missing at the moment. He knows there's something wrong with his last statement, but he can't put it quite together.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Just a kid? Hardly.&amp;quot; Nuwa's expression is serious.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;So Splendor might say, but he could repeat it a thousand times and I still wouldn't believe it. We are equals, all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Well, I *am* older'n I look! Stickifin'ers is bigger'n me, an' he's also 'leven. Emari says I still look nine. *pouts a bit* Mr. Splendor's nicer'n he was actin', but he was still bein' a bully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Age is not a good indicator of maturity. You understand more than most who call themselves adults will ever learn. Don't let a rigid definition restrict you, define you, tell you who you are. You are who you are and no single word will capture that essence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;The same responsibility lies on you that lies on all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael frowns. It's clear he understands the words oddly well, but isn't sure he agrees. &amp;quot;I know I gotta work hard. I'll make a safe place for everybody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Yes. That is what most of us want to do, I think.&amp;quot; She smiles sadly. &amp;quot;But even so we disagree on how to do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael grins. &amp;quot;Easy! Jus' make all the bullies go away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;How's Dhiren doin', anyway? He's been hangin' out with that Silver Pac' jerk a lot.&amp;quot; *almost spits the mispronounced name of the Pact*&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Ah, but what if some of them sit with us on the council? What if others are stronger than we are? What are we to do with them - Banish them? imprison them? Kill them? Help them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Banish 'em if we can't help 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;The order of preference is different for many of us, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Well, if we didn' even try t' help, we'd be bullies, too, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Dhiren ...&amp;quot; The clouds in Nuwa's expression give way to sunny skies as she says the name. &amp;quot;That 'jerk' is supposed to be his teacher. He wants to learn and to get the tattoos so he doesn't become ... so nothing bad happens to him in the Wyld.&amp;quot; The clouds return for a moment. &amp;quot;I don't like his methods, though. Li ... he is not very responsible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael shrugs. &amp;quot;You don' hafta hide it. But as long as we stay outta the wyld, I don' think we can become Kim'ra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I hope they won't try to pressure him into becoming like some of them.&amp;quot; She smiles a little. &amp;quot;He is strong though, he won't let them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I don't have to hide what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;You did wha' Daddy an' others always do when I ask questions 'bout stuff they think I can't handle or somethin'. You cut off rather'n say 'kim'ra'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;I didn' know 'bout the tattoos 'til I met some of the Silver Pac' people, but Miss Salamander 'splained 'em to me, an' this other one tried t' trick me into takin' some sorta tests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;so I know 'bout 'em. I jus' don' wanna be in the Pac'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Oh. No, it's not that. I just rather would not think about that myself.