Difference between revisions of "WoA Jochi"

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== Rank ==
 
== Rank ==
 
*Human Explorer 4
 
*Human Explorer 4
*XP: 8,000 / ???
+
*XP: 32515/32000
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
Line 19: Line 19:
  
 
*General Proficiencies
 
*General Proficiencies
** Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
+
** Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  
 
*Class Proficiencies
 
*Class Proficiencies
 +
** Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
 +
** Animal Reflexes (+1 to surprise)
 +
** Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
 +
** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
** Fighting Style: Ranged (+1 to ranged attack throws)
 
  
 
== Combat ==
 
== Combat ==
 
*AC 6 (chain + shield + dex)
 
*AC 6 (chain + shield + dex)
*HP 18/18
+
*HP 19/19
*Movement Rate 150' explore / 50' combat
+
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks
 
*Attacks
**Primary Melee Attack: Sword + 1 -- ??? for 1d6+1
+
**Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
**Primary Ranged Attack: Longbow -- ??? for 1d6
+
**Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
  
 
*Saves:
 
*Saves:
**Petrification & Paralysis 9
+
**Petrification & Paralysis 12
**Poison & Death 6
+
**Poison & Death 11
**Blast & Breath 12
+
**Blast & Breath 13
**Staves & Wands 9
+
**Staves & Wands 13
**Spells 11
+
**Spells 14
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance.  
**Then list
+
**Sword +1
**Those things
+
**Silver Dagger
**Individually
+
**Masterwork Recurve Bow
 +
***Quiver 60 arrows
 +
**Shield
 +
**Chain armor
 +
**Warhorse (Light)
 +
***Lamellar barding
 +
***Saddle and tack (war)
 +
***Saddle bags
 +
****Blanket
 +
****Grappling hook
 +
****Rope
 +
****Tent
 +
****Hammer and spikes
 +
**Backpack
 +
***Military oil
 +
***Torches
 +
***Tinder box
 +
***Sacks (2)
 +
***Waterskin
 +
**Pouch
 +
***Iron rations

Latest revision as of 10:34, 21 November 2016

The Wilderlands of Absalom

Rank[edit]

  • Human Explorer 4
  • XP: 32515/32000
  • Alignment Neutral
  • Henchman of Qutai

Attributes[edit]

  • STR 12 (0)
  • INT 10 (0)
  • WIS 9 (0)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12 (0)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  • Class Proficiencies
    • Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
    • Animal Reflexes (+1 to surprise)
    • Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
    • Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
    • Precise Shooting (may fire into melee at -2 on the attack throw)

Combat[edit]

  • AC 6 (chain + shield + dex)
  • HP 19/19
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
    • Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance.
    • Sword +1
    • Silver Dagger
    • Masterwork Recurve Bow
      • Quiver 60 arrows
    • Shield
    • Chain armor
    • Warhorse (Light)
      • Lamellar barding
      • Saddle and tack (war)
      • Saddle bags
        • Blanket
        • Grappling hook
        • Rope
        • Tent
        • Hammer and spikes
    • Backpack
      • Military oil
      • Torches
      • Tinder box
      • Sacks (2)
      • Waterskin
    • Pouch
      • Iron rations