Difference between revisions of "The Mysteries"

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'''[[Kalogis]]''', to the north, is highly aggressive and militant. Conquered people become slaves. Infants with deformities are put to death. It’s a highly lawful society though; their military is disciplined, bandits are quickly captured and executed, and people are very concerned with acting honorably and not staining the name of their family.  
 
'''[[Kalogis]]''', to the north, is highly aggressive and militant. Conquered people become slaves. Infants with deformities are put to death. It’s a highly lawful society though; their military is disciplined, bandits are quickly captured and executed, and people are very concerned with acting honorably and not staining the name of their family.  
  
'''Arcadia''', to the south, is the smallest of the three city-states. It trades little with the others, and it a touch isolationist. Little is known about it.  
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'''Arcadia''', to the south, is the smallest of the three city-states. It trades little with the others, and is a touch isolationist. Little is known about it.  
  
 
'''[[Halkuon]]''' is on a large island to the east, and is the wealthiest of the three. Its ports are always busy, its cities filled with people from all over the world, and its citizens tend to be friendly and well-educated. The government though is rather corrupt and several criminal syndicates have risen to power. While slavery isn’t legal, Halkuon allows the buying and selling of slaves in markets. Even dark elves are allowed to buy slaves, many of whom end up in the elves’ sacrificial pits.  
 
'''[[Halkuon]]''' is on a large island to the east, and is the wealthiest of the three. Its ports are always busy, its cities filled with people from all over the world, and its citizens tend to be friendly and well-educated. The government though is rather corrupt and several criminal syndicates have risen to power. While slavery isn’t legal, Halkuon allows the buying and selling of slaves in markets. Even dark elves are allowed to buy slaves, many of whom end up in the elves’ sacrificial pits.  

Revision as of 00:45, 21 October 2014

The Mysteries is a DungeonWorld campaign set in Thalassa, a world inspired by Greek mythology. The player characters are a group of adventurers attempting to bring civilization back to the once-cursed land of Minatos.

Mysteries Logo

Campaign Set-Up

Once, not too long ago, a man named Agon coveted his elder brother’s crown, so he murdered his brother, and declared himself King of Minatos. Safe on his throne, Agon still worried, for his brother’s daughter yet lived as a priestess of Karameter. King Agon demanded the temple of Karameter hand over the woman so she could never threaten his reign by having a child. When the priestesses refused, he barred the doors of the temple shut and ordered it set aflame.

The goddess was enraged at the deaths of her daughters and so cursed Agon, his people, and the land of Minatos. For every priestess that died, Minatos would know a year without the gifts of Karameter.

And so it was that the fields of Minatos went barren. No fruit grew in the orchards or on the vine, no grain sprang from the earth. And so it was that the beasts of the field went barren. The cow gave no milk, the chicken no eggs, and no calf, no lamb, chick, piglet, or foal was born. So great was Karameter's anger that the earth itself split up and from it came great poisonous serpents and other monsters to vex the people.

For 112 years, the curse lasted. This year, it broke.

In the spot where once the temple of Karameter stood, a peach tree has grown and is now heavy with fruit. The old state of Minatos is no more and now the three city-states closest to it - Kalogis, Arcadia, and Halkuon – rush to claim the fertile land.

This has proven difficult; the wilderness has consumed and reclaimed most of the land, and the monsters that the earth vomited up will not simply return to their slumbers.

What Minatos needs is heroes.

Player Characters

Alexandra, a human paladin.
Alexus, a human rogue.
Mint, an elven druid.
Myrrine, a human bard.
Nikomedes, a human wizard.
Xanthos, a satyr wizard.

Non-Player Characters

Setting Information

Kalogis, to the north, is highly aggressive and militant. Conquered people become slaves. Infants with deformities are put to death. It’s a highly lawful society though; their military is disciplined, bandits are quickly captured and executed, and people are very concerned with acting honorably and not staining the name of their family.

Arcadia, to the south, is the smallest of the three city-states. It trades little with the others, and is a touch isolationist. Little is known about it.

Halkuon is on a large island to the east, and is the wealthiest of the three. Its ports are always busy, its cities filled with people from all over the world, and its citizens tend to be friendly and well-educated. The government though is rather corrupt and several criminal syndicates have risen to power. While slavery isn’t legal, Halkuon allows the buying and selling of slaves in markets. Even dark elves are allowed to buy slaves, many of whom end up in the elves’ sacrificial pits.

Kortos is the southernmost of the city-states and is located on an island. Two generations ago the decadent ruling family fell into an alliance with monstrous creatures to cement their slipping hold on power and allow them to bully their near-shore neighbors. Their cults of the various gods are twisted, and it is rumored that the current King is merely a figurehead for the great horned beast spawned from his grandmother, hidden away in the myriad chambers of the royal palace.

These are just a few of the city-states though. There are about a dozen of them altogether

The Gods of Thalassa