&amp;quot; Nuwa looks troubled. &amp;quot;It is not a good thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Pro'lly isn' fun. But I've been cas'eless f'r almos' two years now, an' I'm still okay, so don' worry 'bout 'im. He'll be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa nods. &amp;quot;I know. But ... I was there when Salamander changed. I saw. And now I can't forget.&amp;quot; She forces a smile. &amp;quot;You are right, though. I shouldn't worry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael shivers. &amp;quot;I didn' see...I jus' heard. Both...h-her voice an' cries... an' the whisperin' ones' glee. I's even worse when they're happy than when they're sad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;I have said it myself, worrying only brings unrest to the mind. It is best to free yourself of that. But not always easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	Nuwa leaps at the chance for a change of subject. &amp;quot;The whispering ones? You spoke of that before, but I didn't really understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;I feel bad for 'em. If I listen, I can hear 'em. They're... well, they're sad, an' lonely, an' mis'r'ble. I hear 'em clearer each time I tas'e a 'byssal's blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Who are they?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;They're the ones who made the Deathlor's an' the 'byssals. I think they're called the 'Neverborn,' proper-like. They get louder when necromancy's goin' on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;They *made* the Deathlords?&amp;quot; Nuwa looks incredulous.&lt;br /&gt;
&lt;br /&gt;
Cael cringes. &amp;quot;I thin' so? 'Swhat they dream 'bout, sometimes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;OR maybe they are the deathlor's...i's hard t' tell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;They don' always make much sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;You can hear the Deathlords talking among themselves?&amp;quot; Nuwa seems taken aback. &amp;quot;Or am I completely missing the point here?&amp;quot; She laughs nervously. &amp;quot;I'm not a scholar of occult matters after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael squirms, and focuses on buckling up his shoe. &amp;quot;I dunno. I don' think so. The whisperin' ones aren' like the Mask an' stuff. They like what he does...mos'ly. An' they like it when Nec'mancy's used. They're not usually payin' 'tension, though. They're whisperin', kin'a asleep?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;All I know is that there is the Underworld and then there's the Void, which is an abomination. And the Deathlords spread a bundle of lies and deception that they call the 'philosophy of the Void'.&amp;quot; She shrugs with a bit of helplessness. &amp;quot;Knowing that much has sufficed most of the time so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael nods.&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;So the Deathknights serve the Deathlords, but there are things greater than those still?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;'smore'n I know, mos'ly. ...I think so? But, um, I don' think the whisperin' ones're 'greater'. They're sad an' pity'ble. They dream. Nightmares. I feel bad for 'em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;And they sleep and whisper loud enough for you to hear them and they like necromancy.&amp;quot; Counting off the points on one hand Nuwa tries to make sense of the situation.&lt;br /&gt;
&lt;br /&gt;
