Difference between revisions of "The Throne War:Auction"

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(Advantage Auction)
 
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==Advantage Auction==
 
==Advantage Auction==
The beginning of each of these will start the same--I'll announce what's up for grab, and everyone can send me their secret bids (be sure to let me know if your bid is 0). I'll announce the highest bid and the race is on. ''Unlike'' the ability auction, only the winner pays the points--everyone else spends nothing.
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The beginning of each of these will start the same--I'll announce what's up for grab, and everyone can send me their secret bids (be sure to let me know if your bid is 0). I'll announce the highest bid and the race is on. ''Unlike'' the ability auction, only the winner pays the points--everyone else spends nothing. Peruse what's up for grabs [[The_Throne_War:Advantages|Here]]
  
 
==Finishing up==
 
==Finishing up==
 
Here's where you buy your powers and finish fleshing out your character. If you've spent too many points, however many points you are above 100 becomes a negative rating of '''Bad Luck'''. Bad Luck is bad, and will influence how things go for your character. You can't go below -10 points of Bad Luck. If you have points leftover after you've bought everything you want, these become points of '''Good Luck'''. Good Luck is good, and will incline me to make things  go well for your character.
 
Here's where you buy your powers and finish fleshing out your character. If you've spent too many points, however many points you are above 100 becomes a negative rating of '''Bad Luck'''. Bad Luck is bad, and will influence how things go for your character. You can't go below -10 points of Bad Luck. If you have points leftover after you've bought everything you want, these become points of '''Good Luck'''. Good Luck is good, and will incline me to make things  go well for your character.

Latest revision as of 08:02, 19 April 2015

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Backstory[edit]

The key to any fun game is to have a character you care about, and the best way to get invested is to have a well thought out backstory.

Your character can come from literally anywhere, thanks to the nature of the multiverse, which can be overwhelming. Try to narrow your options down, first, to characters that you think would be interesting to play. Sure, you could play the ruler of a world with legions of super-powerful warriors worshiping your footsteps... but for how long will that be interesting? First off, for your super-legions to mean anything outside of their home world you'd have to spend a percentage of your starting 100 points--which could be doable if you budget well. But, secondly, wouldn't it be more fun to play the recently deposed regent, struggling both at home to regain what was yours, and in Olympus to claim what you feel belongs to you? Or, perhaps, a king without a country--someone whose vast armies were recently decimated and, though you can't yet prove it, you're positive one of your jealous cousins had a hand in the cataclysm? Think about any story you're a fan of; the most powerful character in it is rarely the most interesting. Plus, as Zeus recently learned, mo' power, mo' problems!

With all that in mind, though, do feel free to make a character from anywhere that could conceivably exist in the multiverse; even licensed works, if you really want to--this is a private game, after all. As I mentioned in the synopsis, you can grow up knowing who you are or not, but you should, at least, have known about Olympus and the multiverse for a little while before the game starts, even if you don't know who your true parents are.

Think of the kind of character you want to play, a bit of his or her history (how many worlds has he visited? who taught him to use his powers? how old is he (if you take the Immortality power, you could be quite ancient, indeed)? are your abilities at their levels because of natural talent, or decades of practice? which powers would you like to have, and which ones are essential for your backstory? Having a good answer to all these questions will greatly aid you going in to the auction and character creation process.


Ability Auction[edit]

Here's how this will work: I will say which ability is up for auction. Everyone will PM me their secret bids. You may bid 0, if you want; you are still Olympian at that level (see The class breakdown for what that means) and can bid later, before I call "Sold!". Once all the bids are in, I will announce the highest bid (though not who bid it) and ask if anyone wants to beat it. The bidding war begins. Any points you bid, you've spent; you can't take them back. When no one's bid for 24 hours or everyone declares they're done bidding, whoever placed the highest bid is now First Class in that ability. Whoever spent the next most points is now Second Class, and so on. At that point, it doesn't matter if First Class went for 15 points or 50, First Class is First Class. Also, it doesn't matter if the gap between two classes is a small point jump or a large one, the difference in ability is the same (the only point where it matters is in character advancement). If you never raised your bid above 0, you are considered Olympian Class; you can choose to "sell down" your ability to Heroic or even Mortal class at this point, but if you've bid even 1 point, you cannot sell down your ability. After the auction is over, you can also choose to raise up your ability to a higher class; you must spend the difference between your bid and the bid for the class you want. You will then be considered "Tied X class," which is slightly weaker than X class, but higher than the class below it.

We will go through each ability like that, one by one. Pay attention to the description of what each ability does and what the classes mean. It pays to plan ahead. Know what powers you plan on getting, how much you have budgeted for abilities and what you're willing to sacrifice on to get what you want. It also pays to know what you're not willing to sacrifice; "buyer beware," the auction can be brutal, especially to those who don't think before they bid, but it's not the end-all-be-all of the game, either. Roll with the punches and play smart.

Advantage Auction[edit]

The beginning of each of these will start the same--I'll announce what's up for grab, and everyone can send me their secret bids (be sure to let me know if your bid is 0). I'll announce the highest bid and the race is on. Unlike the ability auction, only the winner pays the points--everyone else spends nothing. Peruse what's up for grabs Here

Finishing up[edit]

Here's where you buy your powers and finish fleshing out your character. If you've spent too many points, however many points you are above 100 becomes a negative rating of Bad Luck. Bad Luck is bad, and will influence how things go for your character. You can't go below -10 points of Bad Luck. If you have points leftover after you've bought everything you want, these become points of Good Luck. Good Luck is good, and will incline me to make things go well for your character.