Difference between revisions of "WoA Jochi"

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== Rank ==
 
== Rank ==
 
*Human Explorer 4
 
*Human Explorer 4
*XP: 8,000 / 16,000
+
*XP: 32515/32000
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
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*General Proficiencies
 
*General Proficiencies
** Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
+
** Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  
 
*Class Proficiencies
 
*Class Proficiencies
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** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
 
** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
** Fighting Style: Ranged (+1 to ranged attack throws)
 
  
 
== Combat ==
 
== Combat ==
 
*AC 6 (chain + shield + dex)
 
*AC 6 (chain + shield + dex)
*HP 18/18
+
*HP 19/19
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks
 
*Attacks
**Primary Melee Attack: Sword + 1 -- 7+ for 1d6+1
+
**Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
**Primary Ranged Attack: Longbow -- 5+ for 1d6+2
+
**Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
  
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13
+
**Petrification & Paralysis 12
**Poison & Death 12
+
**Poison & Death 11
**Blast & Breath 14
+
**Blast & Breath 13
**Staves & Wands 14
+
**Staves & Wands 13
**Spells 15
+
**Spells 14
  
 
== Equipment ==
 
== Equipment ==
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**Sword +1
 
**Sword +1
 
**Silver Dagger
 
**Silver Dagger
**Longbow
+
**Masterwork Recurve Bow
***Quiver 20 arrows
+
***Quiver 60 arrows
 
**Shield
 
**Shield
 
**Chain armor
 
**Chain armor
 
**Warhorse (Light)
 
**Warhorse (Light)
***Leather barding
+
***Lamellar barding
 
***Saddle and tack (war)
 
***Saddle and tack (war)
 
***Saddle bags
 
***Saddle bags
 +
****Blanket
 +
****Grappling hook
 +
****Rope
 +
****Tent
 +
****Hammer and spikes
 
**Backpack
 
**Backpack
***Blanket
 
 
***Military oil
 
***Military oil
***Grappling hook
 
***Rope
 
***Hammer and spikes
 
***Pouch
 
***Iron rations
 
***Tent
 
 
***Torches
 
***Torches
 
***Tinder box
 
***Tinder box
 
***Sacks (2)
 
***Sacks (2)
 
***Waterskin
 
***Waterskin
 +
**Pouch
 +
***Iron rations

Latest revision as of 10:34, 21 November 2016

The Wilderlands of Absalom

Rank[edit]

  • Human Explorer 4
  • XP: 32515/32000
  • Alignment Neutral
  • Henchman of Qutai

Attributes[edit]

  • STR 12 (0)
  • INT 10 (0)
  • WIS 9 (0)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12 (0)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  • Class Proficiencies
    • Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
    • Animal Reflexes (+1 to surprise)
    • Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
    • Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
    • Precise Shooting (may fire into melee at -2 on the attack throw)

Combat[edit]

  • AC 6 (chain + shield + dex)
  • HP 19/19
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
    • Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance.
    • Sword +1
    • Silver Dagger
    • Masterwork Recurve Bow
      • Quiver 60 arrows
    • Shield
    • Chain armor
    • Warhorse (Light)
      • Lamellar barding
      • Saddle and tack (war)
      • Saddle bags
        • Blanket
        • Grappling hook
        • Rope
        • Tent
        • Hammer and spikes
    • Backpack
      • Military oil
      • Torches
      • Tinder box
      • Sacks (2)
      • Waterskin
    • Pouch
      • Iron rations