Cael nods.&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;It's usually not loud... I think I only hear 'em 'cause the 'byssals whose blood an' memories I tasted could. They were louder when I was borrowin' their memories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;No one should suffer, in nightmares or otherwise.&amp;quot; Nuwa's expression becomes thoughtful. &amp;quot;I wonder if I could use the Dreamspire to help them with those nightmares. But I don't know them and I have to in order to enter their dreams - and of course it's not polite to do that without permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;W'assa dream spire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	Returning from her thoughts to the present Nuwa smiles apologetically. &amp;quot;I'm sorry. The Dreamspire is a fascinating manse here in the city. It produces a hearthstone that allows me to enter dreams and change them. Like turning someone's nightmare into a nice dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;Oh. *swallows* Rowan's dreams weren' nice for him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;He's okay, now, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael:	&amp;quot;I don' sleep very much. I don' know if I could help you get to 'em or not. I dunno if they can hear me the way I hear them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa nods. &amp;quot;If he has bad nightmares again, I could give you the stone so you can help him. Although it seems you don't need it to do that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael looks down, blushing with pride. &amp;quot;He's my frien'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;Yes. It is good that he has you and you him. It is good that we all have each other. Even if we were strong enough to help Creation on our own, we would be less for not having the bonds of friendship and love to support us and make us better.&amp;quot; From the way she speaks it is clear that Nuwa means not the magical bonds between Exalts but the more mundane meaning of the word.&lt;br /&gt;
&lt;br /&gt;
Nuwa looks up to where the sun would stand. &amp;quot;We can speak of this again some other time. Maybe together we can help those poor people with their nightmares.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael smiles. It's neither as happy as he normally is, nor as sad as it could be. &amp;quot;Yeah. ...we're gonna be late, aren' we.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nuwa:	&amp;quot;For now we should probably take care not to be late for the council meeting.&amp;quot; Nuwa smiles impishly though with a hint of sadness as well. &amp;quot;There are some who would take offense, at length.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cael nods, and hops onto the foor.&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 10:23:56 GMT</pubDate>			<dc:creator>Dakkareth</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Once_more_with_feeling/Logs/Small_Group/In_Denansor/Cael_and_Nuwa</comments>		</item>
		<item>
			<title>Character:VaylunaSol</title>
			<link>http://wiki.rpg.net/index.php/Character:VaylunaSol</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vayluna Sol, The Ebon Sword That Cleaves Evil'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Caste:''' Eshu&amp;lt;br&amp;gt; &lt;br /&gt;
'''Concept:''' Unshaped now Faux Hero&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy:''' Duchy of Mirrors&amp;lt;br&amp;gt;&lt;br /&gt;
http://public5.tektek.org/img/av/0911/d20/1456/5f2c976.png&lt;br /&gt;
'''''Description:''' Desc here''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To become renown, loved, and accepted by Creation itself&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
* Creation&lt;br /&gt;
* Heroes&lt;br /&gt;
* Creation Born's Creativity&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical=== &lt;br /&gt;
* Strength •••••&lt;br /&gt;
* Dexterity ••••• ••&lt;br /&gt;
* Stamina ••••&lt;br /&gt;
===Social=== &lt;br /&gt;
* Charisma ••••• •&lt;br /&gt;
* Manipulation ••••• •&lt;br /&gt;
* Appearance ••••• ••&lt;br /&gt;
===Mental=== &lt;br /&gt;
* Perception ••••&lt;br /&gt;
* Intelligence ••••&lt;br /&gt;
* Wits ••••&lt;br /&gt;
&lt;br /&gt;
==Abilities== &lt;br /&gt;
===Diplomat- Staff===&lt;br /&gt;
* Linguistics •&lt;br /&gt;
** Native: Old Realm&lt;br /&gt;
** Learned: &lt;br /&gt;
* Occult&lt;br /&gt;
* Ride&lt;br /&gt;
* Socialize &lt;br /&gt;
* Thrown&lt;br /&gt;
===Entertainer- Cup===&lt;br /&gt;
* Investigation&lt;br /&gt;
* (C)Larceny ••••&lt;br /&gt;
* Medicine&lt;br /&gt;
* (C)Performance ••••&lt;br /&gt;
* (C)Stealth ••••&lt;br /&gt;
===Warrior- Sword=== &lt;br /&gt;
* (C)Archery •&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F)Melee ••••&lt;br /&gt;
* (C)Presence •••• &lt;br /&gt;
* War ••• &lt;br /&gt;
===Worker- Ring===&lt;br /&gt;
* Bureaucracy&lt;br /&gt;
* Craft (Gossamer)&lt;br /&gt;
* (F)Integrity •••&lt;br /&gt;
* Lore •&lt;br /&gt;
* Resistance&lt;br /&gt;
===Casteless===&lt;br /&gt;
* Athletics  &lt;br /&gt;
* Awareness ••&lt;br /&gt;
* (F)Dodge •••••&lt;br /&gt;
* Sail&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
==Backgrounds== &lt;br /&gt;
===Artifacts •••••===&lt;br /&gt;
* ••••• Artifact Waypoint Complex: ''Warsong of Joyous Battles'' &lt;br /&gt;
* •••• Behemoth (Armor and weapons): ''Diamond Bladed Arc''&lt;br /&gt;
** '''Armor''' (22L/22B)&lt;br /&gt;
** '''Weapons''' (Claws- S:5 A:+3 D:+15/4 DV:+0 R:2)&lt;br /&gt;
** '''Mutations''' Spider Legs, Giant (+3 Str/Sta 0,1,2 HLx1), Scorpion Tail, Thick Skin 2L/2B soak, Glorious Hero Form +1Str/Sta)&lt;br /&gt;
** '''Sword Shaping Stats''' S:5 A:+2 D:+16 DV:-1 R:1 (Piercing)&lt;br /&gt;
** '''In Creation as Armor/Weapon Stats''': +4Str/Sta +1 0,-1,-2HLs + Claw Weapon Attack + 22L/22B soak)&lt;br /&gt;
* ••• Shaping Armor (Soak 8 -1/1 M/F- So:10L/9B H:8L/B -1/1 M/F) Attune 4m&lt;br /&gt;
* •• Hundred Colored Shaping Lens (Ring Shaping: S:6 A:+2 D:+3 Dv-6 R:2 Range:10)-(S:6 A:+2 (per+awa) D:10B Piercing Range:100) Attune 6m&lt;br /&gt;
* • Resonate Chorus Bow (Ring Shaping: S:6 A:+2 D:+15 Dv-6 R:1 Range:6)-(S:6 A:+2 D:+2 R:2 Range:250) Attune 3m&lt;br /&gt;
&lt;br /&gt;
===Birth •••••===&lt;br /&gt;
* Vayluna was once called the Ebon Sword of Sundering Nights, &lt;br /&gt;
&lt;br /&gt;
===Freehold ••===&lt;br /&gt;
* This small little place in the Wyld is her primary home now that she has shaped herself once.  Her primary home is her Waypoint Complex.&lt;br /&gt;
&lt;br /&gt;
===Gossamer •••••===&lt;br /&gt;
* She's rich and knows how to deal with the dreams of Creation and the Wyld&lt;br /&gt;
&lt;br /&gt;
===Retinue ••===&lt;br /&gt;
* A Lorekeeper and a Handler (Sporting the Cost of her Behemoth and various other artifacts.&lt;br /&gt;
&lt;br /&gt;
===Style ••===&lt;br /&gt;
* She has had as much time as others to improve her style, but she swears to be able to be the best both the Wyld and Creation has seen&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Excellencies==&lt;br /&gt;
* '''Second Sword Grace Excellency''' | 2m per success or soak Reflexive/Shaping Action | GWM 154&lt;br /&gt;
&lt;br /&gt;
==Charms of the Mask==&lt;br /&gt;
* '''Assumptions of Dreams and Passions (Adoration)''' | 10m 1g | GWM pg 157 (Free)&lt;br /&gt;
** (+1 to Social Rolls for Liking/Adoring Vayluna)&lt;br /&gt;
&lt;br /&gt;
==Charms of the Heart==&lt;br /&gt;
* '''Bastion of the Self ''(Sword)''''' | 10m 1wp 4g Reflexive | GWM pg 168&lt;br /&gt;
&lt;br /&gt;
==Charms of the Cup==&lt;br /&gt;
* '''Oneiromantic Conjuration''' | 0g Simple/Instant | GWM pg 179&lt;br /&gt;
&lt;br /&gt;
==Charm of the Ring==&lt;br /&gt;
* '''Ox body Technique''' | GWM pg 191&lt;br /&gt;
** 1 (-2 HL)&lt;br /&gt;
&lt;br /&gt;
==Charms of the Staff==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Charms of the Sword==&lt;br /&gt;
* '''Host-Summoning Glory of Command''' | 1m Reflexive/Instant | GWM 211&lt;br /&gt;
* '''Transient Work of Flesh and Bone''' | 6m 1g, Simple | GWM pg 212&lt;br /&gt;
* '''Gossamer Wing Flight''' | 4m 2g/8m 4g Simple 1day/Assumption | GWM pg 216&lt;br /&gt;
* '''Hiding the Wyld Touch''' | 10m 1wp 4g, Reflexive | GWM pg 216&lt;br /&gt;
&lt;br /&gt;
===Future Sword Charms===&lt;br /&gt;
* '''Radiance of the Invincible Warrior''' | | GWM 212&lt;br /&gt;
* '''Waypoint-Sealing Technique''' | 3m 1wp Reflexive/Instant | GWM pg 213&lt;br /&gt;
&lt;br /&gt;
==Birth Granted Charms==&lt;br /&gt;
* '''Ravishing the Created Form''' | 1wp Simple/Instant | GWM pg 176&lt;br /&gt;
* '''Banquet of Crumbs''' | 0g Simple, Instant | GWM pg 178&lt;br /&gt;
* '''Essence-Forging Art''' | 3m, Simple/Permanent | GWM pg 193&lt;br /&gt;
* '''Awakened Dream Manufacture''' | 3m Simple/Permanent | GWM pg 199&lt;br /&gt;
* '''Forging the Cup''' | 10m 1g Simple/Instant | GWM pg 201 (Created Graces for others start at •)&lt;br /&gt;
* '''Forging the Ring''' | 10m 1g Simple/Instant | GWM pg 201&lt;br /&gt;
* '''Forging the Staff''' | 10m 1g Simple/Instant | GWM pg 201&lt;br /&gt;
* '''Forging the Sword''' | 10m 1g Simple/Instant | GWM pg 201&lt;br /&gt;
* '''Forging the Heart''' | 15m, 1g Simple/Instant | GWM pg 201 (Cannot forge for Creation Born)&lt;br /&gt;
* '''Forging the Way''' | 10m, 1g Simple/Instant | GWM pg 77&lt;br /&gt;
* '''Gaping Virtue Mouth''' | 20m 1g Simple/Instant | GWM pg 202&lt;br /&gt;
* '''Ecstatic Reproduction Style''' | 20m 1g Simple/Instant | GWM pg 203&lt;br /&gt;
&lt;br /&gt;
== Stance Charms ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=Shaped Form and Gossamer Cost=&lt;br /&gt;
* Assumption of Dreams and Passion (Adoration) 1g&lt;br /&gt;
* Bastion of the Self (Sword) 4g&lt;br /&gt;
* Gossamer Wings Flight 4g&lt;br /&gt;
* Hiding the Wyld Touch 4g&lt;br /&gt;
&lt;br /&gt;
* Gossamer Total 13g of 20g&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
* Permanent Essence: •••&lt;br /&gt;
** Personal Motes: 20/30&lt;br /&gt;
** Gossamer 20/20&lt;br /&gt;
* Committed Motes:&lt;br /&gt;
** 10 motes -- Assumption and Form&lt;br /&gt;
&lt;br /&gt;
=Willpower=&lt;br /&gt;
6 of Six&lt;br /&gt;
&lt;br /&gt;
=Virtues And Graces=&lt;br /&gt;
* ''Heart'' •••&lt;br /&gt;
* Compassion: •••&lt;br /&gt;
** '''''Cup'' •••''' (Feeding)&lt;br /&gt;
* Conviction: ••&lt;br /&gt;
** '''''Staff'' •'''&lt;br /&gt;
* Temperance: ••• &lt;br /&gt;
** ''Ring'' • (Feeding Opened with Charm Gaping Virtue Mouth)&lt;br /&gt;
* Valor: •••&lt;br /&gt;
** '''''Sword'' •••''' (Feeding)&lt;br /&gt;
&lt;br /&gt;
=Lure=&lt;br /&gt;
* Curse of the Nameless &lt;br /&gt;
** Refusing a properly phrased request for Aid (Temperance)&lt;br /&gt;
** Once all Temperance Channels are consumed Vayluna falls into a state of amnesia&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
* '''Treasures'''&lt;br /&gt;
** Various&lt;br /&gt;
* '''Behemoths'''&lt;br /&gt;
** Diamond Arc&lt;br /&gt;
* '''Normal/Gossamer Items''' &lt;br /&gt;
** Greatsword or Spear&lt;br /&gt;
&lt;br /&gt;
=Combat Stats=&lt;br /&gt;
==Shaping==&lt;br /&gt;
* '''Staff'''&lt;br /&gt;
** '''Soak:''' 21&lt;br /&gt;
** '''Health Track:''' 3&lt;br /&gt;
** '''Attacks'''&lt;br /&gt;
*** ''Entanglement'' '''S:6 A:4 D:0 DV:- R:1''' ENP&lt;br /&gt;
*** ''Society'' '''S:5 A:6 D:0 DV:4 R:3''' N&lt;br /&gt;
* '''Cup'''&lt;br /&gt;
** '''Soak:''' 21&lt;br /&gt;
** '''Health Track:''' 6&lt;br /&gt;
** '''Attacks'''&lt;br /&gt;
*** ''Entanglement'' '''S:6 A:10 D:0 DV:- R:1''' NEP&lt;br /&gt;
*** ''Milieu'' '''S:5 A:11 D:0 DV:6 R:3''' N&lt;br /&gt;
*** ''Harness of Razored Dreams:'' '''S:6 A:11 D:13 R:1'''&lt;br /&gt;
* '''Ring'''&lt;br /&gt;
** '''Soak:''' 18&lt;br /&gt;
** '''Health Track:''' 4&lt;br /&gt;
** '''Attacks'''&lt;br /&gt;
*** ''Hundred Colored Shaping Lens'' '''S:6 A:9 D:7 DV:1 R:2 Range:10'''&lt;br /&gt;
*** ''Resonate Chorus Bow'' '''S:6 A:9 D:19 DV:1 R:1 Range:6'''&lt;br /&gt;
*** ''Raw Will'' '''S:5 A:7 D:0 DV:1 R:2'''&lt;br /&gt;
* '''Sword'''&lt;br /&gt;
** '''Soak:''' 18&lt;br /&gt;
** '''Health Track:''' 6&lt;br /&gt;
** '''Attacks'''&lt;br /&gt;
*** ''Entanglement'' '''S:6 A:10 D:0 DV:- R:1''' ENP&lt;br /&gt;
*** ''Personal Prowess'' '''S:5 A:12 D:7 DV:6 R:3''' N&lt;br /&gt;
*** ''Nishkriya Mask'' '''S:4 A:14 D:8 DV:7 R:3'''&lt;br /&gt;
*** ''Diamond Bladed Arc'' '''S:5 A:12 D:21 DV:5 R:1'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Heart DV''' 6&lt;br /&gt;
* '''Join Shaping Combat''' 7&lt;br /&gt;
&lt;br /&gt;
==Physical Attacks and Defense==&lt;br /&gt;
* ''Behemoth Weapon in Creation:'' '''S:5 A:14 D:20L/4 PDV:6 R:2'''&lt;br /&gt;
* ''Gossamer GreatSword:'' '''S:4 A:14 D:17L/4 PDV:6 R:2''' (perhaps a Lance)&lt;br /&gt;
* ''Clinch:'' '''S:6 A:7 D:5B - R:1'''&lt;br /&gt;
* ''Kick:'' '''S:5 A:7 D:8B PDV:3 R:2'''&lt;br /&gt;
* ''Punch:'' '''S:5 A:8 D:5B PDV:5 R:3'''&lt;br /&gt;
&lt;br /&gt;
* '''Join Battle''' 6&lt;br /&gt;
* '''DDV''' 7&lt;br /&gt;
&lt;br /&gt;
==Soak==&lt;br /&gt;
* '''Charms/Spells:''' None&lt;br /&gt;
* '''Unarmoured:''' &lt;br /&gt;
* '''Armoured:''' &lt;br /&gt;
==Health==&lt;br /&gt;
* '''Charms:''' &lt;br /&gt;
*'''-0''' [ ] &lt;br /&gt;
*'''-1''' [ ] [ ] &lt;br /&gt;
*'''-2''' [ ] [ ] &lt;br /&gt;
*'''-4''' [ ]&lt;br /&gt;
*''' I''' [ ]&lt;br /&gt;
*''' D''' [ ] [ ] &lt;br /&gt;
==Social Attacks and Defense==&lt;br /&gt;
* '''Investigation''' -Speed 5 ACC 6/6 MPDV 3/3 Rate 2-&lt;br /&gt;
* '''Performance''' -Speed 6 ACC 10/10 MPDV 5/5 Rate 1-&lt;br /&gt;
* '''Presence''' -Speed 4 ACC 10/10 MPDV 5/5 Rate 2-&lt;br /&gt;
&lt;br /&gt;
* '''Join Debate''' 6&lt;br /&gt;
* '''MDDV''' 6&lt;br /&gt;
&lt;br /&gt;
==Massive Combat==&lt;br /&gt;
* '''Join War'''&lt;br /&gt;
* Extras- None at the Moment&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
* Here&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=Bonus Points 0/15=&lt;br /&gt;
* 4 Artifacts ••• &amp;gt; •••••&lt;br /&gt;
* 4 Birth ••• &amp;gt; •••••&lt;br /&gt;
* 4 Gossamer ••• &amp;gt; •••••&lt;br /&gt;
* 1 Freehold • &amp;gt; ••&lt;br /&gt;
* 2 Retinue 0 &amp;gt; ••&lt;br /&gt;
&lt;br /&gt;
= Experience 02/030 =&lt;br /&gt;
== Attributes- ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Abilities- ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Advantages- ==&lt;br /&gt;
* 16 Essence •• &amp;gt; •••&lt;br /&gt;
* 06 Compassion •• &amp;gt; •••&lt;br /&gt;
&lt;br /&gt;
== Backgrounds- ==&lt;br /&gt;
* 06 Style 0 &amp;gt; ••&lt;br /&gt;
&lt;br /&gt;
== Charms- ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Stances- ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Future Purchases- ==&lt;br /&gt;
* None yet&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 09:36:45 GMT</pubDate>			<dc:creator>Myllinnia</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Character:VaylunaSol</comments>		</item>
		<item>
			<title>Wisp</title>
			<link>http://wiki.rpg.net/index.php/Wisp</link>
			<description>&lt;p&gt;Summary: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://img692.imageshack.us/img692/7966/466e0f1a3fb4aa0dd1cf488.jpg&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I obey&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
'''Real name:''' Construct 17&lt;br /&gt;
&lt;br /&gt;
'''Aliases:''' Wisp&lt;br /&gt;
&lt;br /&gt;
'''Age:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Race:''' Humanform construct&lt;br /&gt;
&lt;br /&gt;
'''Power level''': ?&lt;br /&gt;
&lt;br /&gt;
'''Position''' Servant&lt;br /&gt;
&lt;br /&gt;
'''Eyes''': Light blue&lt;br /&gt;
&lt;br /&gt;
'''Hair''': Blond&lt;br /&gt;
&lt;br /&gt;
== Appearance == &lt;br /&gt;
&lt;br /&gt;
Wisp looks like a teenage girl with long beautiful blond hair, clear blue eyes and pleasant features. She's always dressed in an apron and maid's clothing, and is usually seen running one errand or another for [[Elias Snark | Elias]]. Beneath the dress of hers though she hides several throwing knives.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Wisp belongs to [[Elias Snark | Elias]], and follows him around where ever he goes. He claims she was constructed by his mad scientist father as a personal maid. He doesn't say why he bothered taking her along when he fled Everchill, but quite probably its because he's a lazy bastard who can't live without anyone dotting on him and doing all his boring chores.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Like all constructs, Wisp is extremely intelligent and logical, with an amazing analyzing power. Unfortunately, she also, like every other construct, lacks any resemblance to emotions, as emotions is a lot harder to create than intelligence and analyzing power. Because of her programming she's absolutely loyal to her master and obeys his every command, assuming she's able to comprehend the task (sometimes her programming is lacking). If she isn't following a command she usually silently hangs back, unless directly spoken too. The only thing she got that even near resembles a real personality is her devastating ability to inform her master, [[Elias Snark | Elias]], about his shortcomings.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Wisp is a servant construct, not a combat construct. ''With that said'', she's an unnervingly good shot whenever she throws something.&lt;br /&gt;
&lt;br /&gt;
== Motivation == &lt;br /&gt;
&lt;br /&gt;
As an emotionless construct, Wisp lacks any real motivation. It is programming that makes her follow her master around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 07:33:24 GMT</pubDate>			<dc:creator>62.72.249.92</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Wisp</comments>		</item>
		<item>
			<title>Daniel Logan</title>
			<link>http://wiki.rpg.net/index.php/Daniel_Logan</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[CHARACTERS]] Page&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 06:54:06 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Daniel_Logan</comments>		</item>
		<item>
			<title>Bishop Morse</title>
			<link>http://wiki.rpg.net/index.php/Bishop_Morse</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[CHARACTERS]] Page&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 06:53:51 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Bishop_Morse</comments>		</item>
		<item>
			<title>Arrakis Tung</title>
			<link>http://wiki.rpg.net/index.php/Arrakis_Tung</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[CHARACTERS]] Page&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 06:53:36 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Arrakis_Tung</comments>		</item>
		<item>
			<title>Aiylesia Korios</title>
			<link>http://wiki.rpg.net/index.php/Aiylesia_Korios</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;W.I.P.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[CHARACTERS]] Page&lt;br /&gt;
&lt;br /&gt;
Return to [[BigDamnHeroes]] Home Page&lt;/div&gt;</description>
			<pubDate>Sat, 21 Nov 2009 06:51:04 GMT</pubDate>			<dc:creator>96.252.134.93</dc:creator>			<comments>http://wiki.rpg.net/index.php/Talk:Aiylesia_Korios</comments>		</item>
	</channel>
</rss>